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  1. #1
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Khalithar View Post
    Evasion tanking.

    Damage reflection tanking.

    Damage absorption tanking.

    DoT focused melee class.

    HoT based healer.

    DPS/Healer/Tank built around building stacks of a buff or a debuff then doing a move that consumes it for a finishing move.

    Ranged weapon tank (i.e. a tank class with heavy armor and cooldowns that uses a ranged weapon).

    Support melee dps.
    We have "evasion" abilities on tanks atm, so I can only assume you mean MORE evasion mechanics, which the Devs addressed with being unbalanced. (To which I feel there's more way to make it work, but they also expressed a distaste for one of the solutions.

    Reflecting damage back exists on WAR atm, though I assume you also mean more focus on it. (Which isnt too bad of an idea, when balanced)

    Damage absorption I assume means turning enemy attacks into heals, which sorta exists on WAR as well, but probably not in the manner you're thinking. (This would probably be best used as a new form of "invincible" for a new tank)

    All of the melee have DoTs, though none focus on it (which would change the play style, but I feel this was semi addressed already)

    HoT based healer, will add to the list.

    Ranged tank, I feel was semi addressed, but I feel you want a tank with "more" ranged attacks. I'll leave a foot note.

    Support melee DPS i feel NIN fills the role of, with Goad, slashing debuff, and enmity control. (Nothing wrong with wanting more of it)

    Quote Originally Posted by DarthVella View Post
    Melee/mage - a ranged mage unit that refreshes MP by switching to a melee stance. The same abilities would be in use, but would cost TP instead, have melee-appropriate animations, refresh MP, and either buff the player or debuff the foe (to encourage tactical attacks and not just mindless spamming until MP is full).
    Will place under TP not utilized enough.

    Quote Originally Posted by Shadotterdan View Post
    Something I've been tossing around in my head is the idea of a mage tank job (I think they tried that in FFXI with rune fencer) my idea was a job called Invoker which works much like a summoner but instead of drawing the power to an outside force (evocation) they draw the power into themselves, much like Ultima weapon did. The job would use mp for it's abilities with stances like Ifrit for DPS and Titan for tanking and basing a lot of other attacks on all the primals or at least the 6 elemental ones.
    Mage tank is too vague, which I feel a tank that focuses on MP usage for spells already exists, but I already mentioned classes using different gear, tanks needing ranged attacks further than medium range, and pet tanks.

    If you feel I didn't address your comment correctly, please correct me, so I may add the suggestion to the list!
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    Last edited by Claire_Pendragon; 08-06-2016 at 08:18 AM.
    CLAIRE PENDRAGON

  2. #2
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Claire_Pendragon View Post
    Snip
    Reflecting damage- I meant more along the lines of it mitigates damage by consistently absorbing a portion of it and then dealing it back to the enemy and building around a tanking mechanic from there.

    Damage absorption- Think more along the lines of a tank that creates damage absorbing shields in a manner similar to sch. But rather than the shield being based on the amount healed to a target it's based on the damage dealt and allows the mechanic to scale properly.

    DoT based melee- It's more in a manner similar to smn. True all melee have DoTs but I was thinking of a melee class with 2-3 DoTs and a move that does more damage based on the DoT effects present on the target.

    Support melee- My thought is something more akin to a buff/debuff focused class. Brd can increase the enemy's magic damage taken for example.
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    Last edited by Khalithar; 08-07-2016 at 04:52 AM.

  3. #3
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Khalithar View Post
    Reflecting damage- I meant more along the lines of it mitigates damage by consistently absorbing a portion of it and then dealing it back to the enemy and building around a tanking mechanic from there.

    Damage absorption- Think more along the lines of a tank that creates damage absorbing shields in a manner similar to sch. But rather than the shield being based on the amount healed to a target it's based on the damage dealt and allows the mechanic to scale properly.

    DoT based melee- It's more in a manner similar to smn. True all melee have DoTs but I was thinking of a melee class with 2-3 DoTs and a move that does more damage based on the DoT effects present on the target.

    Support melee- My thought is something more akin to a buff/debuff focused class. Brd can increase the enemy's magic damage taken for example.
    WAR Vengeance mitigates 30% dmg taken, and then does 50 potency back. (To prevent scaling with boss attacks, which can reach unreasonable levels of dmg)
    So the mechanic exists, but you more so want to see it more.

    Damage Absorption, instead of granting HP, it grants temp HP like stoneskin/galvanize. I've seen this in other MMOs before, and while the mechanic exists on healer, I'll add it to tank options. (Seems more like what 2.0 WAR shoulda had)

    DoT based melee, Since melee have DoTs, the only thing preventing them from focusing on them, is the amount they have, and their 1,2,3 combo. In short, I feel I addressed the lack of a melee with no 1,2,3 combo. Which leaves DoTs/off the GCD attacks, and a filler attack (like ruin)

    Support melee- while I still disagree to an extent, BRD will still be seen as more of a support than NIN. You mentioned BRDs ability to raise the parties magic dmg, while NIN effects the parties slashing damage.
    In short, you want a melee with MORE support than NIN, which would rival BRD. (But not simply copy it)
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    CLAIRE PENDRAGON