Page 19 of 21 FirstFirst ... 9 17 18 19 20 21 LastLast
Results 181 to 190 of 204
  1. #181
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    My linkshell has been playing around with the "forbidden" materia. For our testing, no I can't show you data yet, the second materia only seems to have about 40% chance to work and it only gets worse from there. Even if it is higher than 40%, that still is not a high success rate to loss everything on. For the sake of easy math I'll say materia is 50% and doesn't get worse with each materia after that.
    1st 100%
    2nd 50%
    3rd 25%
    4th 12.5%
    5th 6.25%

    Now lets say I want a 3 materia +3HQ weapon. For the sake of argument, I'll say I find a cheap seller for my weapon. 500K gil per weapon. On my server, I see cheap materia at about 250k. 25% Success for for my final weapon not to explode. So that means I'll need about 4 +3HQ weapons, that's 2 mil gil so far. 4 material for intial + 4 second + (ill go small) 2 for third. That is 2.5 mil gil. 2.5 mil + 2 mil = 4.5 mil for one three materia weapon. That is assuming low costs and a higher than tested success rate. Say dungeon should be equal to 3 slots of materia is a little much.

    Most current 'raids' and NM and are old. I would guess that materia was planned to be stronger than current drops to make people play with and get interested in it. Next patch with end game content will probably have gear drops scale with the materia in mind.

    Just my line of thinking.
    (0)
    Last edited by Klive; 10-10-2011 at 01:47 AM.
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  2. #182
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Medura View Post
    attaching 3 materia to tier 1 would cost 5 mill, attaching 4 would cost 500 mill. Yes, thats how "easy" it is. Do you have 500 mill gil?
    I disagree clearly attaching any Materia at all would cost someone over 6,000,000,000 gil and a 2nd mortgage on one's house. Thank god we have you to set the standards to keep these prices locked. I think you should offer your services to the good people at OPEC.
    (0)

  3. #183
    Player
    Buddhsie's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    331
    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Medura View Post
    attaching 3 materia to tier 1 would cost 5 mill, attaching 4 would cost 500 mill. Yes, thats how "easy" it is. Do you have 500 mill gil?
    Why did you put inverted commas around easy? lol. It's easier than multiple t4s, hell its actually possible. I still don't see the point you're trying to make. You mention 4 t1 materia, but why would you do that when you can meld a T3 or T4 at 100% chance and get a bigger bonus, then throw on a T3 or T2 on top of that for a solid item with a decent success rate. Sometimes I really think people should just think for 5 minutes, and THEN post.
    (1)

  4. #184
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Buddhsie View Post
    Cool story, cept u can add materia to sentinel gear, which is why I used sipahi as the example earlier, and old dungeon gear is old, I'm sure if they added new unique untradable armour this update we'd see a balance.
    You can't add materia to Sentinel's Trousers, at least. I honestly can't say for sure about the cuirass because I haven't seen anyone with it. Pro doesn't list it as unique/untradeable but it has missing information on the pieces of new gear, as well, so who knows? Also, the "old" raid gear had its stats overhauled along with everything else, so it's not actually old.

    I'm not going to give any definitive opinions on Sipahi stuff because it's PUG gear and I know very little about that. It seems to have some pieces geared towards evasion tanking, yet the turban for whatever reason has -enmity on it. Most of the pieces seem lackluster for actually hitting things.

    Quote Originally Posted by Medura View Post
    Difficulty? Yeah, making 500 of the best materia in game (4.2M each), 500 catalysts (300-600 hours farming), 500 of the gear you want (and of course, the worth of the gear you want is 500k)

    This is the numbers for placing 3 iv materias. Please buy this money from RMT and say it is easy.

    2100 Millions for Materia
    5000*500 = 250000 for catalysts if buying
    500000*500 = 250 Millions if buying gear

    in all 2.3525 Billion gil for a gear with 3 iv materia.

    You go use 3 million dollars on a game, you be pretty dumb. You CANNOT buy materia if intending to use forbidden materia craft.
    I don't actually know the going rate for FFXIV gil but I doubt a few billion costs more than perhaps a $1k at most. There are a lot of people out there who do not consider that prohibitive and will buy their way past competition regardless of the cost.

    Also, I doubt that T4 materia is actually selling for 4mil+ because it's quite easy to make and prices are in free fall mode anyway.
    (0)

  5. #185
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Klive View Post
    My linkshell has been playing around with the "forbidden" materia. For our testing, no I can't show you data yet, the second materia only seems to have about 40% chance to work and it only gets worse from there. Even if it higher than 40%, that still is not a high success rate to loss everything on. For the sake of easy math I'll say materia is 50% and doesn't get worse with each materia after that.
    1st 100%
    2nd 50%
    3rd 25%
    4th 12.5%
    5th 6.25%

    Now lets say I want a 3 materia +3HQ weapon. For the sake of argument, I'll say I find a cheap seller for my weapon. 500K gil per weapon. On my server, I see cheap materia at about 250k. 25% Success for for my final weapon not to explode. So that means I'll need about 4 +3HQ weapons, thats 2 mil gil so far. 4 material for intial + 4 second + (ill go small) 2 for third. That is 2.5 mil gil. 2.5 mil + 2 mil = 4.5 mil for one three materia weapon. That is assuming low costs and a higher than tested success rate. Say dungeon should be equal to 3 slots of materia is a little much.

    Most current 'raids' and NM and are old. I would guess that materia was planned to be stronger than current drops to make people play with and get interested in it. Next patch with end game content will probably have gear drops scale with the materia in mind.

    Just my line of thinking.
    I don't know if it would be worth going to the effort of getting a +3 is personally given how much they gimped the HQ system.

    Overall though, what you suggest would be fine with me. I would find it kind of unfortunate that few new players to rank 50 will do Darkhold because they will likely continue to use their pre 50 crafted gear with one materia being that is in most cases far superior. Ok not that unfortunate I happen to hate Darkhold and don't want to run people through it again...

    ...but still the point is Square Enix if they wanted could tweak the loot of these places to give some alternative progression/reward to players who do them in order to keep them relevant. They also probably wouldn't have to abandon materia, or murder the families of any crafters to do this.
    (0)
    Last edited by Murugan; 10-10-2011 at 01:47 AM.

  6. #186
    Player
    Buddhsie's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    331
    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Klive View Post
    Most current 'raids' and NM and are old. I would guess that materia was planned to be stronger than current drops to make people play with and get interested in it. Next patch with end game content will probably have gear drops scale with the materia in mind.
    FINALLY, someone who thinks things through!
    I don't agree with the rest of your post though >_>
    (1)

  7. #187
    Player

    Join Date
    Oct 2011
    Posts
    20
    They already declared awhile ago they are balancing the game around Materia. ( probably thanks to all the failboat fake FF fans who think FF7 is the greatest game ever made probably because its the only FF they ever played ) If you don't like it idk what to tell you its what they decided SE seems to like to make decisions and trip and fall down mountains before they decide to change it again. Go play FFXI I guess is the only decent response I can give to this.. It is and always will be a better game just hope the next online FF release gets done properly.
    (0)

  8. #188
    Player
    Buddhsie's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    331
    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by CrimsonReign View Post
    It is and always will be a better game just hope the next online FF release gets done properly.
    6 years of FFXI and 3 months of 'full time' FFXIV says no. I will never go back to that godforsaken game.. It got ruined with Abyssea.
    (0)

  9. #189
    Player
    Forbin's Avatar
    Join Date
    Jul 2011
    Posts
    206
    Character
    Fufanu Nakamoto
    World
    Faerie
    Main Class
    Marauder Lv 41
    i'm liking FFXIV =/ dunno what the hate is about since 1.18, i won't be going back to XI.. 8 years was enough.
    (0)

  10. #190
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    http://forum.square-enix.com/ffxiv/t...bidden-Materia

    Quote Originally Posted by Medura View Post
    Ok, iv'e gotten the forbidden materia item, and ive added 1 materia, to add my second materia, it is a 26% chance of success 1/4. When adding my third, were down to 7% success rate! Meaning that to add 3 materia we will need 50 of the gear, 50 of the catalyst and 50 of the materia. This is about 3 full days of farming, for only 3 materia added. A bit much maybe? with 7 materias we will have to try about 300k times to get ONE gear with seven materia, meaning that in about 4-5 years we will have one person with a gear with 7 materia. Oh, and did i mention that this is level 1 materia? Level 4 materia is MUCH harder to make meld.
    My guess my success rate was a little high compared to others. Multi slot materia... hope you have lots of time and never ending supply of gil.
    (0)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

Page 19 of 21 FirstFirst ... 9 17 18 19 20 21 LastLast