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  1. #1
    Player
    JimmyDean's Avatar
    Join Date
    Jan 2014
    Posts
    24
    Character
    Ultimate Warrior
    World
    Hyperion
    Main Class
    Marauder Lv 50
    What they did to this game is basically like if they made a next chapter of Mario Bros. But it played like Sonic the Hedgehog. Tanaka had FFXI in his head when developing 1.0. Yoshi had/has WoW in his head for 2.0 and beyond. The writing is on the wall.
    (21)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by JimmyDean View Post
    What they did to this game is basically like if they made a next chapter of Mario Bros. But it played like Sonic the Hedgehog. Tanaka had FFXI in his head when developing 1.0. Yoshi had/has WoW in his head for 2.0 and beyond. The writing is on the wall.
    Yeah. One became arguably the worst flop in gaming history and the other one of gaming's most surprising turnarounds.
    (37)

  3. #3
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Yeah. One became arguably the worst flop in gaming history and the other one of gaming's most surprising turnarounds.
    If i am correct 2.0 was made by the team that made FFXI. A game which had won many awards. 1.0 would of worked if they had spent more time on it and didn't rush it.

    Now we have a Wow in my mind guild wars wanna be. All they have to do is take a few ideas from what made FFXI amazing and what made it won so many awards.
    (2)

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Blackcanary View Post
    If i am correct 2.0 was made by the team that made FFXI. A game which had won many awards. 1.0 would of worked if they had spent more time on it and didn't rush it.

    Now we have a Wow in my mind guild wars wanna be. All they have to do is take a few ideas from what made FFXI amazing and what made it won so many awards.
    They were not the same team nor did FFXI win any awards. It was largely considered an average MMO of its time and never rose above a niche audience.
    (1)

  5. #5
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by JimmyDean View Post
    What they did to this game is basically like if they made a next chapter of Mario Bros. But it played like Sonic the Hedgehog. Tanaka had FFXI in his head when developing 1.0. Yoshi had/has WoW in his head for 2.0 and beyond. The writing is on the wall.
    XI and XIV do not have to be styled the same. Final Fantasies 1, 7, 10, 12, and 13 for example all play differently. The FF MMOs are no different. They can each be their own game.
    (12)

  6. #6
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by AnaviAnael View Post
    XI and XIV do not have to be styled the same. Final Fantasies 1, 7, 10, 12, and 13 for example all play differently. The FF MMOs are no different. They can each be their own game.
    This isn't quite true though; 1-10 were all built around the same formula and only deviated just enough to feel fresh which was the genius of FF in comparison to pokemon which churns out the same game over and over. The reason 12-15 are so radically different is because SE no longer have Sakaguchi. If XIV had taken the original FF formula then it would have been a PVE open world player centric game like XI was but with a different flavour which was kind of what the original version was working towards but then it was so unfinished it was hard to tell what the ultimate goal was exactly.

    Come 2.0 SE's reaction has been to make everything in the game linear. Linear story, linear dungeons, linear classes/jobs, linear endgame, linear itemisation, linear quests, linear content rollout, linear expansions. They are acting as if they are afraid that if they leave any choices in our hands that we will just choose to give up and leave. The thing that will really determine wether i personally will stay or go is wether or not XIV can come up with a motivated player/social centric endgame because otherwise i may as well be playing any other single player game.

    Dutyfinder is holding a social endgame back when it should just be a device for easy experience points prior to endgame; thats all it was ever sold as in the first place. Free companies and linkshells lack purpose when no one need bother organise anything but aquapolis because they can just turn single player on and go into dutyfinder
    (5)
    Last edited by Alaltus; 08-04-2016 at 12:46 PM.

  7. #7
    Player
    DragoonSantos's Avatar
    Join Date
    Jul 2016
    Location
    Pittsfield, Massachusetts/Gilgamesh, Gridania
    Posts
    97
    Character
    Mhirls Skaters
    World
    Gilgamesh
    Main Class
    Archer Lv 70

    i have a solutions guild

    make it both like wow and ffxi and ff14 shaboooom
    (2)

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by JimmyDean View Post
    What they did to this game is basically like if they made a next chapter of Mario Bros. But it played like Sonic the Hedgehog. Tanaka had FFXI in his head when developing 1.0. Yoshi had/has WoW in his head for 2.0 and beyond. The writing is on the wall.
    Considering that the devs looking at WoW for inspiration was the reason why I gave this game a second chance (played since 1.0), I'm not sure what the fuss is all about with the OP.

    XI had a decent aesthetic and some decent world-building, but was also a cesspool of imbalances and poor design decisions. Granted, XIV is not absolutely perfect, but it's a hell of a lot better than XI was.
    Quote Originally Posted by Sandpark View Post
    At least there you got to choose from any job what you wanted to sub and got traits from it to enhance your subjob.
    Except choice doesn't exist when every one-hander job had to sub NIN, every two-hander job had to sub SAM, and every caster had to sub SCH.
    You might be shunned from parties for less than optimal subs or builds, but in that world there were tons of things to do in the open world or with friends who would experiment along with you.
    I'm gonna go on a limb and say that you've never done anything that really deviated from the decrees of the hive mind. As someone who fought the battle to make DPS paladins in WoW accepted (as in, not a joke spec that was a waste of code) and someone who has argue ad nauseam about RDM melee (you know, that thing FFXI's developers left to rot while they shoehorned us to be refresh-bitch), getting excluded is no picnic. I'd rather be able to join any group and contribute equally or near-equally than being forced into a clique by the game's design and the playerbase.
    (7)
    Last edited by Duelle; 08-04-2016 at 05:48 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    @Duelle
    Lie, I saw many different jobs subbing different things depending on the situation in low man stuff. In full party content that might hold true mostly.

    I soloed or duoed many things designed to be full party content with skillful play with the job system and environment knowledge. And the refresh-bitch you mention might be that in some cases but was also one of the most OP solo classes.
    (2)

  10. #10
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    No thanks. Rather it be less like FFXI before more, that game was tedium incarnate.
    (1)