Results -9 to 0 of 35

Threaded View

  1. #27
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Warlyx View Post
    trust system is awesome in FFXI because the game is based around parties (doing mission with trusts is awesome u dont need to LFP to do that genkai or AF , or boss ect...) , FFXIV overworld zones ....however is based around 1 player (chocobos are useless or near useless)

    now if they add content thinking that every1 is going with 3 trusts (light party) then ok ....
    The question then becomes "how much access are you giving to the companions?" in an MMORPG. I LOVE the XI Trust system, but that comes from the want for solo content. The only reason it exists is because of that lack of players to form parties. Giving players a means to bypass a need to interact and deal with other players (because of lack of a necessity or to avoid the bad ones) has a noticeable history of removing group needs. The Trust system is an obvious one, but another is something like Garrisons in the current expansion of WoW. While it doesn't involve NPCs joining in you combat (technically), it does involve removing the player from needing groups to get what you want. (Edit: This is referring to the perspective that players willingness to group declines further, not that the group content won't be there.)

    While this is obviously not the case for everyone, and it's clear they wouldn't allow such a feature to work in max level content, it would absolutely hit the mentality of many players to avoid groups or interaction whenever possible. If players are okay with a move that creates different content away from groups/interacting (think if PotD was solo only with an NPC party if wanted), then it'd be fine. I'm certainly okay with it (since it'd essentially make the game more single player friendly with varied content), but I'd imagine that sooner or later, others wouldn't be lol.

    Quote Originally Posted by Xenosan View Post
    I think that it was almost a year ago(?), YoshiP said something that they were looking at (before Solo & Unsync options were added to Duty Finder I think) is having GC followers that can join you in Dungeons for solo, instead of looking for live players.

    Not very confident it's going to happen though.. the dungeon navigation with followers can work. We've had MSQ quest where NPCs follow and fight with us, that AI is practically finished already (Choco AI too). But the boss fights, they may have underestimated how much new AI scripts would be needed or how many boss mechanics would need to be removed to get many bosses playable solo with NPC followers.

    I'd appreciate it though if they got it to work, hope for it too
    My assumption was that it'd be for primarily low level content or select story dungeons. Stuff that really doesn't matter on the mechanics end that couldn't just be brute forced through. That would obviously mean that the few mechanics that are dangerous to us, the players, would have either have an improved AI or not affect NPCs as much (like if the companions had a natural buff that reduces environment/AoE damage taken by 80%). Notably, this is referring to bosses like the last one in Stone Vigil or maybe the ones in AV.
    (1)
    Last edited by Welsper59; 08-04-2016 at 09:29 AM.