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  1. #531
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    You sign up to play a game to have fun. At those early levels, FFXIV honestly exhibits its worst characteristics. The GCD feels like an eternity to more veteran oriented MMO players in part because you do not unlock any of the abilities which will become a stable of your rotation. Some exceptions notwithstanding. How often is Lancer criticised for literally spamming Impulse Drive a billion times? Conjurer doesn't fair much better only having Stone I and Cure in content that isn't even remotely threatening. On its own, this wouldn't necessarily be a dealbrealer, but ARR has a myriad of fetch quests designed solely to waste your time.
    The Company of Heroes 'story' leading up to Titan is twenty six quests long with maybe three relevant to your actual objective. Leveling an alt, I skipped virtually every piece of dialogue and it still ran over two hours of nothing. These are not attributes you want to advertise about your game, especially when it improves substantially thereafter. New players picking up the expansion are itching to try the new content, not be bogged down by hundreds of quests before they'll be able to play with their friends. Even Yoshi himself has acknowledged the many flaws with classes, hence why we will never see another one.

    There comes a point where an MMOs has too much content well pasted its life cycle. You cannot expect new players to continuously slog through four year old content. To paraphrase a criticism on the MMO genre in general from Lazy Peon when people bring up how good the endgame is despite boring leveling: "Why don't you make the leveling less shit so I don't quit your game before I get to the good part?"
    I was about to say a response but after mentioning Lazy Peon I'm done with this discussion.
    (0)

  2. #532
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    There comes a point where an MMOs has too much content well pasted its life cycle. You cannot expect new players to continuously slog through four year old content. To paraphrase a criticism on the MMO genre in general from Lazy Peon when people bring up how good the endgame is despite boring leveling: "Why don't you make the leveling less shit so I don't quit your game before I get to the good part?"
    That paragraph has me asking if you would be happy if SE put the early content (and content meant to populate such content like the Zodiac relics) in the same place all of 1.0's quests and achievements are? locked away and unreachable to all players after a certain point? Or do you just want the MSQ to be streamlined and the content still assessable one way or another?
    (1)
    Last edited by Morningstar1337; 08-03-2016 at 02:49 PM.

  3. #533
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by RLofOBFL View Post
    We already have level 60s running around that don't know how to play, what will a level potion change?



    I'm sorry that was mean :x
    Wouldn't really change much really. Those who wish to learn will learn regardless of if they skip to 50/60 or if they worked all the way up. I admit I am not a fan of the idea myself but for some people the idea of being told by a friend that they worked for hundreds of hours just to get where they are can be intimidating for a person to even consider starting knowing (or feeling) they will have so much work to do just to catch up or play on their level. For those who are adapted to these kind of games they will pick it up quick and see skills they are used to or get a general idea how they work based on others and adapt accordingly. Bad players will be bad no matter what unfortunately.
    (2)

  4. #534
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by bass9020 View Post
    I was about to say a response but after mentioning Lazy Peon I'm done with this discussion.
    Because I paraphrased a quote from him criticising the genre? Seems a bit silly, but c'est la vie.

    Quote Originally Posted by Morningstar1337 View Post
    In that case I feel like asking this. Would you be happy if SE put the early content (and content meant to populate such content like the Zodiac relics) in the same place all of 1.0's quests and achievements are? locked away and unreachable to all players after a certain point? Or do you just want the MSQ to be streamlined and the content still assessable one way or another?
    I would rather they add what I'll call a Remembrance. Basically, it'd allow anyone to replay old content. Say you selected the Pugilist questline chain. You would be instanced back to the beginning and could play through the entire arc as you pleased. So those achievements and stories wouldn't become inaccessible, and veteran players could go back and repeat story arcs they liked without having to level an alt.
    (1)

  5. #535
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by RLofOBFL View Post
    We already have level 60s running around that don't know how to play, what will a level potion change?



    I'm sorry that was mean :x
    Those that FATE grind don't know what to do at max level. It'll be the same as doing that.
    (1)

  6. #536
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    My reaction as a miqo'te if i see any red names in my parties:

    (2)

  7. #537
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by bass9020 View Post
    Thats what you sign up for when you play a GAME. If new players can't handle the games pace(which is not even an issue its a FF game not an action game I don't understand why people can't grasp that) and if they find it boring why are they even playing?
    New players limited by their current level or quest progress may feel isolated from the rest of the existing community. Without an optional shortcut these players may abandon the game. When everyone is near the top of a mountain and you're looking up from the bottom, you are going may ask yourself if it's worth the climb in the first place. After all by the time you reach where players are now, they will have moved on to yet newer content. It's a social game. Making players feel wanted and needed is very important.

    Any shortcut provided is optional so players whom want to spend the time leveling and advancing through the MSQ may do so. Players whom don't won't have too. That's the point. Giving new players more choice in how they want to spend their time playing, so they'll stick around.
    (1)
    Last edited by Laraul; 08-03-2016 at 05:14 PM.

  8. #538
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Laraul View Post
    New players limited by their current level or quest progress may feel isolated from the rest of the existing community. Without an optional shortcut these players may abandon the game. When everyone is near the top of a mountain and you're looking up from the bottom, you are going may ask yourself if it's worth the climb in the first place. After all by the time you reach where players are now, they will have moved on to yet newer content. It's a social game. Making players feel wanted and needed is very important.
    People abandonning the game because of the large amount of quests to unlock HW won't get through the grind of the "end-game" content. That's just my opinion :')
    (6)

  9. #539
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Laraul View Post
    ...
    Could argue that its just the game's fault for not making more content that is accessible for all kinds of players. Though it does look like the dev team is trying to rectify this to some degree with the release of PotD. Of course its not perfect but its definitely a start to give players a feel for the content and classes at higher levels even though I'd prefer the entry level to be 30 instead of 17 or just do away with the whole class/job separation entirely since someone playing a level 60 class wont really understand what its like to play a job at 60 until they unlock it.
    (1)

  10. #540
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Laraul View Post
    New players limited by their current level or quest progress may feel isolated from the rest of the existing community. Without an optional shortcut these players may abandon the game. When everyone is near the top of a mountain and you're looking up from the bottom, you are going may ask yourself if it's worth the climb in the first place. After all by the time you reach where players are now, they will have moved on to yet newer content. It's a social game. Making players feel wanted and needed is very important.

    Any shortcut provided is optional so players whom want to spend the time leveling and advancing through the MSQ may do so. Players whom don't won't have too. That's the point. Giving new players more choice in how they want to spend their time playing, so they'll stick around.
    If they feel isolated thats there issue with the game. If we allow people to bypass things why do we have any restrictions at all in the present? Just give us level capped characters with full story completion so we can get right to the endgame. They won't be at the bottom forever and to them everything is new. If someone thinks its not worth it to work there way up then oh well too bad so sad move on and have a nice day. Get over the whole new players need to feel special crap because I'm so tired of it. Like I said the whole game should be be one big level boost/story skip if people feel so passionate about letting new players do it.
    (3)

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