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  1. #21
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Warlyx View Post
    ...another healer like dancer could work , but melee and healer dont mix well :/
    And I honestly think that making a dancer of all things a healer in a game where every melee uses a dance-step (combo) system is a bit, uh...wasted potential.
    (1)

  2. #22
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Korbash View Post
    It's be foolish to add more tanks and healers, it won't make the players play them more
    DRK increse the number of tanks at the point still have sometimes need to wait more that dps for 24p raids.

    the devs go to add that the game need, and tanks and healer deserve have new jobs too.
    (1)

  3. #23
    Quote Originally Posted by Korbash View Post
    It's be foolish to add more tanks and healers, it won't make the players play them more, considering only a minority play them. In the other hands, adding more DPS jobs would make more sense and make most people happy.
    They don't need more people to play them, they need people who already play them to level another one so that the queue times for the DPS aren't horrific. those people are not going to be happy if the only way they can level is to do FATEs and Deep Dungeon.

    Quote Originally Posted by Korbash View Post
    I think we really need more magic DPS jobs to be added, considering there are only 2 mage jobs right, which is really not fair to anyone - like me - who love playing mage classes/jobs.
    all healers are mages too there's nothing that says there needs to be a balance between physical and magical DPS. physical and magical immunity is insignificant in the majority of encounters. the ones that exist already skew towards physical damage.
    (3)

  4. #24
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    They will probably release 3 jobs like Heavensward.
    (0)

  5. #25
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    It is hard to say. I definitely want to see an OT like job perhaps maybe Samurai. Healer is really iffy, as you saw with AST, it is very hard to balance and work into. DPS wise I would like to see a caster, or just let Samurai be DPS.
    (0)

  6. #26
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DeadRiser View Post
    And Red Mage will not be a dps since Samurai was already said that it would be a dps. Red Mage will either be healer or tank and I'm leaning more to a tank.
    Please do explain how they will make a caster who wears light armor and is squishy on the frontline a tank, without completely breaking the characteristics of the Red Mage job like FFXI did.
    (1)

  7. #27
    Player
    Korbash's Avatar
    Join Date
    Aug 2013
    Location
    The Cold Lands of Canada - U'l Dah (could'nt play SMN at lauch, so picked BLM))
    Posts
    396
    Character
    Korbash Soucolline
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by SendohJin View Post
    all healers are mages too.
    When I said they should add more mage DPS jobs, I said to add more mage DPS jobs, not healer! And for those who don't want to play healer? The sole mage DPS jobs in this game is Black Mage and Summoner which is quite embarassing in comparison to other MMOS! There is a deep lack of mage DPS jobs in this game.
    (0)


    English is NOT my mother language, French is. Use my recruitment code MV9YGNXD before paying your sub and get cool items. http://sqex.to/Cz9

  8. #28
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Korbash View Post
    When I said they should add more mage DPS jobs, I said to add more mage DPS jobs, not healer! And for those who don't want to play healer? The sole mage DPS jobs in this game is Black Mage and Summoner which is quite embarassing in comparison to other MMOS! There is a deep lack of mage DPS jobs in this game.
    That's why I think the best possible setup for 4.0 would be Red Mage (DPS or Healer) Blue Mage (DPS or Healer) and Samurai (Tank).
    (1)

  9. #29
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    I really hope they learned from 3.0 that we don't want copy jobs. Thats all I wish for for whatever new jobs we get in 4.0
    (5)

  10. #30
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    tbh for a balance we need at first a STR melee in heavy armour, a STR melee in light armour and a DEX melee, because of shared gear...
    or let's introduce a INT melee like swordfencer or maybe red mage...
    and then we need all again and in addition a DEX ranged and a INT ranged...
    I say this just from the shared gear PoV

    Quote Originally Posted by Fevelle View Post
    Please do explain how they will make a caster who wears light armor and is squishy on the frontline a tank, without completely breaking the characteristics of the Red Mage job like FFXI did.
    easy...give him mage gear and give him some talents and stances who strengthen his armour to the normal level of a tank. explain it with usage of white or black magic like ice/earth enforced armour, holy powers or something else.

    I've also thought why not make a caster tank. the MCH proc system is a perfect example for this, maybe with the procs out of parry...
    (1)
    Last edited by Legion88; 08-03-2016 at 06:24 AM.

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