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  1. #1
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Themis View Post
    it seems plenty of people are making the assumption that there is an additional 50 slots for key items and that these should be used for normal items. I don't believe this is actually true, and that these spaces (visible only when using the expanded inventory UI) aren't actually usable but rather exist for the sake of UI consistency.
    I'd thought that was the case too, until I tried it and took quests that gave me 26 key items. It turns out the regular (25 slots per page) key items interface extends to multiple pages when needed. Normally, it just has a "1" button at the top for the first page (which I'd thought seemed a little redundant since there usually is only 1 page there). But if you get more key items than will fit on a page, it expands to a second page and has "1" and "2" buttons at the top. So I'm guessing it could also extend on to a third page if someone actually managed to get more than 50 key items at a time, so needed a third page.
    (1)

  2. #2
    Player papichulo123's Avatar
    Join Date
    Oct 2014
    Location
    udalh limsca
    Posts
    791
    Character
    Frederick Chronos
    World
    Lamia
    Main Class
    Goldsmith Lv 70
    the option to turn off display fc buffs
    (0)

  3. #3
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Niwashi View Post
    I'd thought that was the case too, until I tried it and took quests that gave me 26 key items. It turns out the regular (25 slots per page) key items interface extends to multiple pages when needed.
    I think this too is slightly beside the point. How I think the quest item inventory works is more like, there is no empty slots to be had, and we actually can have as many key items as we need, at all times. Just since their nature is somewhat limited, their actual amount always stays in check. In that sense, all empty key item slots we have are just graphical. I'd also wager the space needed for saving key items is already much smaller. Unlike the space allocated to inventory item where every item slot potentially have stack size, dye, repair condition, soulbound amount, melds, glamour and inventory position (can't rearrange key items) to be accounted for, key items don't have need for any of those (or maybe for stack size) and naturally the space allocated for them is already smaller for that. Even if we had some amount of space dedicated to them at all times, it might amount to only fraction of inventory slots.
    (0)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.