I guess you won't have to worry about moral degradation when there's no one playing PvP.



I guess you won't have to worry about moral degradation when there's no one playing PvP.

PvP'ers are already kind of stuck with server transfers since doing so resets your feast ranking, though I suppose that may just mean there'd be a mass exodus in between seasons.
"Moral degradation" is the same phrase he used the last time he answered a question about gc restrictions. Honestly it sounds so absurd that Im led to think its a poor translation


I hope they meant morale degradation. Still incredibly silly, but not quite so.PvP'ers are already kind of stuck with server transfers since doing so resets your feast ranking, though I suppose that may just mean there'd be a mass exodus in between seasons.
"Moral degradation" is the same phrase he used the last time he answered a question about gc restrictions. Honestly it sounds so absurd that Im led to think its a poor translation
"Moral Degradation" is a strange term. It's basically saying if GC requirements are taken out, a lot of people automatically become assholes. Perhaps it's bad translation.
"Spy Networks"... I take it this means people reporting what other players are doing outside of the game? That might be happening in some teams already. You can't control it because it's outside of the game. Communication in game when you're in PvP is mostly disabled so what can be done, has been done.
"Teams farming for a single GC"... That happens anyway. It was literally ruining the launch of shatter, making some GC's queue times unbearable.
By removing GC requirements, more people will play PvP because it will just takes 24 or 72 players in total to start, not x Adders, x Flames and x Mael. That's the end goal here and it's been echoed for ages. Just have the team you're assigned be completely random.


I don't get it. So Yoshi is afraid of human nature? Spying is already being done by people who put up streams and reporting to their ls of the opposing teams actions so that's nothing new. I've seen ppl throw matches by just going afk and not to mention the amount of people who do it just for the tomes or even bandwagon on one GC when its on a winning streak. Yoshi needs to focus on the bigger issue and implement a gameplay system that isn't so restrictive. I used to be able to solo 1-2 ppl back in seal rock as a war and this was before the nerf to tank damage. Some people might say war was op but it really wasn't. Against another competent dps I could have and had died on multiple occasions so its all player skill when its 1v1.Courtesy of sindoreiikitten's thread on Reddit.
https://www.reddit.com/r/ffxiv/comme...yt&sh=2e8cc5c0
If Yoshi P wants to do some tests he can start by implementing a lobby system for matchmaking. Default will be 8v8v8 and expand from there with people able to join in mid match as a spectator for their respective GC, if there are no spots currently available. Once the match everyone returns to the lobby and the people who joined mid match as spectators can now enter the lobby and hopefully enter the next match, assuming there are enough people to balance out the 3 GC's.
I like frontlines so its quite the shock to see the new pvp dead so fast copared to seal rock. Just goes to show how design of Shatter was not up to par.
Does anyone believe that the real excuses is moral degradation (live letter I saw was translated cheating basically)? If nothing else SE spins excuses right up until they say no you can't have more inventory and no we can't really fix housing take a room instead.
The simplest fix is making another separate battle ground. Japanese can que as GC if they want and NA can que without and if someone wants to que either or they can risk whatever the que monster brings. They can remove it from the roulette if they have to. Getting 3 games in an hour is more productive then 1 roulette in 60 mins. I can't speak for the other data centers but I have a feeling Balmung, Gilgamesh, and the rest would field games almost non stop on aether.
There are some hidden assumptions in this answer. If not it makes little sense.
I can see that it would be easier to go full premade without GC restrictions. That may cause x% more frustration among pug teams.
Spy? That's already possible with 3rd party chat etc.
It looks like it's assumed that some sort of GC-thing will be in place no matter what. For example: you are currently in Immortal Flames, queue frontline and end up in Adders. You hate adders and you quit. Or you do anything you can to sabotage. Is that what it's meant by spy? The point here is to remove 'em entierly from frontline. Which means this would hardly be an issue.
One thing that can make sense is that you changed GC because you ended up hate some peolpe in that GC. With GC restrictions it's guaranteed you wont randomly end up in the same team. Remove GC restrictions and once again you can be demoralized, and/or try and sabotage if you end up in the same team. Which can causes a snowball effect.
they should make it so if you que for pvp even if you are kicked you get a time out so no one can fish for a other team. people are going to try and log out get kicked and re que no give them a time out



Well they have to do something cause otherwise Frontlines will be completely dead again.
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