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  1. #21
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dumbledoremd View Post
    Id love to see thunder for blm spread to multiple targets like bane but it wont happen
    Id love for Thunder to not be a DoT lol its my favorite element!!!
    (1)

  2. #22
    Player
    Amaranths's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Amaranth Scarlet
    World
    Tonberry
    Main Class
    Gladiator Lv 70
    Just add the merit point system from ffxi http://ffxiclopedia.wikia.com/wiki/C...y:Merit_Points
    (0)

  3. #23
    Player
    Dumbledoremd's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    324
    Character
    Dumbledore Md
    World
    Sephirot
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by bass9020 View Post
    Id love for Thunder to not be a DoT lol its my favorite element!!!
    Was it a dot in 1.0 anybody know ?
    (0)

  4. #24
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dumbledoremd View Post
    Was it a dot in 1.0 anybody know ?
    In 1.0, I think it was just one of many Conjurer basic direct damage spells (1 for each element). Choke, Rasp, Burn, Drown, Burst, and Freeze (if I'm remembering the names correctly) were the DoT equivalents.
    If I recall correctly, in 1.20+ it was Thaumaturge's (BLM's in 1.21) [note the class change] primary direct damage combo, iirc. Fire was your AoE set. Ice was your utility set. Each had individual cooldowns. Mana efficiency was mostly varied by whether you'd use your inferior cooldowns while your Thunder set was on cooldown. Thunder > Fire > Ice, in most situations, I think. Add to that elemental wheel effects for your optimal rotation situationally.

    ARR tried to reduce redundancies by removing the combo system (bonus effects or damage and sometimes instant casts(?)) from BLM and giving each set a defining feature through mana spending/recovery and finally the Thunder DoT component.
    (1)

  5. #25
    Player
    Dumbledoremd's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    324
    Character
    Dumbledore Md
    World
    Sephirot
    Main Class
    Thaumaturge Lv 100
    Cool thanks didn't know that
    (0)

  6. #26
    Player
    Grumbie's Avatar
    Join Date
    May 2015
    Location
    Ul'dah
    Posts
    12
    Character
    Honoraint Valeriant
    World
    Omega
    Main Class
    White Mage Lv 51
    Quote Originally Posted by Dumbledoremd View Post
    Id love to see thunder for blm spread to multiple targets like bane but it wont happen
    Yes! Gimme my Thundaga
    (0)
    Yes, the scepter is most certainly an instrument of death. Your death, you valorous fool! Remember the first lesson.

  7. #27
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,909
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Grumbie View Post
    Yes! Gimme my Thundaga
    Speaking of names, I wish we had the option to get the common Final Fantasy skills names back. I know why they gave us Fire I, II, III, but those skills do not make any sense either. Fire I and Fire II are two different skills, no wonder new THM/BLM spam Fire II on a single enemy.
    (0)

  8. #28
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Laerune View Post
    Speaking of names, I wish we had the option to get the common Final Fantasy skills names back. I know why they gave us Fire I, II, III, but those skills do not make any sense either. Fire I and Fire II are two different skills, no wonder new THM/BLM spam Fire II on a single enemy.
    Or spamming Bliz III/Fire III assuming they'll do more damage.
    (0)

  9. #29
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Like the poster from the previous page, I also recently returned to WoW, but unlike them I think the talent trees are awesome, and when I read guides for the various classes I'm playing they pretty much all seem to have a niche or situational use that ISN'T just relegated to PVP (looking at you, One Ilm Punch/Feint/Hyoton/etc). I'll be the first to admit though, a lot of it comes from WoW's different approach to encounter design, where CCing or rooting or interrupting a mob at key points is crucial to your group's survival (a whole tier of talents is dedicated to CC, even!).

    That said, things like Soul Effigy, Cloudburst Totem, Lifebloom on Resto Druid (not a talent, but still a really unique ability)...I think moves like that are what makes the game more interesting for me currently than FFXIV. More class complexity, whether it's through talents or a re-working of skills and encounter design, would make me really happy, but the I don't think the devs are going to risk alienating a huge swathe of their playerbase by making the game more choice-oriented and in-depth.
    (0)

  10. #30
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by loreleidiangelo View Post
    [...]but the I don't think the devs are going to risk alienating a huge swathe of their playerbase by making the game more choice-oriented and in-depth.
    Ugh...I certainly would hate going through the early iterations of such a system again. Playing through classic WoW was fun - you could level with one build only to have it completely irrelevant at endgame because you were just too subpar. Shadow-priests, Ret-Pallies, Ferals, Balance-Druids, Sub-Rogues, Survival Hunters, Arcane Mages...heck, like half the specs were pretty much trap-builds akin to walking around in vit accessories on non-tanks. Some at least had their uses in PvP, not unlike vit accessories. I smell parallels.
    (1)

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