Quote Originally Posted by Shurrikhan View Post
[*][Class-optimals] There is a clear best and/or worst stat for your job, and you try to maximize the prior and avoid the lower. Unlike a more balanced setup that allows for more gameplay styles, this puts a greater urgency on gearing, as two players differing only in secondary stats could have noticeably different outputs.
Thinking on it more, it is my opinion that this is what will end up happening no matter what they do. At their most basic level with combat, MMO's are just number generators with a fancy user interface and sooner or later someone is going to figure out which stat yields the most dps increase. A blizzard dev once commented that he was shocked what players would do even for a theoretical 1% dps gain and that is inevitably what happens. You either make the stats good and then someone figures out which one is best or they become so weak they don't make much difference at all, at which point someone with a spreadsheet will theorycraft and figure out which one of those paltry stats offers the best increase. That is the nature of MMO's nowadays. I don't think it's a bad thing personally, but that again brings me to why I don't think stats can be interesting, because no matter what the stats do, someone will eventually figure out what makes the numbers the biggest, spread the word, and everyone will go for it.