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  1. #1
    Player
    Valknut's Avatar
    Join Date
    Jul 2014
    Posts
    107
    Character
    Agni Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    I think if Noct AST could do the same or near amount of healing that the fairy did well standing in cleric stance, there would be no issue.

    If they would just remove cleric stance an let healers weave DPS without the risk of getting locked out of heals then there would be no issue.

    Remove Cleric stance, make healers DPS dependant on MND, ??? Profit.

    Problem solved.
    (5)

  2. #2
    Player
    Waltz_Beat's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Waltz Beat
    World
    Cerberus
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Valknut View Post
    I think if Noct AST could do the same or near amount of healing that the fairy did well standing in cleric stance, there would be no issue.
    My attempt of changing Synastry was for this. I feel it removes the identity of the move, but its the only option I can come up with atm.


    Quote Originally Posted by Valknut View Post
    If they would just remove cleric stance an let healers weave DPS without the risk of getting locked out of heals then there would be no issue.
    I feel like that would really take away from the risk/reward play of healers at the moment, and would make healing in raids a lot more boring. Definitely something I do not want.
    (1)

  3. #3
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Valknut View Post
    Remove Cleric stance, make healers DPS dependant on MND, ??? Profit
    In my experience, most people who refuse to DPS as a healer do so not because they are afraid of Cleric Stance, but because they refuse to on principle. Destroying one of the most interesting and engaging things about properly playing a healer isn't going to change this.
    (9)
    Quote Originally Posted by Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote Originally Posted by Hall of Novices, on Healer DPS

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Judge_Xero View Post
    NoctAst should provide a level of healing while DPSING.

    Diurnal is of the day and Nocturnal is of the night.

    Should be Diurnal = level of DPS while healing
    Nocturnal = level of healing while DPSING.

    The most difficult thing I find as AST is stance swapping on top of Card usage. Especially with offering more support with NoctAst as far as heals/dps that SCH is capable of.

    Adding the effect of heal/dps to follow the current meta based on Sect might make it feel less clunky.
    Don't Diurnal HoTs already kind of cover the healing while dpsing need, technically? Of course, if a shield, placed prior, keeps one from having to heal as soon as they otherwise would, that much does the same as well, albeit with a greatly shorter duration.

    If you want to fully balance out the DPS potential of the two Sects though, you probably only need to increase AST mana costs by 5%, and have Diurnal reduce MP costs by 6% while increasing Attack Speed and Periodic Damage by 5%, while Nocturnal now effects all potencies, rather than just healing.

    Now for the spitball idea (based a bit on...)

    Quote Originally Posted by Valknut View Post
    I think if Noct AST could do the same or near amount of healing that the fairy did well standing in cleric stance, there would be no issue.
    Change the instant Benefic II proc effect.
    In Diurnal, it also has a chance to proc from all HoT ticks, on a per-spell basis. (Medica II, regardless of members effected, triggers only a single roll. Each cast of AB similarly trigger a roll each.)
    In Nocturnal, it also has a chance to proc any time one of your shields absorb damage, on a per-spell basis. This chance may be higher than Diurnal's.

    Lastly, (at least in Nocturnal Sect) the instant Benefic II is exchanged with a free, oGCD, Benefic I proc. This gives you an element of control similar to a SCH pet.

    Small tuning idea: Nocturnal Field may now be placed on enemies with Galvanize. However, one may be consumed on the same attack.

    Still want:
    - To polish the aesthetics of the above idea, possibly using an accumulated resource rather than chance, shown by having the globe spin. The globe can store up to X charges of free oGCD Benefics. Over cap, it will spit them out automatically at wounded allies (unless afflicted with certain debuffs). If no allies are wounded, the charge is simply wasted, rather than overhealing.
    - (Just a personal desire, probably not at all necessary) A bit more dps to healing synergy.
    - A better effect of time-extending magics on Nocturnal Field.
    - Better Bole, and maybe a combined Ewer/Spire and better Spear.
    (0)