But other mmo's manage it, with a wider variation in healing mechanics. Rift's Chloromancer, Tera's Mystic, for example.
My point was their decision to introduce 3x classes at once seems to have stretched them, denying the opportunity to come out with real differentiation.
I refuse to believe they don't have the ability to do this, to introduce different ways of hp recovery or loss prevention. This is what I'd like to see in a future healer, and wouldn't it be great if it came along with some new cross abilities that could be taken up by the Sch and Whm.