全68件中-9~0件目

Threaded View

  1. #29
    Player
    Rawrz's Avatar
    登録日
    2015/07/09
    投稿
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    赤魔道士 Lv 90
    Quote 引用元:Tsumes 投稿を閲覧
    Depends on the dungeon. Regardless, he still wouldn't finish the instance. Which is the entire point.
    You can't flip a rule to make your argument valid.
    Ok so how is it that Eos or Selene could finish the dungeon? If we are looking at equal playing ground, Eos and Selene represent survivability. You are the one who said we could take all the time in the world to finish, "regardless of speed." You take 2 DPS with you and AFK follow on your SCH, which you seem to think is a real thing at sixty, more so than the whm who is watching netflix spamming cure, along with that tank. Assuming you nor your pet get cleaved and die, Dungeon gets cleared. This time, the healer afks at the start of the dungeon. They still clear, because tanks survive, especially "regardless of speed." So what does Eos or Selene bring to the encounter? They let the tanks pull a little more, which helps them clear faster, but this is all "regardless of speed" remember, so she doesn't really bring a true benefit if the tank could have survived all along. Man tanks are broken.


    Quote 引用元:Tsumes 投稿を閲覧
    FFXIV is way more then just 8 man savage raids... The fact that everyone seems to think it is, is cringe worthy to say the least. As if the point to your journey throughout the entire game is to do savage raids endlessly as fast as possible.
    If you balance a game on the lowest level content, you can't have high achieving content. Gear alone shouldn't carry you through everything, like it does in Expert Roulette.

    Quote 引用元:loreleidiangelo 投稿を閲覧
    To summarize, HERE is how Cleric Stance would actually be high-risk/high-reward:

    -it cancels all HoTs on everyone in your party
    -it Dissipates the fairy
    -it lasts for 10 seconds and is also on the GCD (meaning you can't just click it off and Lustrate/Tetra/Dignity before activating it again within the same GCD) All these skills are Off the GCD, so it wouldnt affect them still
    -maybe remove Stoneskin and Adlo too, though that's probably overkill haha

    As long as you can basically stack HoTs and have the fairy unaffected by it, there is not any real "risk" at all to Cleric Stance.
    Just saw this e.e

    How about instead, we create a punishment mechanic, you know to keep healers on track. DPSing wasn't a good enough way to keep you busy, so well add healer only mechanics:
    -Whenever you overheal by more than 50% of someone's health, you lose 20% of your max mana. (careful with those cure III's!)
    -Whenever you stand idle for more than 5 seconds, you gain a stacking healing down debuff. I'm sure some mechanics would exploit this.
    -Using the same healing skill twice in a row, even on separate targets reduces its potency by 50%.
    -Reduce the duration of all HoTs to 9 seconds and Shields to within 5 seconds, to keep the healers even more active.
    -Raise or Resurrection cannot be used with swiftcast. Healers should feel this punishment. Keeping people alive is their only job at this point. If the DPS died to a mechanic, you need to decide if they are worth raising.


    Both of our lists will not make it into the game and thats a relief to me.
    (1)
    2016/07/31 09:46; Rawrz が最後に編集