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  1. #1
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80

    My ideas for improve the Astrologian

    Hi everyone, I would like to expose to you my changes concerning the job Astrologian, who I think lack little things to become great.


    Destiny Disk

    First of all, the big change will be the use of the Destiny Disk (Duel Disk), you know that thing the Astro have with his globe but who don't use it.

    So, with this, the Astrologian will obtain a new hotbar similar to the Pet. But this particular hotbar have only 5 emplacements available. On this hotbar, each time he draw a card*, it will be added to this hotbar.

    To use a card, you have to click on the card. To use Royal Road or Shuffle, click on the spell and then click on the card.

    With this Destiny Disk, the skill Spread become useless and will be remove finally from the Astrologian class skills.


    Cards

    Now, here the changes for the cards.

    We all know Spear is not very efficient and I will change it for :
    - The Spear : "Increases target's critical hit rate by 10%. Duration : 20 sec."

    I will add two new cards with a new Royal Road effect which are :
    - The Fountain : "Refreshes target's HP. Potency : 100. Duration : 18 sec."
    - The Mirror : "Switch the stance of the Astrologian." This can be apply only on the user of the card.

    Royal Road effect : Next card used will remain on the Destiny Disk.


    New Skills

    With Spread removed, I will replace it by a damage spell.

    Shooting Star : "The Astrologian throws all his cards from the Destiny Disk and deals light damage in line in front of him with a potency of 50 x number of cards thrown (max 300). Then, the Astrologian draws the equivalent of half of discarded cards rounded to the next whole."
    Cast time : instant
    Cooldown : 120 sec
    Range : 25y
    Radius : 3y

    Examples :
    - 1 card thrown, 1 card drawn
    - 2 card thrown, 1 card drawn
    - 3 card thrown, 2 card drawn
    - 4 card thrown, 2 card drawn
    - 5 card thrown, 3 card drawn


    I decided to rework Collective Unconscious as following :

    Collective Unconscious : "Creates a wheel of fortune around the caster, granting the effect ot the following cards for any party member who enters and stay inside it. Can only be executed when a Sect is active. Auto-attack ends upon execution. Effect ends upon using another action or moving. When the wheel of fortune disappears, the effects disappear as well."

    - Diurnal Sect : The Bole, The Ewer, The Spire, The Fountain
    - Nocturnal Sect : The Balance, The Arrow, The Spear

    Duration : 15 sec.
    Cast time : instant
    Cooldown : 180 sec
    Radius : 10y

    ------------------------

    What the purpose of all of this changes :
    - Astrologian could handle better the situations because of Destiny Disk ;
    - The possibility to switch stance and prepare the mecanics with more efficiency .
    - Nocturnal Sect will be no longer "weak" compared to Diurnal Sect because of the access of The Fountain (HoT) and the big contribution of Collective Unconscious it give to the team for DPS.
    - The use of Collective Unconscious depends of the stance.
    - Shooting Star permit to give the missing DPS to be competitive with White Mage and Scholar.


    * Each card drawn is totally random and you can have the same card many times on your Destiny Disk.
    Furthermore, it would be too strong to have access to Destiny Disk outside of the battle (and prepare 5 cards), I think, it should be accessible only when the fight is engaged. That's mean, Astrologian can't draw outside of the battle.
    Or at the very least, he could have accessed to 1 or 2 emplacements of the Destiny Disk just to permit him to prepare a little bit his strategy.


    I hope you have appreciated my ideas and if you have any suggestions or comments, go for it.
    (0)
    Last edited by Ceasaria; 08-01-2016 at 07:29 PM.

  2. #2
    Player
    Tsumes's Avatar
    Join Date
    Jul 2016
    Posts
    47
    Character
    Seno Farron
    World
    Balmung
    Main Class
    Astrologian Lv 60
    I don't think this would ever be considered or implemented. It strays from the lore way too far. The "randomness" is explained in the lore, so removing it would kind of make that entire story line a gigantic lie.
    (4)

  3. #3
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    The randomness of the cards is something I can appreciate. However, I would like more usability with what cards we are dealt. Merging Ewer and Spire into Ewer (possibly with pre-buff values if too strong) and making Spire a crit buff would make me ecstatic.
    (2)

  4. #4
    Player
    Valmaxian's Avatar
    Join Date
    Aug 2013
    Posts
    209
    Character
    Jase Shepard
    World
    Malboro
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ceasaria View Post

    Shooting Star : "The Astrologian throw all his cards from the Duel Disk and deals light damage in line in front of him with a potency of 50 x number of cards thrown (max 300). Then, the Astrologian draws the equivalent of half of discarded cards rounded to the next whole."
    Cast time : instant
    Cooldown : 120 sec
    Range : 25y
    Radius : 3y
    I think something like this could be fun and useful, though I might amend it to a DPS ability that consumes a Spread card, dealing damage and applying an additional effect based on the card consumed - perhaps a debuff on the target (Balance might reduce its damage dealt, Bole might increase damage taken)?

    I think your new envisioning of Spread is interesting, however personally, I don't see Squeenix making such a drastic alteration to our current class mechanics. Perhaps I will be proven wrong!
    (1)

  5. 07-31-2016 05:37 PM

  6. #6
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Only if we get a card called Blue Eyes White Dragon with the following effect: 3000 attack - That's it.

    Time for a duel guys, with our new sick Duel Disks. Yugioh Fantasy Arc XIV here I come.
    (3)

  7. #7
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Cherub View Post
    Only if we get a card called Blue Eyes White Dragon with the following effect: 3000 attack - That's it.

    Time for a duel guys, with our new sick Duel Disks. Yugioh Fantasy Arc XIV here I come.
    Yeah, I know the name 'Duel Disk' is from Yu-Gi-Oh.
    So I decided to change it for Destiny Disk.
    I hope it's fine now


    Quote Originally Posted by Valmaxian View Post
    I think something like this could be fun and useful, though I might amend it to a DPS ability that consumes a Spread card, dealing damage and applying an additional effect based on the card consumed - perhaps a debuff on the target (Balance might reduce its damage dealt, Bole might increase damage taken)?

    I think your new envisioning of Spread is interesting, however personally, I don't see Squeenix making such a drastic alteration to our current class mechanics. Perhaps I will be proven wrong!
    Yeah, it could be really cool as well. However I think Astrologian is more about buff than debuff.

    The thing I'am thinking is 30 sec cooldown for Draw, would it be too high ?
    I mean, with the possibilty to throw cards, and have 8 different cards, maybe, Astrologian could have a gameplay more fluid and faster.

    - Draw : "Cooldown : 25 sec." [24 cards for 10 min]
    and maybe a unique trait : 15% to draw an additionnal card when using Draw.

    So, I believe this change would be nice.
    (0)

  8. #8
    Player
    Tsumes's Avatar
    Join Date
    Jul 2016
    Posts
    47
    Character
    Seno Farron
    World
    Balmung
    Main Class
    Astrologian Lv 60
    I don't think you understand the lore behind AST. Everything you suggest does a complete 180 to everything the game sets up, teaches, and tells you. Having a full "deck" of cards readily and usable at any given moment would completely negate the need for bards. AST's job isn't really to keep buffs on your team 24/7. I see it more like an extra "push" when needed to help get your group/raid over hurdle. Having 2 cards instead of 5 makes people think about how they're going to adapt to the up coming situation. While it would be nice if they added this so everything is brain dead easy. It's not going to happen. While the card system adds more than it's share of fun.(I love it). This is overboard.

    Basically. Putting this is place would remove AST from the healer category and place them in the "buffs" category. I like them they way they are personally.
    (1)
    Last edited by Tsumes; 07-31-2016 at 07:23 PM.