I dislike the tank and healer "DPS meta" that has permeated every aspect of this game. Tank cooldowns and healing potencies are scaled so high and on such short, spammable recast timers (at least compared to WoW, where I am vastly preferring healing over healing in XIV currently) that pretty much every encounter outside of Savage raiding is trivialized and permanently backseats those roles into "half a DPS" niches. Heck, even Savage is mostly covered by a "MT" and a "main healer", so it's not just an issue at the casual level, either. Some of my best experiences in FFXIV are when groups are bad in Weeping City - I have to really think and plan carefully about my CD and MP usage, and pretty much never have time to DPS in the later parts of the boss fights because I'm too busy saving lives.

Sad that it takes groups being "beyond the pale" levels of bad for me to get to do that.

I do like most of the other aspects of this game, though. I like the accessibility, I like the oodles of side content that it offers, and I love the cinematics, music, and storytelling. Crafting and gathering is it's own fully-fleshed progression model, and immensely satisfying for it (to me, at least). The community is mostly chill, fun-loving, and easy to be around, with some exceptions that always stand out more than most sadly. I love the lore, and I'm always super-excited to jump into the story content on day 1 of a new patch. I did the sightseeing log for lore, not for the minion haha.

Seriously SE, just fix your boring uninspired "STAB IT HARDER!" encounter design and we'll be golden. Maybe it wouldn't suck so bad if healers actually had an interesting "DPS rotation", but since they don't, please let me use more buttons than just 5 or 6.