Thanks again for posting everyone, I wasn't expecting such detailed and long responses![]()



Thanks again for posting everyone, I wasn't expecting such detailed and long responses![]()
LIKE:
Main Scenario
The Binding Coil + it's storyline
2.xx Hildebrand
The nods to older Final Fantasies
Lore
Aesthetics both of character and world
Fun Seasonal Events (for the most part)
The ability to level every job on one character
Glamour System
Extreme Primal fights
DISLIKE:
Alexander storyline (so far)
Boring stats
The fact I've to load accuracy on to my Scholar (or any healer) to do anything remotely challenging. Seriously why can't Cleric Stance have built in accuracy or something to at least alleviate this?
No animations for movement on some skills. It looks so so weird to watch my character glide around the place like that.
Same old same old gear progression.
A buddy option for duty quests could be available.
If someone is struggling on their own, give the option of inviting another player in to help.
This is an mmo after all, and to lock players behind solo quests goes against the mutli-player ideal.
If people want to solo them, fine. But add the ability to invite another person in to help if the player is getting nowhere.
Like: The game
Dislike: People who ruin the game for others (on purpose, specifically)
Like:
Overall quality from design and technical points of view. No system/feature is clearly bad or buggy and the game runs smooth.
Being able to do almost everything on one char with no hassle.
Dislike:
End game.
Far too easy leveling, especially on DoH/DoL.
Dull gear design (looks & stats).
Yeah, I have lots of history with Korean MMO's and I feel like the game punishes me for trying to put in some effort.
More details about my dislikes:
End game:
I feel that the game stops being an MMO and turns into a coop-RPG with a huge lobby when you hit lvl60. Everything happens in dungeons. I like MMO's because I can play with a massive amount of people in a large world, not necessarily even grouped up. Spending most of my time with 3-7 other players in a small instanced area separated from the actual game world isn't really scratching that itch.
Timers & lockouts & whatnot. When I choose to play, I usually want to get things done. Weekly caps, timed nodes etc stop me from doing that, so I end up not playing at all.
Too effective catch ups. Catch ups are ok and somewhat desirable, but IMHO they shouldn't make older stuff obsolete so fast. As a DoL example I was focusing on red scrip gearing my botanist for a couple of months, then the patch hit and my neglected miners ilvl zoomed past my botanists in a matter of hours. Similar stuff happens with battle classes too. So I won't be grinding my tiny lala ass off in the future. No point.
Button bloat & unfun rotations + disco fights designed to eff up those rotations. I've leveled a bunch of jobs to 60 now and the rule of thumb seems to be that lvl50 gameplay is more fun for me. I think this is a purely subjective matter, but wasn't this a poll of opinions anyway?
I had a summer break from the game for a month or so and came back. So far I've done only one lvl60 dung and that was because FC mates asked me to. I've been much happier doing the lower lvl stuff.
Far too easy leveling:
I get a sense of accomplishment when I first put in effort and then reach some goal. For example grinding levels. But I don't need to put in any effort to get the levels in FFXIV so it doesn't feel like an accomplishment. I leveled my DoL classes without doing a single leve and even then it was stupid easy & fast with the daily GC turn-ins. Can't say I did the same with DoH, I did a few leves to see how they worked. I was happy to see that there was no beast tribe option for 50+ levels but Moogles "fixed" that issue. Yeah, I'm a bit weird. I don't feel like congratulating someone when they reach the lvl cap, more like asking "what's your excuse?" if they don't have it capped.
Dull gear design:
First of all, the stats and the effects. Or actually the lack of them. There's no variance in gear and no set effects. I'd prefer to have at least some options when gearing to fine-tune my job stats to my preferred playstyle. Now it's just "get these gear pieces" and that's it.
And then the looks. In my eyes most of the gear looks dull, cheap and/or just plain bad. My first reaction to lore gear was "Really? This is a joke, right? Where are the real screenshots?". I actually went from miqote to lala because I couldn't make my char look good enough and decided to look silly instead. The glamour system simply lacks glamour. Even if Korean game chars often look like prostitutes, they have some awesome bling bling too. Here the "sexy" toons look like cheap prostitutes.
Last edited by Squigley; 08-03-2016 at 07:59 PM. Reason: Added a small wall of text



Bumping just incase anyone else wants to add their likes and dislikes! Thanks for the posts all![]()
Likes
- Graphics
- Combat
- Story
- Raiding (mostly, though I feel WoW does it better)
- Hildibrand
Dislikes
- Inconsistent scaling in difficulty (faceroll + face-smash with nothing in between)
- Lack of addon/parser support
- Catering of the devs & community to subpar and selfish play
- Lack of talent trees & builds
- Lack of interesting stats & horizontal progression
- Grinds for the sake of grinds
- Crafting & Gathering
- Lack of engaging and purposeful open world content
- Mechanics that revolve around memorizing a dance, rather than understanding cause & effect


I like:
- Graphics
- Armoury System
- Perfect Controller Support
- Main Story
- 4 man party dungeons
- Retainers
- Concept of Fates
I dislike:
- Global Cooldown
- Homogenized Classes
- Quest Hub playstyle
- How summoner showed up in this game
- The ice/fire switch on black mage
- Tedium of Crafting
- No DoH/DoL fates or structured content
- Combat being more about the dance than counters
I want:
- Rewarding and challenging solo content
- Open World Content, more dangerous
- Skillchain esque system
- Global Cooldown go bye bye and resources play big role
- Dynamic control over how skills are cast
- Tactics Minigame in Saucer
- Fates to show real world after effects and chain
- Class system to be more open more akin to selective sub jobs
- Enhanced enemy world and combat AI
- Experience Chains to become a thing again in some areas
- Smarter Pulling enemy mechanics
Last edited by Sandpark; 08-12-2016 at 04:01 AM.
A final bump for visibility among the quagmire of the General Discussion category.(RIP any and all threads forcibly moved here.)
Like: my friends
Dislike:
1. jobs-it feels like se is trying so hard to make the jobs different, they forget to make them fun\satisfying.
2. No cross server blacklist to block troll players.
3. Rng rates
4. Forced main story after Ive already done main story. (For alts.)
5. Anything that forces you to do the same thing over and over for more than 56 times till you get your 1st relic item drop. Yes I counted.
6. No housing in the game yet... =P
7. How dps obsessed fights are, rather than more fun/hard teamwork based style battle. "its causing ppl to be elitist jerks/rage over minor things and takes the fun away of just playing" Thats why many ppl enjoyed FF11 it was more about if you won or not rather than, pointing blame on dps checks.
8. nothing really to do for me other than raid, maps or potd with friends atm. I dont RP, I dont need lore, etc, I dont need to gear another job, I have all jobs lvled, i'm not a pet/mount collector, there is nothing sexy to gain with achievements, I never liked hunts, i dont need fates, I dont need to do any daily dungeons. there is nothing to buy with GC, relic is done, bstman stuff is done, primals don't have any drop value atm.
9. There isnt tons satisfying glamors
10. tab targeting still targets mobs so far away instead of the mob right next to me.................. cant we have a near/left to right, then far mobs within a range like right next to me? I dont need to attack a mob that i'm not attacking on the mob list that is 100 yards away from me thx.
11. lack of gear slots, at least give us another bag just to hold the glamor items where we dont have to pull in and out just to glamor... the items will be in the glamor-able items list already. thx
Last edited by Whiteprincess; 08-23-2016 at 07:56 PM.
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