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  1. #111
    Player
    Toranja's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    651
    Character
    Portus Cale
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Ozz View Post
    Are the devs planning on replying to the community rage over this event?
    Rage? What is there to rage over? What kool-aid are you guys drinking?
    (6)
    He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

  2. #112
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by FinaSel View Post
    It wouldn't surprise me though.
    The rate at which they nerf stuff is quite astonishing.

    For example, red scrips and blue scrips.
    People use to have to work very hard to get red scrips and wait for weekly resets to get the gear they wanted.
    But after the nerf, everyone else could just use blue scrips. (Except for off-hand)

    It is just one example.
    It's good when they nerf grinds. It's very characteristic of Japanese games, which is to say classic RPG games, to have long drawn out grinds to extend gameplay. The original Final Fantasy and Dragon Warrior demonstrate this very well.

    This isn't the era of 8-bit RPGs that really only had the option of using grinds as gameplay. The grinding content in this game, and in MMOs in general, doesn't need to be inflated to crazy levels to have a good lifetime. It ends up being tedious.
    (6)

  3. 07-29-2016 01:37 PM

  4. #113
    Player
    kite384's Avatar
    Join Date
    Apr 2014
    Posts
    75
    Character
    Shugo Kunisaki
    World
    Leviathan
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Ozz View Post
    Are the devs planning on replying to the community rage over this event?
    seems like the majority of the players enjoys this event goes back to grinding
    (2)

  5. #114
    Player
    Becken's Avatar
    Join Date
    Mar 2011
    Posts
    214
    Character
    Nemeera Starnight
    World
    Sargatanas
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Sicycre View Post
    Hi, everyone!

    I do hope you all are enjoying the pursuit of these intriguing beings and their corresponding weaponry~!!
    Just not worth the time to get the weapon that are just skins
    (2)
    Last edited by Becken; 07-29-2016 at 04:33 PM.

  6. #115
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    The drop rate is crazy. That's even worse than Atma.
    (0)

  7. #116
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Evangela View Post
    The drop rate is crazy. That's even worse than Atma.
    Always grind with the yo-kai watch and use the normal medals to keep track of how many FATEs you've completed.

    I just finished a 4th weapon at 159 FATEs; that's 42 medals for 159 FATEs, or 1 medal per 3.8 FATEs. (about a 25% drop rate)

    Extrapolated, it's a rate that means about 844 FATEs to finish all the weapons.

    You start the event with 1 yo-kai medal, which means you can start the entire process grinding for both legendary and normal medals simultaneously.

    The drop rate is far from "worse than Atma"; however, it is still a tedious process as some maps have horrendous FATE spawn rates and/or horrendous layout that makes trekking to FATEs a massive pain. In the end, it's very tedious.
    (5)
    Last edited by Destous; 07-29-2016 at 05:45 PM.

  8. #117
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Destous View Post
    Always grind with the yo-kai watch and use the normal medals to keep track of how many FATEs you've completed.

    I just finished a 4th weapon at 159 FATEs; that's 42 medals for 159 FATEs, or 1 medal per 3.8 FATEs. (about a 25% drop rate)

    Extrapolated, it's a rate that means about 844 FATEs to finish all the weapons.

    You start the event with 1 yo-kai medal, which means you can start the entire process grinding for both legendary and normal medals simultaneously.

    The drop rate is far from "worse than Atma"; however, it is still a tedious process as some maps have horrendous FATE spawn rates and/or horrendous layout that makes trekking to FATEs a massive pain. In the end, it's very tedious.
    I'm 22 medals and 1 legendary right now. RNG sucks.
    (1)

  9. #118
    Player
    Anad's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    M'shra Urk
    World
    Ultros
    Main Class
    Lancer Lv 76
    Finished them all with a tally of 222 medals from 745 fates, which comes to 30% drop rate, thus at least for me its better rates than Atmas.
    (2)
    Last edited by Anad; 07-29-2016 at 05:51 PM. Reason: typo

  10. #119
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Destous View Post
    The grinding content in this game, and in MMOs in general, doesn't need to be inflated to crazy levels to have a good lifetime. It ends up being tedious.
    To be honest with you, there needs to be a level of grind. But the problem SE has, and still has, is the balance of the grind. People might not like it, but its important to keep the players doing something. As an example to kind of exagerate my point, If Savage mode alex is to easy, and everyone rushes through the entire content in a few weeks, how long would people stay subbed to the game to continue playing, when they've done literally all of its endgame? The same could be said for anything. Without some kind of grind, what would keep people playing the game, and keep you active in the game?

    tl:dr - Grinds suck, but they are needed to keep people busy.
    (0)

  11. #120
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Nyghtmarerobu View Post
    To be honest with you, there needs to be a level of grind. But the problem SE has, and still has, is the balance of the grind. People might not like it, but its important to keep the players doing something. As an example to kind of exagerate my point, If Savage mode alex is to easy, and everyone rushes through the entire content in a few weeks, how long would people stay subbed to the game to continue playing, when they've done literally all of its endgame? The same could be said for anything. Without some kind of grind, what would keep people playing the game, and keep you active in the game?

    tl:dr - Grinds suck, but they are needed to keep people busy.
    There's maybe 15% of the playerbase that will ever clear a8s, and even if they manage it once, the grind begins for getting the drops you want. SE's problem is that they overcompensate the grind length of content that's intentionally easy. No challenge + immense grind = tedious.
    (3)

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