


Will we get Yo-kai Medals turn-in for Yo-kai Legendary Medals?Hi, everyone!
I do hope you all are enjoying the pursuit of these intriguing beings and their corresponding weaponry~!!
To verify a few points as discussed in this thread: if obtaining only Legendary Medals is your goal, you don't have to have the Yo-kai Watch equipped. Just remember to have out the minion corresponding to the type of weapon you are trying to get. Also, please note that it's not possible to have a minion out while your chocobo companion is present in the party.
Depending on the weapon, the locations where Legendary Medals are obtained differ, so be sure to check the Yo-kai Medallium for details on where to go!
It wouldn't surprise me though.
The rate at which they nerf stuff is quite astonishing.
For example, red scrips and blue scrips.
People use to have to work very hard to get red scrips and wait for weekly resets to get the gear they wanted.
But after the nerf, everyone else could just use blue scrips. (Except for off-hand)
It is just one example.


First off, admin post celebration
While technically the admin wasn't the first to post that info, it seems like a lot of people think that they need to stockpile Regular Yokai medals when in reality, they don't. While it's true that the farm for all of the weapons seems harrowing, it's definitely not required of the player, and in fact the event caters to players who only want to get 2 or 3 weapons. This is supported by the initially low medallion requirement for the first few weapons and the rather meager yet flashy reward for getting them all.
I personally am already 10 medals into my 8th weapon, and am planning to hoard the Regular medallions because they act as a counter for the number of Fates I have done. So far I am at 296 Fates for those 97 medals, which solidifies the fact that the drop rate is really around 30% instead of the 10% I keep seeing people kick around.
I have done approximately 200 fates and have just got my 3rd weapon, so my luck is a lot worse than yours. Some get them fast others do not.
I personally am already 10 medals into my 8th weapon, and am planning to hoard the Regular medallions because they act as a counter for the number of Fates I have done. So far I am at 296 Fates for those 97 medals, which solidifies the fact that the drop rate is really around 30% instead of the 10% I keep seeing people kick around.
It's good when they nerf grinds. It's very characteristic of Japanese games, which is to say classic RPG games, to have long drawn out grinds to extend gameplay. The original Final Fantasy and Dragon Warrior demonstrate this very well.It wouldn't surprise me though.
The rate at which they nerf stuff is quite astonishing.
For example, red scrips and blue scrips.
People use to have to work very hard to get red scrips and wait for weekly resets to get the gear they wanted.
But after the nerf, everyone else could just use blue scrips. (Except for off-hand)
It is just one example.
This isn't the era of 8-bit RPGs that really only had the option of using grinds as gameplay. The grinding content in this game, and in MMOs in general, doesn't need to be inflated to crazy levels to have a good lifetime. It ends up being tedious.

To be honest with you, there needs to be a level of grind. But the problem SE has, and still has, is the balance of the grind. People might not like it, but its important to keep the players doing something. As an example to kind of exagerate my point, If Savage mode alex is to easy, and everyone rushes through the entire content in a few weeks, how long would people stay subbed to the game to continue playing, when they've done literally all of its endgame? The same could be said for anything. Without some kind of grind, what would keep people playing the game, and keep you active in the game?
tl:dr - Grinds suck, but they are needed to keep people busy.
There's maybe 15% of the playerbase that will ever clear a8s, and even if they manage it once, the grind begins for getting the drops you want. SE's problem is that they overcompensate the grind length of content that's intentionally easy. No challenge + immense grind = tedious.To be honest with you, there needs to be a level of grind. But the problem SE has, and still has, is the balance of the grind. People might not like it, but its important to keep the players doing something. As an example to kind of exagerate my point, If Savage mode alex is to easy, and everyone rushes through the entire content in a few weeks, how long would people stay subbed to the game to continue playing, when they've done literally all of its endgame? The same could be said for anything. Without some kind of grind, what would keep people playing the game, and keep you active in the game?
tl:dr - Grinds suck, but they are needed to keep people busy.
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