Quote Originally Posted by zcrash970 View Post
I generally do not complain about other players' skill but REALLY!? The MSQ is tailored to endgame players skill levels and have tough mechanics!? What stacking for aoes, killing adds, or and taking weak tank busters is considered hard content now? The only this that was remotely challenging in the story was Steps of Fates when it released.
Even SoF wasn't actually difficult on release. It was just strict, a largely different quality entirely. Get things into the cannon AoEs, under the boss, asap. Or lose.

Quote Originally Posted by zcrash970 View Post
I realize i sound like a jerk and I will sound like an even bigger one when i say this but people like you that makes this game's combat feel stagnant at times and the game in general. This game hasn't really evolved at all. We still have the same basic stats, Alex is just coil 2.0, dungeons still have the same progression, and still the same gear progression. While we have gotten new types of content, they all revolve around killing monsters and that's it. That kind of content is getting extremely stale. There are thousands of different quest objects in the world of MMORPGs but I believe SE believes that FFXIV playerbase can't handle it. They probably believe that we can't handle a more complex combat or crafting system. They probably believe that we can't handle multiple stats and builds within this game. It's sad that most of the ps4 players I know are more interested in Neverwinter at the moment because it doesn't hold their hands.
This game has so much potential but it's playerbase is severely holding this game back.
I'm guessing the playerbase is more the excuse for not spending development time on any multiplicity of playstyles per job, rather than the reason, but I don't know...
It's not like you can't offer hand-holding while still building to something great and wholly difficult, either. It just requires actually training players, rather than lowering difficulty by chopping content at the knees.