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  1. #1
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Enkidoh View Post

    Dislikes
    4) Main scenario duties should not be tailored to endgame-focused players - keep tough mechanics and high ilevel requirements for raids and stuff - again the endgame community tail is wagging the development dog which goes completely against the development team's ideology of trying to make FFXIV accessible and enjoyable to everyone regardless of playstyle or level of competency - it should not be for just a the hardcore 'elite'. Personally I think there should be two versions of a story duty made available with each story quest patch - a 'normal' mode version for those who just want to get past the story, and a 'hard mode' for the elite who want to be challenged by it. That way everyone is happy.
    I generally do not complain about other players' skill but REALLY!? The MSQ is tailored to endgame players skill levels and have tough mechanics!? What stacking for aoes, killing adds, or and taking weak tank busters is considered hard content now? The only this that was remotely challenging in the story was Steps of Fates when it released.
    I would understand if you said not all main story related content needs to be lvl60 but you question the difficulty? This is one of the easiest combat mmos on the market these days. Literally, most of the mechanics in MSQ battles are rarely a threat. The only time I feel like you can really wipe on is failed dps checks on the adds on a primal on the ultimate (i.e. not killing Titan's heart in time) and to fail those checks your group either stop DPSing or multiple people somehow died before it spawned.

    I realize i sound like a jerk and I will sound like an even bigger one when i say this but people like you that makes this game's combat feel stagnant at times and the game in general. This game hasn't really evolved at all. We still have the same basic stats, Alex is just coil 2.0, dungeons still have the same progression, and still the same gear progression. While we have gotten new types of content, they all revolve around killing monsters and that's it. That kind of content is getting extremely stale. There are thousands of different quest objects in the world of MMORPGs but I believe SE believes that FFXIV playerbase can't handle it. They probably believe that we can't handle a more complex combat or crafting system. They probably believe that we can't handle multiple stats and builds within this game. It's sad that most of the ps4 players I know are more interested in Neverwinter at the moment because it doesn't hold their hands.
    This game has so much potential but it's playerbase is severely holding this game back
    (10)
    I'm just some guy...

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by zcrash970 View Post
    I generally do not complain about other players' skill but REALLY!? The MSQ is tailored to endgame players skill levels and have tough mechanics!? What stacking for aoes, killing adds, or and taking weak tank busters is considered hard content now? The only this that was remotely challenging in the story was Steps of Fates when it released.
    Even SoF wasn't actually difficult on release. It was just strict, a largely different quality entirely. Get things into the cannon AoEs, under the boss, asap. Or lose.

    Quote Originally Posted by zcrash970 View Post
    I realize i sound like a jerk and I will sound like an even bigger one when i say this but people like you that makes this game's combat feel stagnant at times and the game in general. This game hasn't really evolved at all. We still have the same basic stats, Alex is just coil 2.0, dungeons still have the same progression, and still the same gear progression. While we have gotten new types of content, they all revolve around killing monsters and that's it. That kind of content is getting extremely stale. There are thousands of different quest objects in the world of MMORPGs but I believe SE believes that FFXIV playerbase can't handle it. They probably believe that we can't handle a more complex combat or crafting system. They probably believe that we can't handle multiple stats and builds within this game. It's sad that most of the ps4 players I know are more interested in Neverwinter at the moment because it doesn't hold their hands.
    This game has so much potential but it's playerbase is severely holding this game back.
    I'm guessing the playerbase is more the excuse for not spending development time on any multiplicity of playstyles per job, rather than the reason, but I don't know...
    It's not like you can't offer hand-holding while still building to something great and wholly difficult, either. It just requires actually training players, rather than lowering difficulty by chopping content at the knees.
    (0)

  3. #3
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Shurrikhan View Post

    It just requires actually training players, rather than lowering difficulty by chopping content at the knees.
    And that's the thing. In SE attempts to make this game so accessible to anybody of any player skill, they made it so the game hold your hand until you get ex primals. That's why so many think raiding is impossible because there is such a major difficulty gap between dungeons and raiding. They tried so hard to make the game accessible that the game has no depth and everything can be taken by face value.

    At some point in time, Yoshi-P started to believe accessible means easy and straightforward....
    (7)
    I'm just some guy...