I generally do not complain about other players' skill but REALLY!? The MSQ is tailored to endgame players skill levels and have tough mechanics!? What stacking for aoes, killing adds, or and taking weak tank busters is considered hard content now? The only this that was remotely challenging in the story was Steps of Fates when it released.
I would understand if you said not all main story related content needs to be lvl60 but you question the difficulty? This is one of the easiest combat mmos on the market these days. Literally, most of the mechanics in MSQ battles are rarely a threat. The only time I feel like you can really wipe on is failed dps checks on the adds on a primal on the ultimate (i.e. not killing Titan's heart in time) and to fail those checks your group either stop DPSing or multiple people somehow died before it spawned.
I realize i sound like a jerk and I will sound like an even bigger one when i say this but people like you that makes this game's combat feel stagnant at times and the game in general. This game hasn't really evolved at all. We still have the same basic stats, Alex is just coil 2.0, dungeons still have the same progression, and still the same gear progression. While we have gotten new types of content, they all revolve around killing monsters and that's it. That kind of content is getting extremely stale. There are thousands of different quest objects in the world of MMORPGs but I believe SE believes that FFXIV playerbase can't handle it. They probably believe that we can't handle a more complex combat or crafting system. They probably believe that we can't handle multiple stats and builds within this game. It's sad that most of the ps4 players I know are more interested in Neverwinter at the moment because it doesn't hold their hands.
This game has so much potential but it's playerbase is severely holding this game back