Meanwhile in Japan players are using it as it was attended. Why are we as a player base so greedy and selfish?
Meanwhile in Japan players are using it as it was attended. Why are we as a player base so greedy and selfish?
Japan is a collectivist culture, whereas the Western is more individualistic. The NA/EU/AUS communites are made of players of different cultures, religions, values etc, but the Japanese community is mostly only made out of Japanese players who have the same culture, religion, values.
This makes it alot easier to agree on the way the community should play toghter.
EDIT: here is a little example from a article.
Japanese culture is focused on groups and communities. Satisfaction and pride is meant to be found within the group you belong to. In the United States, people tend to find satisfaction in their own accomplishments, and focus on their own aspirations. An example of this is that in Japanese business culture, employees tend to work for one company for their entire lives. Company loyalty is valued, and promotions are often given on a seniority basis. In America, people focus on their careers independent from the companies they work for, and will often change companies a number of times throughout their professional lives. Promotions are supposed to be given on a basis of merit. In Japan, this can also influence a mindset of how people live in society. People tend to follow rules more seriously, from something as simple as trying not to litter - which makes big cities like Tokyo surprisingly clean.



Because Adam Smith said that's precisely what we should be in order to create the maximum amount of welfare possible - maximize your own utility and the invisible hand will do the rest.
And then things got more complicated with all the ifs and buts and people phased out.
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.


Person just started spamming before the achievement was implemented, there was no abuse, every single clear count carries over once a new step is implemented.
If he's "afk", yea that's bad but if he's dpsing that's the normal procedure.
Last edited by mp-please; 07-24-2016 at 08:54 AM.
I assume by abuse they mean the mentor just left any roulette that wasn't a quick guildhest or something else really fast, basically giving the DC finger to any EX trials or lengthy/annoying dungeons, kicking any players that even slightly slowed the run, demanding speed runs always and vote abandoning at the drop of a hat. That's what I've seen other lowlifes gunning for this achievement say they do. If this person actually qeue'd up for and ran 2000 runs without being a self-centered sack of crap about it, kudos to them, but I doubt it happened that way.


Can always assume the worst but let's think about it, the mentor system came out feb 23rd, 1st screenshot of astrope mount came out July 5th. That's a 133 day gap that makes 15 runs a day. Considering anyone who worked on the relic would definitely spam the hell out of the mentor roulette for extra eso, how there are hundreds of JP macros to explain each fight and how JP DF is miles better than the NA/EU one it's not too farfetched to believe it was done legitimately.
Even if someone asks "why would anyone queue for 15 roulettes a day since day one" they wouldn't but they probably ran a lot more when the relic needed that insane amount of eso/poetics.
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