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  1. #1
    Player
    Solaires's Avatar
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    Jul 2015
    Location
    New Gridania
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    81
    Character
    Meroko Yui
    World
    Famfrit
    Main Class
    Red Mage Lv 90

    Few past ideas turned into an event but wish were in place in the game

    I wish we could obtain a similar beastiary to the one in Final Fantasy 12 where you kill so many monsters and gain lore into them after killing so many of the that specific monster.


    Medal collecting would make the game fun if it was more introduced like the Dragon Warrior 3 game. Kill monsters and a chance at different tier medals. With an enemy book showing what you've obtained from monsters.

    Transformation class. This could be really fun if they could place in a decent system to deal with dodging and a means on damage dealt and taken properly.

    Blue mage had been canned but we've a lot more monsters to work with now with some pretty interesting skills a blue mage could steal and master.

    Finally an idea based on classic Final Fantasy games. Weapon abilities and skill mastery like Final Fantasy 9 or earlier games with the same concept of skill mastery on weapons.

    It'd be interesting of these ideas were in place in the game instead of as mini games or events.
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    Ton

  2. #2
    Player
    Solaires's Avatar
    Join Date
    Jul 2015
    Location
    New Gridania
    Posts
    81
    Character
    Meroko Yui
    World
    Famfrit
    Main Class
    Red Mage Lv 90
    sorry if this seems sloppy but I've had several ideas and their system only allows you to type 1000 characters. I tend to write about 2000 words.
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    Ton

  3. #3
    Player
    Enkidoh's Avatar
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    Dec 2012
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    Ala Mhigo
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    8,304
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    You can get around that annoying 1000 characters per post restriction by posting a few lines, then going back after and editing in the rest.

    Now for your ideas:

    Quote Originally Posted by Solaires View Post
    I wish we could obtain a similar beastiary to the one in Final Fantasy 12 where you kill so many monsters and gain lore into them after killing so many of the that specific monster.
    As awesome as it would be to have such a function, the main problem with this is the fact FFXIV is an online game that is constantly being altered and changed, with new monsters being added virtually every month almost (okay, every few months). This would mean a hypothetical bestiary would need to be constantly updated accordingly, a laborious task, that would potentially steal away translation and writing resources from other content, like story quests.

    Additionally even existing monsters are being constantly tweaked - sometimes their HP levels might be changed, their levels raised or lowered or given new abilities. Sometimes their very names change (like what happened with a certain final boss of Labyrinth of the Ancients... but that's another barrel of moogles). Apparently the upcoming lore book that is planned for release in a few months will also include a bestiary, so that is probably going to be the closest to a FFXII style bestiary, sadly not in the game though.

    Quote Originally Posted by Solaires View Post
    Medal collecting would make the game fun if it was more introduced like the Dragon Warrior 3 game. Kill monsters and a chance at different tier medals. With an enemy book showing what you've obtained from monsters.
    This is actually a pretty cool idea and would give players some incentive to go back and do old content or hunt down certain enemies. The only issue I can see is most players however expect something more tangible as a reward for their effort - I mean there's already been threads complaining how achievement points don't do anything, so sadly as fun as a medal system would be to giving replay value, unless players got something more out of it like leet gear or something, it's likely it would just be ignored mostly sadly.

    Quote Originally Posted by Solaires View Post
    Transformation class. This could be really fun if they could place in a decent system to deal with dodging and a means on damage dealt and taken properly.
    The problem with this is, SE doesn't want classes becoming unbalanced or one class/Job to be favoured over another. Such a mechanic would doubtless be extremely popular, and thus steal the thunder from existing classes. So I don't see SE ever doing anything like this I'm afraid.

    Quote Originally Posted by Solaires View Post
    Blue mage had been canned but we've a lot more monsters to work with now with some pretty interesting skills a blue mage could steal and master.
    From what I understood BLU was still being considered (it was referenced along with RDM and SAM last year during the 'Rising' event, and Yoshi is constantly being asked by players to have it added). The general consensus is that if it iscoming it will probably be added in the next expansion, but nothing is known for certain. Either way, we'll find out soon enough.

    Quote Originally Posted by Solaires View Post
    Finally an idea based on classic Final Fantasy games. Weapon abilities and skill mastery like Final Fantasy 9 or earlier games with the same concept of skill mastery on weapons.
    I've seen quite a few people mentioning FFIX's 'magic stone' ability system being added to FFXIV (a variation of this system was also used in FF Tactics Advance), and although it was a simple system, I really don't see SE scrapping the existing Armoury System in favour of it. SE will continue to refine and tweak the current system, but it's pretty conclusive it's remaining as is, and you only have to look to FFXI, a game that has been running for over14 years now, and it still has the same battle and ability system it had when it was launched in 2001 (FFIII/V style Job System with a sub job equipped and abilities/traits learned by default as you level, but with spells learned from magic scrolls). That's pretty telling that the Armoury System with class defined by the equipped weapon or tool and abilities learned from that class by default with Jobs piggybacking on it and Job abilities learned by quests is here to stay I'm afraid.

    But then, may I be proven wrong though!
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    Last edited by Enkidoh; 07-30-2016 at 04:56 AM.