Well, then you know there was a lack of a lot of things in XI as there is in XIV. After some "time" passed by, the game got progressively better, especially when the RoZ xpack was released. Your version of stress and patience seem to entwine with each other.
Because when it came out there weren't all those MMORPGs. And because it was the first MMO of Squaresoft.
We are in 2011 now.
This is still a first for SE, with this implementation of a DX10/11 game, it is new...er...This is indeed 2011, but, it is the primitive years of DX10/11 gaming brosefinator.
Define "things" that you mention - in fact, quantify them if you can. It should be easy considering you feel that both [FFXI and FFXIV] have the same amount of "things" lacking...
I think you have generally misunderstood what the OP is conveying which is that FFXI was enjoyable to play from the beginning, and that it also either continued to stay enjoyable or became even [I]more[I] enjoyable after some "time" passed by and "things" were added. However, FFXIV hasn't remained enjoyable to play despite some "time" and "things" being added to it; which I would agree as well - personally.
... regardless of how a game is similar to X-game, regardless of how a game isn't similar to Y-game, or even regardless of how a game is one of its kind, a game is fun to play simply because it's fun to play for no other reason because of the game in its entirety. For whatever arguable reason out there FFXIV isn't fun to play for many players who very much so enjoyed playing FFXI for however long of a time.
Your version of objectivity is tantamount to Sara Palin's. Don't choke on that popcorn of yours...
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