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  1. #181
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by vp_cmc View Post
    Is it? People meant that you can do the content solo, not put yourself into the waiting queue. Can I start doing diadem solo (gathering for example) without waiting for or making a group? That would be nice.
    You can queue as a partial party from a FC workshop. I don't know if the game lets you go in by yourself though. Even if the game lets you, it's a terrible idea because you're unlikely to be able to attune solo. Going in as a duo definitely works just fine though.
    (0)

  2. #182
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by aesteval View Post
    You can queue as a partial party from a FC workshop. I don't know if the game lets you go in by yourself though. Even if the game lets you, it's a terrible idea because you're unlikely to be able to attune solo. Going in as a duo definitely works just fine though.
    I think you need a minimum of two people for Diadem.
    (0)

  3. #183
    Player
    Melch's Avatar
    Join Date
    Feb 2014
    Posts
    103
    Character
    Melchior Ballester
    World
    Cerberus
    Main Class
    Pugilist Lv 60
    I don't know if they make content to cater to the casual population, or if the game is just limited and couldn't improve further. But I'm shocked by the lack of creativity for this content.
    (8)

  4. #184
    Player
    Nayout's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    294
    Character
    Herstryp Cristin
    World
    Cactuar
    Main Class
    Archer Lv 90
    Quote Originally Posted by Melch View Post
    I don't know if they make content to cater to the casual population, or if the game is just limited and couldn't improve further. But I'm shocked by the lack of creativity for this content.
    WTF?
    Another MMO has a Roguelike in the same game?
    (3)

  5. #185
    Player
    WeekendSoja's Avatar
    Join Date
    Jun 2014
    Posts
    236
    Character
    Luku Asura
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    I like the content, feels just like leveling in dungeons minus all the gear clutter but plus all the potsherd brown chest goodness on floors 41-50. Gaining real xp after clearing every tenth floor is nice too, went from 55-57 just doing 1-50 twice and 1-20 once (it was a grind, think all those floors took about 4 and a half hours total...but that's great cause I only log on like 1-2 hours lately to do savage). Nice alternative to leveling my NIN.

    This content will be much more bothersome for those who are inept, I mean my NIN started out at 52 and 60 NINs I group with compliment my DPS output, that's rare in this game. I at times find myself stunned when I'm in there and the tank didn't even know they have overpower and spamming flash as a warrior. I guess for some people the "instant level 60 practice" scheme is more demanding.
    (1)

  6. #186
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Nayout View Post
    WTF?
    Another MMO has a Roguelike in the same game?
    PotD was inspired mostly by Nyzul Isle from FFXI, and Nyzul had a lot more variety to it than this does. I really like PotD as a foundation to build on, but it really does need a fair bit of building upon it to make it a fully fleshed out piece of content.

    The great thing about it though is that, since it's procedurally generated content, the devs can simply add new features to the map generator whenever they feel like and the PotD can gradually expand like that. They don't need to do big content releases for it. A few small changes over time would actually have quite a dramatic effect on the variety available on all existing floors.
    (4)

  7. #187
    Player
    Nayout's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    294
    Character
    Herstryp Cristin
    World
    Cactuar
    Main Class
    Archer Lv 90
    Quote Originally Posted by Alberel View Post
    PotD was inspired mostly by Nyzul Isle from FFXI, and Nyzul had a lot more variety to it than this does. I really like PotD as a foundation to build on, but it really does need a fair bit of building upon it to make it a fully fleshed out piece of content.

    The great thing about it though is that, since it's procedurally generated content, the devs can simply add new features to the map generator whenever they feel like and the PotD can gradually expand like that. They don't need to do big content releases for it. A few small changes over time would actually have quite a dramatic effect on the variety available on all existing floors.
    Isle Nyzul looks more like a Dungeon Crawler to Wizardry style that l have here. In any case for the rest I copy my own message

    "the idea of these games is that while lower floors becomes more difficult, if Palace of the dead will have about 200 floors, the floors we have available are easy."
    (2)

  8. #188
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Pheryx View Post
    So what I understand is it needs to be final fantasy Zelda?
    It needs to be something more than it currently is. In my opinion.

    Quote Originally Posted by MeiUshu View Post
    saying you didnt like it because is not what you expected is not fine as you knew what to expect, so what is the real reason why you didnt like it ..

    You cant answer ? or the question is too hard
    I've explained multiple times why I don't like it regardless of my expectations. I'm not going to repeat myself again if you can't be bothered to read the thread.
    (1)
    Last edited by WinterLuna; 07-21-2016 at 10:29 PM.

  9. #189
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nayout View Post
    Isle Nyzul looks more like a Dungeon Crawler to Wizardry style that l have here. In any case for the rest I copy my own message

    "the idea of these games is that while lower floors becomes more difficult, if Palace of the dead will have about 200 floors, the floors we have available are easy."
    I don't see how content changing in the future has much relevance to the current implementation of it nor how that has relevance to the criticism of how it is currently. Moreover, your previous post linking what a roguelike is... We know what it is. It's just FFXI did this type of content better 10 years ago. It's sad to see that after a decade has passed, we ended up getting something nowhere near as good as Nyzul.
    (6)

  10. #190
    Player
    Karen_Cerfrumos's Avatar
    Join Date
    May 2014
    Posts
    176
    Character
    Rera Kando
    World
    Cerberus
    Main Class
    Ninja Lv 90
    Even if it's not a particularly speedy way to level up altjobs (since 21+ stages can sometimes take more time than an average dungeon run), I'll definitely take it over another goddamn run of Dzemael Borehold
    (2)

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