PotD was inspired mostly by Nyzul Isle from FFXI, and Nyzul had a lot more variety to it than this does. I really like PotD as a foundation to build on, but it really does need a fair bit of building upon it to make it a fully fleshed out piece of content.
The great thing about it though is that, since it's procedurally generated content, the devs can simply add new features to the map generator whenever they feel like and the PotD can gradually expand like that. They don't need to do big content releases for it. A few small changes over time would actually have quite a dramatic effect on the variety available on all existing floors.
Isle Nyzul looks more like a Dungeon Crawler to Wizardry style that l have here. In any case for the rest I copy my own messagePotD was inspired mostly by Nyzul Isle from FFXI, and Nyzul had a lot more variety to it than this does. I really like PotD as a foundation to build on, but it really does need a fair bit of building upon it to make it a fully fleshed out piece of content.
The great thing about it though is that, since it's procedurally generated content, the devs can simply add new features to the map generator whenever they feel like and the PotD can gradually expand like that. They don't need to do big content releases for it. A few small changes over time would actually have quite a dramatic effect on the variety available on all existing floors.
"the idea of these games is that while lower floors becomes more difficult, if Palace of the dead will have about 200 floors, the floors we have available are easy."
I don't see how content changing in the future has much relevance to the current implementation of it nor how that has relevance to the criticism of how it is currently. Moreover, your previous post linking what a roguelike is... We know what it is. It's just FFXI did this type of content better 10 years ago. It's sad to see that after a decade has passed, we ended up getting something nowhere near as good as Nyzul.Isle Nyzul looks more like a Dungeon Crawler to Wizardry style that l have here. In any case for the rest I copy my own message
"the idea of these games is that while lower floors becomes more difficult, if Palace of the dead will have about 200 floors, the floors we have available are easy."
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