Results 1 to 10 of 345

Hybrid View

  1. #1
    Player
    Nayout's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    294
    Character
    Herstryp Cristin
    World
    Cactuar
    Main Class
    Archer Lv 90
    Quote Originally Posted by Melch View Post
    I don't know if they make content to cater to the casual population, or if the game is just limited and couldn't improve further. But I'm shocked by the lack of creativity for this content.
    WTF?
    Another MMO has a Roguelike in the same game?
    (3)

  2. #2
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Nayout View Post
    WTF?
    Another MMO has a Roguelike in the same game?
    PotD was inspired mostly by Nyzul Isle from FFXI, and Nyzul had a lot more variety to it than this does. I really like PotD as a foundation to build on, but it really does need a fair bit of building upon it to make it a fully fleshed out piece of content.

    The great thing about it though is that, since it's procedurally generated content, the devs can simply add new features to the map generator whenever they feel like and the PotD can gradually expand like that. They don't need to do big content releases for it. A few small changes over time would actually have quite a dramatic effect on the variety available on all existing floors.
    (4)

  3. #3
    Player
    Nayout's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    294
    Character
    Herstryp Cristin
    World
    Cactuar
    Main Class
    Archer Lv 90
    Quote Originally Posted by Alberel View Post
    PotD was inspired mostly by Nyzul Isle from FFXI, and Nyzul had a lot more variety to it than this does. I really like PotD as a foundation to build on, but it really does need a fair bit of building upon it to make it a fully fleshed out piece of content.

    The great thing about it though is that, since it's procedurally generated content, the devs can simply add new features to the map generator whenever they feel like and the PotD can gradually expand like that. They don't need to do big content releases for it. A few small changes over time would actually have quite a dramatic effect on the variety available on all existing floors.
    Isle Nyzul looks more like a Dungeon Crawler to Wizardry style that l have here. In any case for the rest I copy my own message

    "the idea of these games is that while lower floors becomes more difficult, if Palace of the dead will have about 200 floors, the floors we have available are easy."
    (2)

  4. #4
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nayout View Post
    Isle Nyzul looks more like a Dungeon Crawler to Wizardry style that l have here. In any case for the rest I copy my own message

    "the idea of these games is that while lower floors becomes more difficult, if Palace of the dead will have about 200 floors, the floors we have available are easy."
    I don't see how content changing in the future has much relevance to the current implementation of it nor how that has relevance to the criticism of how it is currently. Moreover, your previous post linking what a roguelike is... We know what it is. It's just FFXI did this type of content better 10 years ago. It's sad to see that after a decade has passed, we ended up getting something nowhere near as good as Nyzul.
    (6)