It really needs objectives on floors that are not just combat. They pulled all the inspiration from Nyzul, but then they reduced it to what all content in XIV ends up being: straight up combat. That's what Diadem was: a zone full of possibilities from the devs, but it ended up just being an affair of killing mobs over and over for DoW/DoM classes. They've taken Nyzul Isle and turned it strictly into a combat affair. I'd just like the dev team to know that it's okay for DoW/DoM roles to have content where the objective isn't always strictly killing things. You can still have combat in the form of obstacles that get in the way of completing those objectives.