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  1. #21
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by RLofOBFL View Post
    Diadem HAD non combat objectives & look how that turned out -_-

    The fifth post from the top sounds pretty nice though.
    The Diadem didn't really have any objectives at all though. It was more efficient to just farm monsters than actually pay any attention to the objectives, combat or non-combat. The Diadem's failure was entirely due to poor implementation with no real content structure. From what I understand 3.4 is reworking the Diadem and refocusing it on shorter sessions that are much more objective and exploration driven. Poor implementation isn't really proof that a feature doesn't work.

    The PotD is great IMO, but yes, it needs more variety in terms of how you clear each floor. The objective shouldn't always be to just kill everything to open the portal.

    I like these suggestions:

    Quote Originally Posted by Brannigan View Post
    Oh no, a Tonberry is chasing you (this one is from your good game, ARR around 2.0) so you have to move quickly through this floor.
    A mysterious merchant has appeared who will let you trade 2 pomanders (stop it loc team) for one.
    Certain monsters on a floor have had their stats turned way up. They have a black aura.
    Cultists are summoning a boss on this floor. Get to them and kill them before they succeed.
    You found a magic lamp with a genie inside who will grant you a wish. Choose wisely (+weapon, +armor, +exp, +gil, or a massive buff for the next floor)
    This floor has no map and is shrouded in darkness. Stick together and make your way to the exit.
    This floor's exit is behind a caved in wall. You need to lure bombs to the wall to destroy it.
    A treasure goblin appeared. Where have I seen this one before?
    There are 4 switches that you need to stand on at the same time. Split up and go do it.
    A miniboss appeared. Kill it.
    Your whole party is transformed into monsters and you have to fight "adventurer" NPCs this floor.
    This floor is a tower defense mini game.
    On this floor you're fighting Ifrit.
    Your party has been split up and you need to get back to each other to advance.
    Every room has a door that you need to answer a riddle to get through. If you fail a riddle you fight a hard monster.

    Add "champion" type monsters at random with affixes like in Diablo. "Screeching Icy Puk Champion" that casts AOE silence (screeching) and leaves a trail of ice behind when moving (icy). "Super-Heavyweight Exploding Gargoyle Champion" who moves very slowly but hits super hard (Super-Heavyweight) and explodes when he dies.
    (10)

  2. #22
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Just a lot more unique terrain components, tilesets, verticality, doodads, etc. More map reveal, environmental mechanic activation, mob swaps (lit/unlit = mob types A/mob types B), chase functions (boulder, tonberry, rising lava forcing you to cover the lowest elevation rooms first) etc. functions that can give a sense of a new strategy for clearing the whole floor. Possibly some interesting interact-able critters or NPCs.

    Get rid of the square grid map idea. Use a fog of war to paint in the map as you go, mostly angle by angle and push by push, rather than a section at a time as is done in the open world. Allow for sub-stories/floors, bypasses, cliffs, etc. More interesting map shapes generate-able. Some floors might not expose the minimap at all.

    Unique or non-telegraphed abilities with charge times (whereas Tri-clip and Nail in the Coffic, etc., are instant) other than just good ole' Ten-tonne Swing. Some packs must be pulled as a whole, with greater ability or aura-based synergy between the mobs, necessitating CCs and kill-order.

    Generally greater difficulty, but with some added lenience for wipes, be it a heft time penalty on mass-rez in addition to restarting the floor, or whatever else. Add a bit more time for more casual parties. (Even my most talkative, kill-every-mob parties got through with 8+ minutes to spare, but I imagine it can get tough in no-Cleric groups, etc.)

    More frequent bosses (2 per tier) or mini-bosses. Preferably spawnable mini-bosses. Include lore tid-bits over one or more floors giving ideas as to how to spawn the mini-boss for bonus whatever.

    TLDR: What Brannigan said.
    (5)

  3. #23
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    The ability to replay specific level ranges without having to go to the preceding levels.

    Again, this is from a solo perspective. I can beat floor 1-10 in about 20 minutes, solo. But every silver chest is pretty much going to fail to upgrade at this point. I have beaten 11-20, but only once out of 4 tries, and I finished with 5 minutes remaining. In that time I got 2 (TWO) silver chest upgrades.

    It seems like the meta for soloing is going to be spam mixed until you have +30 arms/armor, then try to solo from 1-50. Or else you are just going to hate everything when you get to 21-30.
    (2)

  4. #24
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Please change the text that appears when Pomanders are collected.

    "Each member of your party received a Pomander of X"
    This makes it sound like you are receiving one Pomander per party member, when you're actually receiving one Pomander total. Please adjust the text to more clearly reflect that single Pomanders are received from chests and placed in a shared party inventory.

    A couple of the Pomanders have unclear text when you use them. For example, the Pomander of Affluence says something like, "You sense more treasure coffers nearby." Please adjust this text to more clearly indicate that more coffers have appeared on the next floor, not the current floor.


    Please adjust the icons on the map so that they do not cover passages. A passage on the south side of a room with a Cairn of Return can be difficult to see.
    (24)

  5. #25
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Beckett View Post
    Please change the text that appears when Pomanders are collected.

    "Each member of your party received a Pomander of X"
    This makes it sound like you are receiving one Pomander per party member, when you're actually receiving one Pomander total. Please adjust the text to more clearly reflect that single Pomanders are received from chests and placed in a shared party inventory.
    I would suggest posting this as a bug to be honest. This is an error in the localization and the guys that handle that stuff are usually pretty good with correcting it if they see the posts.
    (6)

  6. #26
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Puzzles and jumping mechanics to make it more interesting are all that come to mind for me. Also seeing as we have seen some NPCs, I wouldn't argue with seeing fellow adventurers who died as a mob like the NPCs. Kind of a "Dark souls" feel to it that if anyone dies (revived or not) gets like a mini copy of them pasted somewhere inside as a random mob.
    (2)
    Last edited by AlphaFox; 07-21-2016 at 02:48 AM.

  7. #27
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,529
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Puzzle rooms.
    Specific objectives.
    Ease up on the timer for solo play, but don't make it easier to get through. Just need the time for strategical play.
    (9)

    http://king.canadane.com

  8. #28
    Player
    OmegaStrongtan's Avatar
    Join Date
    Jan 2015
    Posts
    272
    Character
    Omega Strongtan
    World
    Zodiark
    Main Class
    Thaumaturge Lv 18
    If you could make impovements to Deep dungeon...
    allow to change players while progress. I just can't run 50 levels in one go while others want to do just that. Why not allow the group to recruit some other guy for my lot?

    Or at least more slots...
    (0)

  9. #29
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by OmegaStrongtan View Post
    allow to change players while progress. I just can't run 50 levels in one go while others want to do just that. Why not allow the group to recruit some other guy for my lot?

    Or at least more slots...
    Might be able to make a DF mode save and queue as party? Patch notes said it'll match to fill the party and the wording makes me think it might be possible to queue as a light party premade.
    (1)

  10. #30
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by OmegaStrongtan View Post
    allow to change players while progress. I just can't run 50 levels in one go while others want to do just that. Why not allow the group to recruit some other guy for my lot?

    Or at least more slots...
    You can convert a fixed party save slot into a matched party one. You can also queue with only a partial group (assuming all members are on the same set of floors).
    (1)

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