They said that weeks ago that this change will come reason is that blm can do alot of dmg within a safe range compared to melees.The following adjustments and additions have been made to the Fields of Glory (Shatter):
To balance the DPS for all jobs, the magic resistance for activated icebound tomeliths has been increased.
On the German Lodestone it says by 50%
Were we (BLM's) really so strong?
Hm, could only do alot of damage when no other party was around. Otherwise I got focused by WAR, PAL and DRG and was dead within seconds. Anyway. I need 13 wins at Shatter for the mount. When I'm done I will not enter Shatter again.
Rewards look to be exactly the same... Perhaps they mean to update the actual gear later, since they're currently showing the old concept art at the moment rather than actual models they showed towards the end of season 1 (though one expects concept art of new gear if that were the case) but they have the exact same set up of top 1 getting the trophy/etc., I guess the achievements they added might have titles/etc. attached which may renew my interest somewhat, but I got my gear so I'm not sure I'll bother again... Guess I'll see how the matchmaking changes play out, but I'm doubtful we'll have the number of players queuing to get a proper feel for it...
This really doesn't look good... Best case scenario they've split the community over Feast and Shatter but I don't quite want lackluster queues for both... 24 man Shatter is more appealing to me though... Seriously SE, it's too early for Season 2... Thanks for potentially sorting out matchmaking/rating, but the rewards were the main issue IMO... The majority able to get into the top 100 had no drive to aim for higher, people unable to get into the top 100 had zero reason to participate anymore... Those accessories are pathetic... I really hope I'm just judging this too early...
Last edited by Nalien; 07-19-2016 at 08:45 PM.
*I moved what I wrote here to give it more exposure on a new thread. Please see http://forum.square-enix.com/ffxiv/t...04#post3786504*
Last edited by Petite; 07-19-2016 at 09:33 PM.
How did the CC change?Paladin/War got more CC over DRK now... Kinda dumb idea. So now Pld can Stun lock and then heavy...
War can do about the same. And those heavys are ranged. I mean DRK gets it too but it was already losing the CC battle.
Thrill of war nerf doesn't really look like a big deal on paper.
They just did another indirect nerf to the ability of a tank to actually influence (Outside of Pally at higher ranks) the outcome of a match. The more they buff the other classes damage, the less value tank damage will be. RIP WAR and DRK in gold+.
DRK was the only tank with heavy as cc originally. Now all 3 have it plus at range. Pld and war could already lock down before extremely better than DRK but now they can also heavy before or after the lock down where as DRK can.. Low blow once or run up and do another heavy. Its just funny
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