Astro has stances that modify aspected spells. For instance one will add regen to aspected benefic.
Astro has stances that modify aspected spells. For instance one will add regen to aspected benefic.
You are doing the twelve's work, my friend. I'm probably going to try and have some people redirected to you....
BUT FOR NOW! Just cross-reference this little tiny list that another poster had a lot of help putting together and see if some of the points are the same as the JP community:
(From Beetle in the "I guess its time" thread) What we want SE/Needs fixing,
- Exploring vase zones with danger. (That actually look good, like ARR zones, not like Heavenward zones with lack of detail everywhere)
- Way less Fates and completely different way of leveling in zones. (Make those Fates more special/Huge EXP gain) (Basically big Fate even'ts)
- Branching path dungeons with different objectives and rewards.
- New stats, Double attack, Shield Bash+1, Ballad+1 etc.
- Removal of tome cap & requirement for obtaining them for bis/removing the tome system.
- Easier way to set up 24 man group. Even for Fates and other content.
- Start adding actual 24man Guild FC content into the game.
- Readjustments/complete overhall of the Hunt system.
- Add a support class into the game.
- Change all 4man raids to 5man raids. (1tank,1healer,2dps, 1support/dps) (DPS spots fill up faster then tank or healers. Also will allow you guys to create more interesting fights then with just the bare mim 4 party setup.)
- Add no flying in future expansions. But also have the zone designed so ease of traveling around like with the ARR zones. (This will make zones larger because lack of movement speed/allowing creators to make more detailed areas without creating huge zones where graphics has to display a bunch of stuff away from the player.) (Basically more smaller zones, But still make the region quite large.)
- Make every patch a catch up patch & a main patch. (Nerfing old content and adding new bis gear, instead of bis gear every 6 months.)
- Mix old materials & new materials into new recipes, allowing older items to still be useful and making it easier for newer players to make gil on a patch.
- Only release new Dungeons. (No longer create Hard mode dungeons.)
- Make relics require alot of gil/player help to finish. Allow all players to farm currency and able to sell it to players grinding out for relic.
- Make Relics best in slot for every patch till next expansion where they need to do a hard quest to upgrade it again.
- Add no shortcuts to relic, but you can increase the currency that drops.
- Add a item reward system to achievement score for ARR & Heavensward & 4.0. (This will cause more players to do different content in the game to obtain these rewards.)
- Make crafting more useful.
- Change the DoL stat caps/gathering caps. Give us a better benefit for going beyond the requirement for these gathering points.
- Keep the item level requirement for duty finder only but remove the need for having it overall. (Lower item level gear could have better stats for your build.)
- Bring back a way to change your Job/Class within a dungeon like with 1.0 dungeons. (Will cause more players to level more jobs & learn different jobs.)
- Add in awesome Jobs. Samurai, Blue Mage, Thief, Red Mage, Gunblade Job/Garlean Based Class. Make sure the Jobs are fun to play at/really useful in all aspects.
- Fix the mass issue with lots of gil on players. (Make gil more useful.)
- Give everyone there own housing zone and lessen the need for housing wards.
- Make Housing useful, not just as a vanity item.
- Add Open world dungeons/caverns.
- Add no more basic solo quests. Start creating the quests that need Chocobo Companion/Up to 2-3 players.
- Make other cities like Grindana & Uldah easier to reach the market board. (Add Market Boards to the same zone as the Aethright to attract traffic to those zones.)
- Remove Grand Company Grouping in frontlines, instead just make it A/B/C groups.
- Allow PvP stat to boost only PvP actions and be able to use them in frontlines.
- Expand the PvP leveling rank system by adding in different stats & traits.
- Add in different Materia & don't lower stat values on gear just because they can attach materia.
- Have a new round/season of the feast to start up again as soon as its over. (Keeping the content from dying out once a feast season is over.)
- Have top Feast equipment to give best item level/on pare with the top sets of the current patch.
- Remove the current raid system you guys have and just focus on primal fights because even the raids themselves are just boss fights.
- Start making the main story fights a bit harder so players learn how to play the game correctly. (Add in a extra mechanic or one attack do the same thing as it does in the extreme version so they are more ready for the extreme version of the fight.)
- Add a new mode of transportation in 4.0. (Boats/Water mount)
- Make sure dungeons from the outside in the world map value to size to the ideal size of the dungeon. Also make sure the dungeon is designed the same way as it looks from the outside.
- Less cash shop stuff like the Red & White magitek mounts and the Red Zu. Add stuff in there that we actually wanna buy/worth the asking price.
- No jump potion/content skip. (If you do add ONE at some point you gotta give it to everyone that owns ARR regardless if they are new or not to raise any one class to 60 only but still have them do all the content in the game for them to reach that lv60 point & not allow them to unsync dungeons so they can solo it by themselves until they complete it once as the required level. Also leave it out of the cash shop or you will ruin this game.)
- Add in new content but only release it when you know its actually complex/dynamic enough where players can enjoy it over and over and do many different things and not have stuff be broken at release.
- Improve old content where they have a purpose/are more enjoyable.
- Improve the Chocobo Companion system where we can Gambit there actions and give them way more skills.
- Allow us to Que for a duty with a chocobo companion.
- Remove the need to build cities every patch, your wasting development having to replace/rebuild every patch.
- Add less seasonal events in a year but improve the events/quests. (New Year/Little Ladies day/Easter/Gold Saucer need to go. Put more dev time in other content/events.)
- Add in a new race that doesn't look like a human. Lizard Race.
- Add in Viera. (A lot of people want it.)
- Add in endgame content related to the main story. (Not a side story quest not really related to the main story.)
- Open World Primals. (All Primals added into the game. Change the weather of the region/zone when they are spawned.)
- Hamlet style content where DoL & DoH can be used in combat/content. (Good replacement for Red scripes)
- Those DoH skills/job stones need be more useful.
- Add more random elements into crafting & fixing the HQ % to where it makes more sense.
- Make Fishing more useful as a DoL. Give more fish a purpose. Don't just keep adding in useless fish.
- Don't add anymore beastmen dallies. We already have too many of the same content. Add something completely new.
- Add in other rewards players will go after instead of minions & mounts. Its getting old.
- Stop copying the same rewards and giving them a new skin/color swaps. (ADS balls, Zu mounts, White Fat chocobo, Beastmen dallies minions etc.)
- Add in a triangle arena and a multi floor arena like what we had in to kill a raven.
- Add in new PvP rules. Like King of the hill.
- Remove the ability to choose frontlines & instead have it like cycle randomly to different arenas so older & newer content never gets stale or dies out.
- Slow down the combat a little bit when your adding in more actions into the game. (Balance the GCD a bit more)
- Magitek Companion/Attachment, usefulness in 5.0.
- Being able to use retainers on the open world.
- Have Airships take you to special endgame areas, with a purpose.
- Frontlines needs to be more dynamic with options on the field.
- Have Brass Seals give armor & used for relic quest line. Also be able to trade them.
- Balance out desysthing where we can level it up without having to buy 500k equips.
- Don't nerf vanity items just because more people want them. There is a market there and if you nerf it noone cares about showing off the $$$ vanity item.
- Make Battle & Grand Company Leves important/more rewarding then what they are. (Players don't use them. Only on DoH & DoL leves. Fates & dungeons are faster exp.)
- Add all rewards at the end of a dungeon. So players don't get the item and leave in a middle of a dungeon.
- Allow players to use large amounts of tokens to buy mounts that drop from primals. (80-100 tokens would be realistic to ask for it.)
- Adding ways toget gil out of the hands of players. Hence adding shops that sell items for a recipe that no other way to obtain.
- Epic storyline/theme with endgame.
- No more Normal mode versions of Endgame.
- Remove sub rewards. (Its getting quite large for new players to meet these requirements and there is no way these players would be able to catch up. Before it was every month to 3 months was fine, but now you need to stay subbed for a year to meet each reward now. Its a joke.)
- Have a option to still play the game till your sub is up without having to cancel it your account on the last day before getting charged for the next month. (Seems shady, didn't have this issue with XI.)
- Make it easier to have steam versions of the game & still be able to use your game or upgrade it to the next expansion without steam needed.
- Add a que for your character if that character wants to move to another server that's full.
- Allow players use multiple kinds of meds without sharing the same global timer. (Able to use HP potions & Dex Potions together) (Able to use High Ethers & Int Potions together)
- Make the market board a blind auction house. (To stop undercutting of prices.)
These are what players have been asking for sometime or have been expecting since 2.0 was being built. Also a lot of balancing issues/need purpose needs to be done.
Last edited by KitingGenbu; 07-18-2016 at 03:59 AM.
Firstly, thank you guys for compiling this list.
Secondly, sounds like 95% percent of the stuff they want correlates with stuff we want. Which is great!
Man, America sucks.
To clarify, I envy that island mentality. I lived for a few years in a small, remote town near Yosemite and life was like that. I miss it!
Last edited by Thayos; 07-18-2016 at 06:10 AM.
Asp. Benefic is the AST's version of WHM's Regen (under Diurnal Sect) and SCH's Adloquium (under Nocturnal Sect), respectively.
I also agree with the issue about the Benefic trait/proc. At least WHM's Cure II proc is a free heal with the cast time intact, so you can still time your precasts as normal with the benefit of no MP cost.
THanks for the translations, it is nice to know there are so many similar desires.
The Benefic II quirk is something I really haven't experienced as I've not done enough harder content in which it's an issue. That said, it IS rather annoying. To note, AST already have an instant-heal skill in Luminferous Aether.
I'm guessing it's a leftover from AST's initial stat spread to give them a boost skill that allowed them to keep their tank up, as AST's core concept was a support/heal with slightly less potent cures to balance the card access. That clearly didn't work as most AST (save for a few killer raiders that managed and/or had the best gear) just couldn't compensate or were victim to bad RNG, so the job got major buffs early on to balance it.
No longer dependant on abusing every instant heal we can to scrape by, it's posing a problem.
As a solution, perhaps it could instead turn your next heal into a crit? It would help Nocturnal's Aspected Benefic a HUGE deal, a give us more reason to choose Noct in solo heal situations.
Played on different servers both Japanese and US. I can say that clearing old content in duty finder (EX raids) was easy when I was progressing through 2.0 on JP servers. Farming Light for zodiac weapons with EX raids in duty finder was a guaranteed clear each time on JP servers. When I moved to the US I was shocked how bad EX raid runs were in duty finder. It was pretty much a 100% wipe party in duty finder. I've seen bad players on both sides. Even at 60 I've encountered DPS players who didn't know their rotations and had to be carried on JP and US servers alike. I like JP servers more though because duty finder runs are a lot quicker and smoother.
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