Quote Originally Posted by Aezelas View Post
Knowing the exact second when shit is happening, on every single fight, is in my opinion the worst game design.
The alternative is randomizing encounters - in which case, you need to ensure every possible combination is still clearable which in turn means the mechanics themselves need to be much more lenient. Basically, a tank buster can't require cooldowns to be used to make it through it if the cooldowns might not be available for the next. A telegraphed AoE needs to give you enough time to dodge it even if another ability just forced you to the far end of it and you need to run the full distance. And on the flipside, what is meant to be a challenging fight might become very easy because you got a lucky combination. You can't really make bosses do something they're not programmed to do either. And the trinity further works against more chaotic fights with its natural tank&spank design.

So...I could see some practical issues with that.