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  1. #81
    Player
    Amsai's Avatar
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    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I'm just gonna say: I told ya so.....

    I tried to start a thread on this way back of few months ago, then tried again a couple of more times. I mostly got reations that I was being an alarmist or that SE will make it right etc etc. But I mostly got people giving feedback that it would be good to have crafters control everything. I knew this would happen, and even though I tried, I never got a dev response on it. Now its all, try it this way (that a lot of people hate), and we will make adjustments accordingly? How about just fixing it in a reasonable way the first time. Ive said it before and Ill say it again, Im not even asking for raid gear to be better at this point than max-materia slotted gear, but it least make it ballanced.....
    (0)

  2. #82
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    The problem with this is mainly that green/blue colour (oh lol Diablo) stat are very very weak. Comparing the Torturer's Monocle from Toto-Rak which is lvl 30 to the Mythril Spectacle (Blue) which is lvl 35, the lvl 35 may be a wee bit higher sure but the stat just literally waste the Monocle before any Materia added.
    (0)

  3. #83
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Roaran View Post
    Whatever that point is, the devs believed it was then harder to obtain the crafted item + X Materia than defeating Ifrit. So, logically the offer more benefits to the former than the latter. There should be no disagreement with the reasoning behind this. However, you can still object and say Raiding should be harder than crafting, and thus the better rewards would be wrought from raiding.
    Uh, what? Any doofus can buy some gil from an RMT firm, hit the wards and buy whatever he needs to get that HQ item with max materia. You can't buy yourself through Ifrit. Also, the materia can be created by bots and the necessary crafting levels to make the gear can also be botted. That should say plenty about the difficulty of these activities.
    (0)

  4. #84
    Player

    Join Date
    Aug 2011
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    70
    Quote Originally Posted by Frein View Post
    Uh, what? Any doofus can buy some gil from an RMT firm, hit the wards and buy whatever he needs to get that HQ item with max materia. You can't buy yourself through Ifrit. Also, the materia can be created by bots and the necessary crafting levels to make the gear can also be botted. That should say plenty about the difficulty of these activities.
    So because RMT can also craft, crafters should be useless, after all why bother taking that hard to level craft all the way up to 50 when you can just pretend you're female and suck up to your shell leader to get the best things in the game.
    (2)
    Every time I visit the lodestone forums now I wind up thinking of the sound of a toddler throwing a tantrum.

  5. #85
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by SodaPop View Post
    So because RMT can also craft, crafters should be useless, after all why bother taking that hard to level craft all the way up to 50 when you can just pretend you're female and suck up to your shell leader to get the best things in the game.
    1. Getting your craft to 50 is trivial, only boring, which is why half the people there bot.

    2. Pretending to be female and sucking up to your LS leader is only a small part of getting the phat lewt because you also have to be able to actually beat the content. Nobody has been able to kill Ifrit, a few thousand people can make the highest level gear and it costs them very little because the materials are plentiful. Besides, the sucking up part only works if your LS doesn't use a point system and end game guilds have been predominantly point system based since EQ1.
    (0)

  6. #86
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kiara View Post
    I agree with Doctor Mog and Eikiki.

    There has to be some balance here: If Raid / Dungeon Gear is "the best," then why have Materia Crafted Gear? And the same with the current situation: If Materia Crafted Gear with just 1 Materia Added can make obsolete Raid / Dungeon Gear, why do the Dungeon (except for fun, which I don't mind)?

    I think some solutions some of the forum veterans have offered in the past to balance this were things like:


    • Allow Unique / Untradeable (Raid / Dungeon) Gear to have *1* Materia Attachable, to give some customization and allow it to be greater than Crafted 1 Materia Slotted Gear.


    • Then, Crafted ~3, 4 or 5 Slotted Materia Gear would be the really rare (very hard to gain) "best" gear, but at least for the most part Raid / Dungeon Gear is still "the best for many" (unless they get lucky with Random Number Generator to get passed 3 Slotted Crafted Gear).


    • Or have Dungeons / NMs drop Rare Parts that help make an Ultimate Gear (like the way it was with Dodore Wing or Uraeus Skin). This way, the Dungeon / Raid / NM still contributes to a long-term Goal and Crafters contribute as well.

    Or maybe have Crafted Gear make one type of "best gear" (like one that's skewed for one type of Stat / Play Style) and have a Dungeon / NM drop another type of "best gear" (for another Stat / Play Style)?

    It's a fine balance to have. I think traditionally we're used to seeing the Raid / Dungeon / NM be the source for "Best Gear" and Crafters have some stuff that's useful sometimes.

    Is there an ideal solution for FF XIV?
    Hey Kiara, Very nice suggestions there, I was thinking the same thing recently as the balance between ultimate crafted and ultimate dungeon weapons is very important. I like your ideas a lot.

    Now where'd my "good ideas" thread go....

    (1)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  7. #87
    Player

    Join Date
    Aug 2011
    Posts
    70
    Quote Originally Posted by Frein View Post
    1. Getting your craft to 50 is trivial, only boring, which is why half the people there bot.

    2. Pretending to be female and sucking up to your LS leader is only a small part of getting the phat lewt because you also have to be able to actually beat the content. Nobody has been able to kill Ifrit, a few thousand people can make the highest level gear and it costs them very little because the materials are plentiful. Besides, the sucking up part only works if your LS doesn't use a point system and end game guilds have been predominantly point system based since EQ1.
    Alright then case closed I guess, everyone who crafts bots and no one who does raids is useless and just tags along because they have the right friends. Let's get started on removing crafting completely then.
    (2)
    Every time I visit the lodestone forums now I wind up thinking of the sound of a toddler throwing a tantrum.

  8. #88
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by SodaPop View Post
    Alright then case closed I guess, everyone who crafts bots and no one who does raids is useless and just tags along because they have the right friends. Let's get started on removing crafting completely then.
    Yes, because being able to craft from NM drops is completely useless and nobody actually needs those weapons that are better than anything pre-Ifrit even without materia. Crafting has its place but it cannot be the entire end game because it does not present you with new challenges. The content never changes.
    (0)

  9. #89
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    Aug 2011
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    Quote Originally Posted by Frein View Post
    Yes, because being able to craft from NM drops is completely useless and nobody actually needs those weapons that are better than anything pre-Ifrit even without materia. Crafting has its place but it cannot be the entire end game because it does not present you with new challenges. The content never changes.
    oh ok my bad so what you're actually saying is that we should balance crafting around the (unfounded) assumption that everyone who does it is doing something that will get them banned.
    (1)
    Every time I visit the lodestone forums now I wind up thinking of the sound of a toddler throwing a tantrum.

  10. #90
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by SodaPop View Post
    oh ok my bad so what you're actually saying is that we should balance crafting around the (unfounded) assumption that everyone who does it is doing something that will get them banned.
    You quoted the wrong post, but, no. I'm saying that we should balance crafting around the (widely proven) assumption that it's so easy that a simple script can do it.
    (0)

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