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  1. #71
    Player
    Cycloptichorn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    448
    Character
    The Cyclops
    World
    Cactuar
    Main Class
    Gladiator Lv 44
    From the OP,

    This makes raiding pointless.
    It was already pointless to begin with. This change just reveals that fact to those of you who were deluding themselves.

    There's no endgame, there's nothing to run around and kill with the most uber- gear in the game that you can't do without it; so, if you don't enjoy the process of fighting a certain mob, why bother? Why hold it up like some mark of achievement? It isn't a mark of achievement unless your priorities are screwed up to begin with.
    (4)

  2. #72
    Player

    Join Date
    Jul 2011
    Posts
    77
    To those of you saying not to complain and or it's not finished THAT IS EXACTLY WHY we must complain in order to ensure SE knows about and fixes the problem(s) BEFORE it's finished, because then it's too late.

    To those of you saying go into raids for fun, its kinda of hard to when you need a certain amount of people and there's no incentive for them to even enter.
    (0)

  3. #73
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DNO View Post
    Whats that mean? have you beat ifrit? what did i say to offend you? im confused.

    P.S. i have not tried to beat ifrit. MY LS has and will. I can join them anytime. Its not crazy. Its a 30 min free fight. You are not cool at all.
    It's a difficult fight. It should have rewards that are worth it why shouldn't it? It is a "free fight" that requires quite a bit of effort, I'd say more than equal effort at least to crafting a piece of generic crafting armor (not requiring any rare NM drops).

    If you don't handily defeat Ifrit, then I think you might eat your words that:

    Quote Originally Posted by DNO View Post
    Honestly raid gear should be wack. because its pretty easy. this is not real endgame. real end game should NOT be only 30 mins or an hour.
    l
    It's not real endgame (as in it isn't the hardest content this game will ever get), but come on. Shouldn't it be better than cobalt gear? Or a Crab Bow?
    (1)
    Last edited by Murugan; 10-08-2011 at 06:58 AM.

  4. #74
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Cobalt is dime a dozen. It doesn't make sense that some guy who botted his crafts to 50 can make the best gear in the game while those who actually put the effort and teamwork into clearing difficult raid content get useless chaff. Until you can make a bot run Darkhold and Ifrit, crafted items that don't have NM drops as components shouldn't be as good.

    Also, you can't really mix the R/E gear with the forbidden materia system. Even if you didn't have to trade to add materia, R/E gear is so much harder to get (and you can only have one at a time) than a generic high level crafted item that it'd be terrible to have it repeatedly blow up. Being able to turn R/E gear into special materia is equally a bad idea precisely because the farming that special materia would be a never ending grind.
    (0)

  5. #75
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Frein View Post
    Cobalt is dime a dozen. It doesn't make sense that some guy who botted his crafts to 50 can make the best gear in the game while those who actually put the effort and teamwork into clearing difficult raid content get useless chaff. Until you can make a bot run Darkhold and Ifrit, crafted items that don't have NM drops as components shouldn't be as good.

    Also, you can't really mix the R/E gear with the forbidden materia system. Even if you didn't have to trade to add materia, R/E gear is so much harder to get (and you can only have one at a time) than a generic high level crafted item that it'd be terrible to have it repeatedly blow up. Being able to turn R/E gear into special materia is equally a bad idea precisely because the farming that special materia would be a never ending grind.
    Not if that materia was unique. Then only the player could apply it to new gear, and only in the first slot.
    (0)

  6. #76
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Murugan View Post
    Not if that materia was unique. Then only the player could apply it to new gear, and only in the first slot.
    And what happens when you blow up the item when you try to fit a second materia into it? That's right, you go back into the dungeon to get another R/E item, then grind it again into materia. Then you blow it up again and at that point you rage quit for good.
    (0)

  7. #77
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jynx View Post
    Man materia has been out for like 2 days the system is going to need some tweaking obviously but right out the gate? Come on...
    Even Matsui is saying to spend some time and actually play around with everything.
    (2)

  8. 10-08-2011 07:40 AM
    Reason
    Accidental double

  9. #78
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Frein View Post
    And what happens when you blow up the item when you try to fit a second materia into it? That's right, you go back into the dungeon to get another R/E item, then grind it again into materia. Then you blow it up again and at that point you rage quit for good.
    That's a risk you chose to take. The only other option is for all raid drops to be so godly they trounce anything with 4 materia slotted. I'm fine with that for certain hard to obtain items, but not everything from Darkhold. No thanks.
    (0)

  10. #79
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Ugh, I can't help but /facepalm. ANOTHER overreaction, from a person who does not yet fully understand something.

    If you look at the ifrit gear, it is CLEARLY better than any crafted + 1 Materia items.

    Now it becomes arguable at how many materia will surpass this.

    Whatever that point is, the devs believed it was then harder to obtain the crafted item + X Materia than defeating Ifrit. So, logically the offer more benefits to the former than the latter. There should be no disagreement with the reasoning behind this. However, you can still object and say Raiding should be harder than crafting, and thus the better rewards would be wrought from raiding.
    (2)

  11. #80
    Player
    Moiren's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    141
    Character
    Moiren Houl
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    By making materia addable to R/E equips too will make those equip better than most of craftable ones.
    But, crafters would still be needed since to get materia you need to spirtbind your CRAFTABLE gear.
    That's one of the other reasons R/E gear should NEVER be made convertible, but only meldable.

    Another possibility would have been to have ONLY r/e gear meldable with Materias: craftable gear (w/o materias, so) would be better then R/E materia-less gear, instead R/E gear with materia would be better. That, imho, would be a nice balance. Of course now it's too late to do that and of course it's just my opinion, so again I think the best solution is:

    1. make R/E gear boostable with materias and implement a repair-like system to have it done by crafters (since trade cannot occur)
    2. never make R/E gear convertible, so crafters can still gain money by...
    ---A: crafting gear used to gain spiritbond and then materia
    ---B: crafting some gear that, with 1 materia, are better than R/E gear with materia (of course in a way that the most r/e gears in other equip slots are still better, like 60-70%...)
    (0)
    Last edited by Moiren; 10-08-2011 at 08:33 AM.
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