Quote Originally Posted by Bourne_Endeavor View Post
Thing is, SE wants Savage to be more accessible for people. Your preferred system does the precise opposite as it forces people to grind the normal mode until they have enough raid caliber gear to attempt Savage. Furthermore, what purpose would crafted gear even serve if the raid gear equally or outclassed it? We had this in 2.x and crafted gear was basically seen as completely worthless. When 3.4 launches, we\\\\'ll have...

Normal mode
Crafted gear

Two options for people to gear up depending on their willingness to spend gil in lieu of time. From there, raiders will have a three month lead until 3.5
SE wants it to be more accessible but players dont want to do it when the rewards and challenge of it are so short lived It is seen as a total waste of time.

Its a big reason why the raiding pop is as small as it is.

The fact that the gear simply isnt "needed" only further takes away the incentive for players to even bother.