


This was not the case in 2.x, when raiding was more popular and fun
Normal mode should be ignored by players capable of clearing raids. Placing raiders and casual players together just frustrates both parties.


I was just pointing out that crafted gear won't make A8S gear (specifically weapons) completely worthless. Even then, a 5 iLvl means it won't be as big of a deal as it was in 3.2, when the Sephirot weapon was 10 iLvls above the Gordias weapon.
Capable raiders can still ignore normal mode rather easily. If 3.2 is any indication, it won't be all that difficult to obtain the crafted gear, while still being on par with the normal mode gear.
Also, raiding being less popular now has nothing to do with the gear rewards, but more with SE's mistake of making Gordias Savage ridiculously difficult. A3S killed off a lot of statics.
Yup. I gotta agree with this. The "catch up" patches they release, make the casual content absolutely faceroll. I mean I don't raid any more because of the same reasons you list. Day 1 of patch cycle and I'm facerolling-leeroy jenkins the new dungeons. Casuals do not need gear that OP for the dungeons its ridiculous.I wouldst even be kind enough to give it that much credit, when all new content comes out based off of much lower level gear than what is available from faceroll content the previous patch cycle. Makes you overpowered for everything.
For your second point, there is zero reason to increase the power of tomestone gear because the content they release for non raiders doesn't require it. You dont need it for the content you're doing. Which is really the OP's original point, and mine.
For your third point, it will when enough people complain about it. Even casuals are getting sick of the repetitive nature of the game. I'm willing to wait it out for a bit and see what happens in 4.0. If it doesn't get better I think I may just focus my energy in real life things. I've always wanted to try tournament fishing.
Yeah... no... yeah... I don't care how hard it is, I'm not doing it if the rewards are pointless.I was just pointing out that crafted gear won't make A8S gear (specifically weapons) completely worthless. Even then, a 5 iLvl means it won't be as big of a deal as it was in 3.2, when the Sephirot weapon was 10 iLvls above the Gordias weapon.
Capable raiders can still ignore normal mode rather easily. If 3.2 is any indication, it won't be all that difficult to obtain the crafted gear, while still being on par with the normal mode gear.
Also, raiding being less popular now has nothing to do with the gear rewards, but more with SE's mistake of making Gordias Savage ridiculously difficult. A3S killed off a lot of statics.


Both you and the person you quoted seem to be misunderstanding the point of tomestone gear. It's designed for raiders who end up being unlucky with raid drops, an alternative way for them to get an upgrade outside of the RNG ones, so they don't end up with the possibility of getting nothing for several weeks. The fact that non-raiders can get this gear is a simple side-effect that also keeps plenty of non-raiders busy. (Which is the point of a P2P MMO, keeping your playerbase busy so they keep paying.)Yup. I gotta agree with this. The "catch up" patches they release, make the casual content absolutely faceroll. I mean I don't raid any more because of the same reasons you list. Day 1 of patch cycle and I'm facerolling-leeroy jenkins the new dungeons. Casuals do not need gear that OP for the dungeons its ridiculous.
The 8-man raid rewards gear that's the absolute best for at least 3 months, following another 3 months where non-raiders can slowly upgrade their tomestone gear to the same iLvl (with the exception of the weapon).Originally Posted by KeluBehemoth
Yeah... no... yeah... I don't care how hard it is, I'm not doing it if the rewards are pointless.
If you think half a year of having the best gear in the game is pointless, then that's fine. Perhaps raiding in this game isn't the thing for you.
When I still raided, I didn't really care much for the gear upgrades, it was just a means to progress further. I just enjoyed raiding with a group of friends, because running content with them was fun to me. (Unfortunately, A3S killed that static)
This is the truth for me too (except it was FC drama, lies, selfishness, and finger pointing that made me walk away from my then-FC static). I enjoyed the challenge and overcoming said challenge with friends, but let's not kid ourselves: to the victor goes the spoils, and we do want something nice for being the few that rise to the challenge. It's not about who deserves what better, but we all want a reward proportional for time and effort no?


One of the two problems I have with raiding is even the challenge is only "temporary" today you cleared a8s, wooo, few months from now having a clear in a8s will be worthless, so there's no lasting "sense of accomplishment"
the other problem with raiding is the gear is "junk" many of my frequently played jobs are sitting between 225 and 235 and I've not really "tried" to gear up it just happens. the reason I don't "try" is because it's pointless trying to get a piece that'll be replaced in a month....
The Loot doesn't incentivise players to raid,
Neither does the challenge...
and thus many people don't even bother trying...
I love a challenge but a challenge needs to stay a challenge in order to maintain a lasting sense of accomplishment...
be almost like passing your driving test only for them to completely abolish the driving test a week later..... suddenly the fact you passed is meaningless

Ehhh. To be honest it just sounds like a heap of 'Waaaaaaah, I don't care if I have the glory and prestige of having unique looking armor if everyone's just as strong too!!'
Look, raiding ain't everyone's bag. Let them be on equal footing, because there ain't a snowball's chance in hell this is anything beyond 'Look at me, I'm better than you' mentality.


So you beat savage, congrats here some gear for you that has currently no use as of right now and nobody really cares that you have it on or notices it. See you in 3.5 months when you can toss that gear you spent weeks trying to earn in the trash. Oh hey it patch time check out these new Tomestone gear that we have, make sure to toss that old savage gear away though. See you in the next patch when you get to do it all over again.Yeah really, the only reason I have not pushed for clearing raid content in this game as I have in others is in three months I am going to be able to get the same ilvl gear from tomes. It might not be perfectly optimized as you could do with a mix of gear, but why waste your time raiding?


What SE needs to do us wake up and make content worth doing for awhile. I had more fun with 1.0 then what we have now.



This is not at all what the thread is about and if you think it is I don't think you've read any posts. The point is that everyone is already on equal footing because of the odd-numbered catch up patches. Even if you never touch the raid, if you play regularly during the odd numbered patches you are at 98% of a fully geared raider's power. The problem is that for both the raider and non-raider, gearing up during the odd patch is completely pointless since the new easy mode/crafting will reward better gear than the stuff you raided/spent tomes for and you can get it nearly instantly. You spend time getting gear and never get to use it outside of standing around in town.Ehhh. To be honest it just sounds like a heap of 'Waaaaaaah, I don't care if I have the glory and prestige of having unique looking armor if everyone's just as strong too!!'
Look, raiding ain't everyone's bag. Let them be on equal footing, because there ain't a snowball's chance in hell this is anything beyond 'Look at me, I'm better than you' mentality.
It also basically means that if a raid group doesn't care about lolminions, lolmounts, or dyes, they can stop logging in after their first final boss clear and be no worse off when the next raid patch drops. It's one less worthwhile thing to log in and do in a game that's already starved for worthwhile stuff to log in and do.
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