At the very least gimme Breakga. Weaker version of Meteor would be great too. There are a lot of spells we don't have because of "balance".Id like nothing more then to go through all the old FF games, make a shopping list of all the cool spells we dont have, and get the devs to work on getting us more of them. However, i think Ultima might be asking a bit much at this point. If i remember a certain cutscene from toward the end of Praetorium correctly, i doubt any player will ever be casting THAT spell in this game. Not that i wouldnt be up for it. Im a black mage, wholesale destruction is kinda my thing. But i think the lore says no.
Again, i think Ultima is unlikely because of lore rather then balance. I dont think ive heard any off-limits lore on these spells, so gimme all you can(and the appropriate upgrades too). We can figure out the balance after im casting them.
Break
Comet
Demi/Gravity
Doomsday
Meltdown
Quake
Rasp/Osmose(only useful for pvp)
Scourge
Stop
Tornado
Water
X-Zone
I'd say give us Ultima as limit break 3 and move Meteor to a regular spell with a 6 minute cooldown.Again, i think Ultima is unlikely because of lore rather then balance. I dont think ive heard any off-limits lore on these spells, so gimme all you can(and the appropriate upgrades too). We can figure out the balance after im casting them.
Break
Comet
Demi/Gravity
Doomsday
Meltdown
Quake
Rasp/Osmose(only useful for pvp)
Scourge
Stop
Tornado
Water
X-Zone![]()
Can I just ask what any of these would do rotationally? Let alone what they would do to class balance?Again, i think Ultima is unlikely because of lore rather then balance. I dont think ive heard any off-limits lore on these spells, so gimme all you can(and the appropriate upgrades too). We can figure out the balance after im casting them.
Break
Comet
Demi/Gravity
Doomsday
Meltdown
Quake
Rasp/Osmose(only useful for pvp)
Scourge
Stop
Tornado
Water
X-Zone
There's a distinct and coherent feel to the XIV take on BLM already. Why not work from that?
Distinct, sure, but I wouldn't call it coherent. BLM has traditionally been a class that selects spells to hit elemental weaknesses and otherwise disables opponents, but in XIV you spam fire on Ifrit because you have nothing better to cast on him and almost everything worth fighting is immune to your crowd control / enfeebling spells.
Exactly. Which is why it's more THM then a BLM.Distinct, sure, but I wouldn't call it coherent. BLM has traditionally been a class that selects spells to hit elemental weaknesses and otherwise disables opponents, but in XIV you spam fire on Ifrit because you have nothing better to cast on him and almost everything worth fighting is immune to your crowd control / enfeebling spells.
I often still ask how others just don't feel stressed out playing Black Mage at 60. I mean, buff preservation? They picked one of the most stressful types of job play imaginable whereas BLM at 50 was so relaxed and fluid. I can agree that it was sort of slow and boring at times but thinking back at FF games, you just pick a spell and cast then watch the devastation.
Don't get me wrong, I might not be able to enjoy it but whenever I see a BLM performing well, it impresses me. Still, just thinking of all the mechanics and dodging we have to do all while keeping Enochian and pressing DPS is pure job repellent for me.
Another thing that keeps me away from it even in dungeons is their AoE rotation. It never made sense to me in the slightest for only one reason: Flare consumed all MP. Seriously, was Flare supposed to be used in AoE rotations only while Convert or X/Max-Ether was available? Flare causes a total stop to any rotation and/or job activity without them.
Just my view on it. I will still salute any BLM that can forego all these job quirks and perform it well.
Last edited by Erudito; 07-15-2016 at 01:58 AM. Reason: More stuff
Well flare was and still is the most potent in a aoe situation. Blm is about knowing the fight beforehand, because let's face it if you are new to a fight (and even if practiced) there are times where enemies or shall i say bosses are gone for __ seconds, during this time your enochian can very well fall off
and you would be left with just a 2.X rotation basically.
Sure it is timer management and dot up keep and moving as little as possible but still find blm the most enjoyable job out there.
Lag believe it or not can affect blm but not even close to how it still affects Ninja.
I also very much agree about the points made by others and also though seems rather odd using Fire on a enemy that is fire based, lol
Perhaps we can at least get a ThunderIV for now?![]()
While randomly throwing out random spells sounds neat, you didn't put much thought into this list:Again, i think Ultima is unlikely because of lore rather then balance. I dont think ive heard any off-limits lore on these spells, so gimme all you can(and the appropriate upgrades too). We can figure out the balance after im casting them.
Break
Comet
Demi/Gravity
Doomsday
Meltdown
Quake
Rasp/Osmose(only useful for pvp)
Scourge
Stop
Tornado
Water
X-Zone
- While Break gets used by enemy THM/BLM, it doesn't fit FF14's BLM and no class has access to a petrify.
- We basically have Comet as the caster LB2.
- AST already have Gravity.
- Ozma uses Doomsday and it's basically a super LB3 Meteor. I shouldn't have to explain further.
- Meltdown's previous versions being a super-powered Fire AoE, one that usually sacrifices you and sometimes hits your allies, doesn't fit an MMO.
- Quake is an Earth-aspected ability, which is more fit for FF14's WHM than BLM which focuses on Fire/Ice/Lightning.
- Rasp is another Earth-aspected ability (refer to Quake) and Osmose sounds neat as a PVP action. Too bad BLM has zero MP issues making it worthless.
- Scourge as a name is already used by DRK. effect-wise it sounds plausible as a debuff ability.
- Stop would better suit an AST due to the theme of exploiting time.
- Tornado is a Wind-aspected spell and is better suited for WHM. Also the ability in older games is quite OP (reduces target('s) to single digit HP or something similar).
- WHM basically has water with Fluid Aura.
- X-Zone, or rather Warp which causes X-Zone, doesn't fit BLM at all and is OP.
Honestly your list just looks like someone trying to put every super-powerful spell from the Final Fantasy franchise with little regard of balancing or consistency into a single class. I would've rated 0/10 but Osmose and Scourge sound like neat ideas if changed to better fit FF14's BLM. So you get a 2/10. Also having all these OP abilities would just make them feel not impressive if everybody was using them. Also the fact that you don't care about balance until you use the spell speaks greatly about how little you thought this through.
Last edited by magnanimousCynic; 07-15-2016 at 01:24 PM.
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