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Thread: Summoner revamp

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  1. #1
    Player
    zcrash970's Avatar
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    Sep 2013
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    Limsa Lominsa
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    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    While I completely understand where you are coming from, I disagree with you. What I imagine what you summoner to be is usually coupled with high cast times and long cooldowns. That in itself would make SMN useless in most fights. Also with how combat is set up in FF14 having an array of support abilities is pointless. We only need the basics like regens, mitigation, and vulnerabilities downs. Either FF14 while combat content needs to change or make the summons have very generic abilities.

    Also having bigger egis would go against lore in this game. We have who because SMNs use their own aether to create them and not a stockpile of crystals. If we make the egis too powerful, they could tempered the SMN or the Tristan accident might happen again. However, it would be possible to make our egis stronger if SMNs learn how to harness the aether around us like black and white magic.
    I know it was a cop out but our limited aether abilities are explained on why we couldn't summon a Ramuh egi.

    I do agree that we need new abilities for our egis though, but honestly, I rather SE to go further into Trances then more egis
    (11)
    I'm just some guy...

  2. #2
    Player
    Greedalox's Avatar
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    Jul 2015
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    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by zcrash970 View Post
    We have who because SMNs use their own aether to create them and not a stockpile of crystals.
    This is the 4.0 Summoner preparing to summon Shiva in full!

    (3)

  3. #3
    Player
    Neophyte's Avatar
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    May 2015
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    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Well, how often does a SMN summons a summon in those fancy games you showed in the first post? One or two times?
    And to be fair: In all those games SMN was a discount black mage (or white mage) with a collection of extra spells. I.e. a SMN has no single 'own' abilities despite the summonings.
    So, what's it then: Until 50 a thaumaturg with up to three 5 min CD summons? Or a conjurer?

    Also please revamp fighter.
    I want strong (auto-)attack, double and triple auto-attack, auto counterattack and berserk (which is basically auto run auto attack). Maby a few more abilities, idk. Thx.
    (1)

  4. #4
    Player
    Ephryos's Avatar
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    Aug 2016
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    15
    Character
    William Abbott
    World
    Gilgamesh
    Main Class
    Astrologian Lv 60

    Summoner Revamp

    Honestly I don't mind the current summoner's combat style and trances are interesting, but I still wish there was more actual interaction between you an the egi. Like I love how Enkindle is a spell that is based on the summoner's stats but is a command that has your pet perform the action. I think it would feel much more interactive if most of the summoners spells were actually spells they used through their egi instead of just by themselves.

    Also, I hate the way the egis look with a passion, I love the idea of having a smaller version of the actual primal with how stunning most of them look. The egis are boring and bland. I also hate how every time you fight another egi in the summoner quest line it's like 5 times the size of your egi but still looks just as boring. And it doesn't even make sense since most of the time your egi is just as powerful, if the size is scaled to the power it makes no sense.
    (3)

  5. #5
    Player
    Loggos's Avatar
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    Nov 2011
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    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    I’ll split this up because I have a character limit for some reason… My apologies! - Edit Found a way to solve this. Sorry for the remaining double posts!

    I think SMN in itself is on the right track but should rely on their summons more. I feel that a lot of its potential is untouched which is saddening which is why I'll try to make some unsolicited suggestions to expand the current SMN instead of completely revamping it. I understand it not making sense to have every SMN summon a full-blown Ifrit and I don't mind egis.

    This is why I think the DoTs suit the class. It's an indirect playing style whereas the source of your direct hits could be your pet. But as many pointed out the pets seem to be the add-on. They are not the main source while you are in the background doing your DoT work and keeping them alive. They are the “background noise” or occasional DoT enhancer.

    (I also think its no crime if XIV gives some of the FF legacy a different spin if done well and explores different routes to some extends.)


    I wish they would put some more spotlight on the summons like having them learn at least one or two more important skills and not stick with four forever and maybe have them grow a little as you progress (improved aether management lorewise), and/or maybe slightly elaborating on the design every ten levels or so (comparable to armour that gets fancier and fancier to indicate how badass and highlevel you are.) Also the fact that some are almost universally preferred over others is not good imo. I know this is incredibly hard to balance but I would love to for egis to have more actual situational use or a bit more freedom to choose between summons for one situation in a "different but equal(ly effective)" type of way.

    And while I really like dreadworm stance->Deathflare I’m afraid that choosing the ">summoning a beast/stance for one strong blast and then it'll disappear<in different versions as main source for DPS" route, if one were to revamp SMN, might ultimately turn it into “just” a strong caster with fancy animation and story. Its uniqueness might rather stem from the lore/visuals and not so much from mechanics. I think splitting damage by micro-managing pets and inducing indirect damage as back-up is quite unique and personally I enjoy this a lot.

    One last idea – I’ll pretend to be joking while being at least half serious.

    Another idea would be the Shiva route – turn into a beast yourself for a short amount of time. This might also help to work around the "no more egis" issue without sacrificing the identity of the summoner.

    It sounds wacky but I think it could be unique and effective if well-planned. As you have limited aether you’d not be as strong, big and longlasting as a real primal ofc but would have a very short time frame to cause condensed higher damage.
    Originally this was inspired by the manticore orb in DD. However the best comparison I have for this would be when you play charizard in supersmash and have your mega evo as smash attack for a limited time. Of course this would need a lot more balancing (than the manticore for example) but having one (or two, depending on the future level caps) “ultimate commands” that let you channel a primal within yourself for ~10 s and you get 2 or 3 skills+stats that make sense for them to cause a damage peak, then slap a long(er) cd on it – I would so play that…Also, since it happens in the actual story it would be in line with FF14's idea of summoning.

    Maybe glamour could also be used much later on to customize your final form.
    (1)
    Last edited by Loggos; 09-07-2016 at 06:02 AM.