Mitigation skills on a SAM would be helpful, I am still really keen on the idea of a SAM having to charge his/her strikes (like BRD/MCH do now) but being up close. The worry I have if we don't do this is were going to have another dancing DPS jumping from flank/back while keeping up with the combo. Giving us slower attacks by charge time mixed with potential skills like Barrage/Duality to perform faster strikes or even a skill that eliminates the charge and speeds the SAM up for X secs. The one issue that would come to mind though would be in PvP settings, I could only imagine the pain unless say at level 30 (or by default) he gets a stance that adds the charge time at an increase in raw potency to all skills so in PvP it could be dropped?
I mean I could be completely wrong in what the majority wants, but a charge time on melee strikes seems to make more sense than a gun having to charge. Though to be fair I didn't read about the gauss or what it makes it charge.


Reply With Quote






