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  1. #1
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Blue as support DPS. Q.Q
    (0)

  2. #2
    Player
    Cupcakesu's Avatar
    Join Date
    Dec 2013
    Posts
    129
    Character
    Tomoyo Nellu
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    If they gave us Dancer as a Healer or DPS I would be good to go.
    (Preferably Healer. Please.)
    (2)

  3. #3
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    I still hope for class using a Scythe, Fan, or a Flute! @_@

    And why cant we be an Ascian too? > Floating and teleporting around firing up Laserbeams!
    (0)

  4. #4
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Mizukaru View Post
    Now if SE does decide to add a Tank, I fear samurai might be the next tank due to the fact samurai through history wore heavy armor. Not only that, but They have an ability called 3rd Eye, which complete negates one physical attack (Previous FF titles)
    I'm sure these things have been mentioned, but it's not like SAM can't have some damage mitigation skills and still be DPS as a Job. BLM can mitigate damage on themselves and others, NIN had perfect dodge which avoided one phys attack completely, MNK has an INT down debuff, DRG can parry and so on.

    3rd Eye can just be like old Perfect Dodge. Imagine how NIN got enmity manipulation skills 50-60, and just place SAM there, with mitigation skills for the party. Either way, I'm sure they have an interesting way to make them play out. Especially if they add battle system mechanics that we currently don't have now.
    (0)

  5. #5
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nominous View Post
    -snip-
    The only damage dealing Jobs in the game currently without a defensive ability that can be used to reduce or mitigate damage are Machinist and Summoner. Machinist makes up for this for having access to just about every debuff in the game, while Summoner makes up for it by having a pet that can tank for them and one of the most powerful debuffs in the game (Supervirus). So... honestly, I could see Samurai getting something like Keen Flurry or their own version of Rampart/Shadowskin.

    Also, on "but Samurai wear heavy armor and therefore are a tank!" Dragoons traditionally have shared equipment with Paladins, Warriors, and Dark Knights. There are different kinds of "heavy armor" in the world, Eorzean Dragoons seem to prefer chainmail and scalemail, while the tanks prefer heavier chainmail and platemail, and both types use thickly padded leather or cloth. So, Samurai, if a damage dealer, will likely wear "of Maiming" equipment.
    (0)
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

  6. #6
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Mitigation skills on a SAM would be helpful, I am still really keen on the idea of a SAM having to charge his/her strikes (like BRD/MCH do now) but being up close. The worry I have if we don't do this is were going to have another dancing DPS jumping from flank/back while keeping up with the combo. Giving us slower attacks by charge time mixed with potential skills like Barrage/Duality to perform faster strikes or even a skill that eliminates the charge and speeds the SAM up for X secs. The one issue that would come to mind though would be in PvP settings, I could only imagine the pain unless say at level 30 (or by default) he gets a stance that adds the charge time at an increase in raw potency to all skills so in PvP it could be dropped?

    I mean I could be completely wrong in what the majority wants, but a charge time on melee strikes seems to make more sense than a gun having to charge. Though to be fair I didn't read about the gauss or what it makes it charge.
    (2)
    Last edited by AlphaFox; 07-13-2016 at 02:24 AM.

  7. #7
    Player
    Souleater13's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Revan Darkblade
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    4 new jobs at expansion (yes unlikely)
    Samurai: Dmg
    Red Mage: Tank
    Blue Mage: Dmg
    Dancer: Healer

    after reading many speculations on next jobs, seems like this would satisfy most. (yes i know of all the arguments regarding which roles new jobs would be)
    (0)

  8. #8
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Greedalox View Post
    We don't particularly need more tanks either. Really the only niche that isn't filled is melee caster and ranged STR. Though as most people are saying, it'll probably be a STR and INT DPS, playstyle is a tossup. Wouldn't surprise me in the least if we didn't get a tank or healer in the Xpac.
    Too bad ranger hasn't been hinted at yet. Your post made my mind instantly jump to ranger as a gun/crossbow wielding str based dps. And as for the int melee caster red mage could possibly fit.
    (1)

  9. #9
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    561
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    Quote Originally Posted by Sarynth View Post
    Too bad ranger hasn't been hinted at yet. Your post made my mind instantly jump to ranger as a gun/crossbow wielding str based dps. And as for the int melee caster red mage could possibly fit.
    I just can't see them adding a true ranged job, as much as they really should without making it a support DPS. They're worried people will flock to the job over others to make the game easy mode. Early ARR we saw this with Bards and Black Mages and the hardcore playerbase purposely excluded melee DPS for a time. Machinist might of ruined those chances, it's a fine gun DPS but it's bogged down by being support like Bard.

    They also took strafing away... kinda, but they could add a dual pistol class and make that the ranger job. Oh hey, what about Gun Mage from Final Fantasy X-2? That could be the "Blue Mage" & Ranger job people were asking for (or not depending on perspective), and it's kind of a unique class in itself. Dual pistols + Blue Magic... honestly they could make it work for FFXIV. As long as they don't make it as busy as MCH.
    http://finalfantasy.wikia.com/wiki/Gun_Mage

    Of course there are a set of fans who would love a gunblade job... perhaps they should consider Rune Fencer for that weapon. Red Mage could be the gunblade job, but they're more rapiers and florets.
    (1)
    Last edited by Tracewood; 07-13-2016 at 09:25 AM. Reason: Adding more things.

  10. #10
    Player
    Katchoo's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Katchoo Choovanski
    World
    Phoenix
    Main Class
    Dragoon Lv 70
    If they are going to add another ranged based job my money would be on CORSAIR

    Being that COR in FFXI was a sword/gun class it might fit the current unoccupied role of sword based DPS nicely (tho this in all reality will prob go to RDM)

    Consider this: We have DRG/NIN as an example that have ranged attacks that server as utility moves mainly correct? Think of Corsair utilising a move such as this as part of their combo. First two moves are sword based weaponskills followed by a third that is ranged based, the ranged move being 120 potency normally and 300 in combo (or w.e)

    Second point, we already have a card based buff system with AST. This could be expanded for COR.

    Lore wise we already know we have pirates in the game so should be fairly easy to write in (would be great to see a rivalry between COR and ROG like the old rivalry between BLU and COR)
    (0)

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