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  1. #831
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    But that aside, look at those end game activities compared to what we have here in XIV. Oh right. Just one raid.
    But that's only from the viewpoint of someone who has cleared all the content outside of savage raids -- and most players haven't cleared that much content.

    Most of this game's "hard" content pretty much requires a static for reasonable progress, which is why so many people get shut out. I finally managed to find seven other like-minded (and equally busy) adults in my FC to work on raid content, and we JUST got through Thordan Extreme. Now, we're on to Sephirot. Took us five weeks (we only have time to meet once/week... it actually took 2 months if you include nights we couldn't go because of absences) to beat Thordan, and I'm guessing we'll need at least another month on Sephy -- and that's assuming everyone can make it to each outing.

    And then there are all the folks in our FC who don't have statics and need clears. So, just like in XI, we'll have learning parties to help lead them through and get them clears.

    All that said, this is why Deep Dungeons could be such a game-changer. It could be the first progression-oriented content (because you can work toward a relevant weapon and level jobs) that ANYONE can do, regardless of your ability to join a static. And it will be inviting enough that casual and hardcore players can do it together without the "fear" of anyone's time being wasted.

    It's exactly the kind of content the game needs. It plays to the needs of the majority of players. This game already gets enough mechanic-laden raids. Deep Dungeons, and a revamped Diadem, could work wonders for the game's overall content.
    (6)
    Last edited by Thayos; 07-13-2016 at 02:59 AM.

  2. #832
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    SE has never learned the lesson of FFXIV 1.0 that players don't want their time micromanaged to the extreme. In 1.0 it was stamina and now in 3.0 we have tome caps and numerous different restrictions to manage how players use their time.

    Weekly Tome caps
    Weekly Script caps
    Daily roulette
    Daily beastribe quests
    Weekly loot restrictions on certain content (weeping city presently)
    Timed gathering nodes/unspoiled nodes
    Am i forgetting anything?

    This for me is suffocating, i've done enough of this in games like magic duels and it sucks all the fun out of a game. My biggest gripe of them all is the beast tribe quests, got to be the most dull, boring, repeatative and soul crushing content SE has ever created. I guess my suggestion as to how to fix them would be to make them reset weekly with no changes and add in new battle content etc that can contribute to beast tribe reputation as well. Not having to repeat those quests so much and being able to contribute in other ways would go a long way to making them more bareable. SE need to loosen the reigns somewhere.
    (10)
    Last edited by Alaltus; 07-13-2016 at 03:10 AM.

  3. #833
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Alaltus View Post
    SE has never learned the lesson of FFXIV 1.0 that players don't want their time micromanaged. In 1.0 it was stamina and now in 3.0 we have tome caps and numerous different restrictions to manage how players use their time.

    Weekly Tome caps
    Weekly Script caps
    Daily roulette
    Daily beastribe quests
    Weekly loot restrictions on certain content (weeping city presently)
    Timed gathering nodes/unspoiled nodes
    Am i forgetting anything?
    leve allowances
    FATEs required to be completed for quests
    diadem timers
    Chocobo Companion vs. Duty Finder
    (2)

  4. #834
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by odintius View Post
    Suggest clicking my name and find those post, I'm under no obligation to you, your not a developer so that point is mute. Nothing will never magically happen with that attitude if your only suggestion is to do nothing either keep at it though.
    Again, why can't you give a proper reason why? You can keep beating around the bush with me all day, but you have no solid proof it would work for a mass audience, which this game caters to for better or worse. Unless you want to admit the concept heavily caters in favor of a niche audience.

    Quote Originally Posted by FallenArisen0990 View Post
    You must have that response on Macro because that's the same type of response you always give. When someone does give the response, you try to either ignore the idea and brush over it or defend how you don't want any change whatsoever. You say you played and enjoyed XI and wouldn't mind some stuff from XI. I personally don't believe you. Everything you want, wants to follow XIV's limited, boring, mash buttons, same old same old each patch formula.

    There is no point in adding stuff if it doesn't solve the very core issue at hand. You've already contradicted yourself numerous times on these statements.
    Hello pot, have you met kettle? Also, where exactly have I said I don't want FFXIV to change at all or where I said I will completely dismiss every idea from FFXI because it is FFXI? You actually illustrate a previous post I made where I said people arguing with me only see the negative points and determine that is all I am about. Please actually read my posts.
    (3)

  5. #835
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Velhart View Post
    Hello pot, have you met kettle? Also, where exactly have I said I don't want FFXIV to change at all or where I said I will completely dismiss every idea from FFXI because it is FFXI? You actually illustrate a previous post I made where I said people arguing with me only see the negative points and determine that is all I am about. Please actually read my posts.
    Here's an example. You said you wouldn't mind HNM. You said you want it to follow the guildlines of XIV. That's what Diadem is and look at it now...
    (0)

  6. #836
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Velhart View Post
    Again, why can't you give a proper reason why? You can keep beating around the bush with me all day, but you have no solid proof it would work for a mass audience, which this game caters to for better or worse. Unless you want to admit the concept heavily caters in favor of a niche audience.
    Because your the type of person who sits back waiting for responds and casually dismiss people suggestions it actual easy in your postion honestly of the topic because your not giving you own suggestions, besides the lets do nothing, unless you want to admit your own concept are heavily caters in favor of keeping a average content that on a hampster wheel. Again I have posted suggestion have no obligation to you my name is right there to click do some work if want answers.
    (1)

  7. #837
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by FallenArisen0990 View Post
    Here's an example. You said you wouldn't mind HNM. You said you want it to follow the guildlines of XIV. That's what Diadem is and look at it now...
    This is the part where you can't be taken seriously anymore. Every FFXI like concept you bring in has to follow the rules of the core of the game. Let me ask, are you asking for FFXI concepts in FFXIV, or are you asking them to full out remake the game again and call it FFXI-2? Because the second one isn't realistic. The first option is realistic for better or worse.

    So which is it?

    Quote Originally Posted by odintius View Post
    Because your the type of person who sits back waiting for responds and casually dismiss people suggestions it actual easy in your postion honestly of the topic because your not giving you own suggestions, besides the lets do nothing, unless you want to admit your own concept are heavily caters in favor of keeping a average content that on a hampster wheel. Again I have posted suggestion have no obligation to you my name is right there to click do some work if want answers.
    Would it be crazy to think the reason I don't offer my own suggestion is because I am fine with the game's systems? Suggest something that isn't broken? If anything, I preach they get rid of accuracy and rework parry. The only real major issue this game has is balancing the casual/midcore/hardcore audience, which can be fixed within the current systems in place, not just scrap it and rework it.

    I also never said the game doesn't need new content, and as I explained to your friend up here, because neither of you can actually read my posts that I am open minded to content from other MMO's in here, FFXI in particular. I am however against it's systems and how it approaches horizontal. Things like Salvage, ZNM's, and so on can work.

    Really, whats the point of having to explain myself constantly if all you guys can't even read my posts correctly.
    (8)
    Last edited by Velhart; 07-13-2016 at 03:36 AM.

  8. #838
    Player
    Claymore65's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    163
    Character
    Cress Valorblade
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    I think it's fine to take aspects of FFXI and bring it into FFXIV. However, what some people are asking for is "Change the entire core of the game to be FFXI and keep some side aspects of FFXIV...and do it as quickly as possible". That's just not realistic.

    For example, itemization structure, including things like Set Bonuses, different types of Materia, Secondary Stat restructuring, and the like are fine to discuss. However, don't expect anything like that in a patch. That's clearly expansion territory. The Devs are going to keep massive changes like that close to their chest until the Fanfest most likely. They don't want to promise massive restructuring changes right now, and then have them change completely in development. In fact, they've thus far been incredibly quiet on what content will be present in the expansion. They're saving all big reveals for the fanfest, which might be wise. They don't want to cause a panic if they can avoid it. Temper your expectations though. FFXIV will never be FFXI-2, nor should it be. FFXI, while not a bad game, would likely struggle in the modern market. The extremely slow pace to leveling and gearing up is something that most modern audiences don't enjoy. It catered almost exclusively to the hardcore, and in modern times that doesn't make for as successful of a game. MMOs need to entice casual, hardcore, and "midcore" (however you choose to define that) audiences, and that's why we see things like Diadem and Palace of the Dead cropping up. I have no doubt that 5.0 and the new expansion and it's patches will bring new content similar to it, and likely expand upon those as well. I have a feeling that the new expansion will shake things up a bit, though only time will tell. It's just foolish to expect a major shake-up before that point.

    Change is a scary, scary thing for players, especially when it's with a game they love. People talk so passionately about games not because they hate them in their entirety, but because they enjoy the game and want it to be the best it can be. Unfortunately, there is never a single vision as to what is best for a game. Some players will prefer more complicated stats and abilities, since they get to tinker with them more. Others prefer to be more useful out of the box, and minimize their chance of being useless. Some prefer slow, methodical grinds, and for their hard-won equipment to give them a massive edge over everyone else. Others prefer less of a steep difference in equipment between casual and hardcore audiences, allowing them to play together more easily. Still others don't care about equipment much at all. Some prefer incredibly complex rotations, while others prefer it more simple. Some play primarily for the rewards/gear, while others simply enjoy the content or the challenge. There is no single right way to go, so for now SE is trying to appease as many players as it can. Sometimes that player is you, sometimes that player is someone else.

    Basically, don't expect major changes immediately, but it's fine to discuss what you would enjoy. Don't expect confirmation on major changes either, just enjoy the discussion. I'd just prefer if the tone was more "here's how we can improve the game" and less purely negative. Think not only about what you dislike, but what you enjoy about the game. Everyone here clearly enjoys the game to some extent. Think about what you like most, and how that can be improved, rather than completely overhauling the entire game. If you like nothing well...I'm not sure the game will ever truly satisfy you.
    (8)
    Last edited by Claymore65; 07-13-2016 at 03:59 AM.

  9. #839
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Velhart View Post
    Every FFXI like concept you bring in has to follow the rules of the core of the game.
    You mention core of XIV but you do realize that a majority of XIV's concepts are from other games, right? We can change jobs like XI, gear treadmill like wow with similar lackluster raid progression, and openworld activities known as FATEs taken from rift, just to list a few integrated concepts. Majority of the dev teams original ideas fell flat for various reason but honestly, as I have mentioned before, nothing is properly tested by the public, which wastes a lot of time, but then we have 'white knights' applauding the team for trying. When you're a business, you shouldn't get a cookie for trying but properly testing your products before releasing them to the public. SE in general finds this as a waste of time/money because the feedback wont change them reworking it before its officially released. LoV would've never saw the light of day it was properly tested by the public.

    As far as people wanting SOME concepts from XI being integrated into the game that's not horrible. I personally liked Voidwatch since all classes had a role and loot was individualized, plus you got exp/other currencies for doing it. Job point system is great too since it further progresses the class you like and forces you to play that class if you want to advance it further on a skill based level. I believe many people just want to feel different and continue to feel so when they hit cap, not just grind gear and only be defined by an item level that honestly may or may not actually make your class objectively better by raising it. Getting options to lower cooldowns, increase skill duration, lower resource cost, so on and so on.

    To continue, Heavensward honestly felt like a let down and rushed at its core. Every class got 5 abilities which either made the class better, worse, or same. I wish it was more subjective than objective but honestly its the latter. We didn't get passives what so ever, nor did I hear the explaination as to why we didn't. Some 50 abilities could've benefited greatly from a passive and some abilities added for classes in Heavenwards are objectively useless in many situations. It just didn't take it self seriously nor follow its own 'core' concepts when you look at how you learn abilities and skills from 1-50. Some core concepts they are trying to do away with such as jobs not having classes anymore. So when you question how silly it is for people to want things that alter the core of the game, maybe you should question first if the core is even stable or continuously changing already.
    (7)
    Last edited by KitingGenbu; 07-13-2016 at 03:55 AM.

  10. #840
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Velhart View Post
    This is the part where you can't be taken seriously anymore. Every FFXI like concept you bring in has to follow the rules of the core of the game. Let me ask, are you asking for FFXI concepts in FFXIV, or are you asking them to full out remake the game again and call it FFXI-2? Because the second one isn't realistic. The first option is realistic for better or worse.
    Seriously my name is right there click it click it and apparatly you haven't read all mine or others completely so the feeling mutual. For my part I'm not asking for extreme changes you make it sound like I am I want some slight changes.

    Materia system needs improvement ability bonus/ trait materia some what like 1.23 maybe enhance start small at first when implemented. Rewards need to somehow be more worth it currently I personally feel blan the materia upgraded IMO would for me help in this matter some this I believe even if a small step need a revamp of the materia system in some shape though. Yes omg they will need to balance it out like every other game does still to this day, 4.0 would be perfect time for some slight changes to the formula.
    (1)
    Last edited by odintius; 07-13-2016 at 04:12 AM.

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