Page 76 of 120 FirstFirst ... 26 66 74 75 76 77 78 86 ... LastLast
Results 751 to 760 of 1195
  1. #751
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Velhart View Post
    Try me, I would love to hear it. GW2 is a current successful game right now. Tell me what you think.

    Every dungeon in the game is pretty much end-game, there's the story mode which follows the base level t which is appears on and then it has exploratory paths which is max level content.

    Dungeons reward tokens which can be traded for dungeon themed Exotic Gear, you get bonus tokens daily if you clear it, plus good amount of gold per exploratory path.

    In FFXIV dungeons are useless, only two lvl60 dungeons are relevant, the Expert Roulette ones, the other lvl60 dungeons give absolutely no reason to do them, only if people want esoterics, however there's much better ways to farm esoterics.

    When 3.0 came it killed all 2.x dungeons, they didn't give exp either and absolutely no reason to do them.

    Dungeons in FFXIV give useless ilvl gear, 5 ilvl bellow crafted, people would have a hard time clearing A8S in i215.

    What could be done in lvl60 dungeons to make them relevant, well with Vertical progression is hard, however they could give a decent amount of gil per daily clear of the dungeons so people would do them, more variety in queues and lower queues.

    Dungeons could also give tokens similar to what they did with Savage and remove the drops from them, maybe introduced crafting materials as drops instead, this way people could get the glamours they wanted and would have to run the dungeons X times to get the tokens to be able to get the gear.

    World Bosses, there's a lot of world bosses in GW2, and unlike S hunts in FFXIV people have objectives to complete, it's not just spam skills to burst it down, a lot of people even with a lot of exp still go down in GW2 world bosses sometimes.

    World bosses give a chest at the end, the chest contains few rare pieces, which are a tier bellow Exotic, while not relevant they can be salvaged to a rare crafting material, the chest also has a chance t exotic and Ascended gear themed after that world boss and also a very very low chance t a Precursor, which is a weapon needed to craft the most powerful weapons in the game, which re the highest tier and called Legendaries, each weapon type has it's own precursor, if bought from the market board they're very expensive, let alone buying the legendary from the market board.

    World bosses appear daily at specific times, multiple times a day to give everyone a chance at their loot, the hardest ones require Voice Communication through TS to beat.

    We don't have world bosses in FFXIV, the closest thing is S hunts which give ueless rewards that can be surpassed by doing 3 A Hunts.

    As for Legendary weapons in GW2 they take months to get, and are still the best weapons, unlike relics in FFXIV that should also have been the most powerful, they're pretty much useless, they should just make them available from 3.2, like this i240 Relic comes out 3 months later, and will be useless in 3 months later.

    This is one of the issues with vertical progression, nothing lasts.

    I could write about exploration, WvW and PvP in GW2, but i'll skip for now.

    But basically people get rewarded for doing anything in GW2 and gear that was available at launch is still relevant now.
    (11)

  2. #752
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by MagiusNecros View Post
    But copypasting Warlock and plopping the Summoner title on it is A okay right.
    Honestly, warlock has more depth than XIV's summoner, but yeah it does play heavily like an affliction warlock. What boggles my mind is the general acceptance that summons should be locked into types and that's ok. Titan = tank for solo | Ifrit = melee | Garuda = Ranged. Where as with XI or even wow, your pets had certain buffs and specialties associated with them beyond the typical pet trinity. For example from XI, carbuncle could heal and provide a buff that enhanced protection buffs. Titan could provide stoneskin. WoW, you had a pet that could do interrupts and dispel buffs/one that could cleanse your wounds etc.

    A majority of the original ideas that this game has came up with have failed. The whole class/job thing. Mostlikely wont see anymore classes. Cross-class skill system? Somehow they need to deal with that since they probably wont add more classes to the game. Diadem? LoV? Golden Saucer in general? lol.

    There's nothing wrong with using other games' ideas or even trying new ones. The problem is with the forethought and execution. This game doesn't have a PTS to test things before they go live. Its just patched and 'enjoy.' So yeah people are gonna be upset when this stuff fails, cause it was never properly tested. As for other game ideas being lackluster, gear used to have set bonuses but a alas 'balancing issues' or whatever excuses they dont exist anymore nor do equip effects. FATEs should give something when you leave the zone since they wanna copy things from rift. At least that game does that much with their open world content.

    Again, nothing wrong with them trying, but the lack of proper practice that is not showing any signs of change ruffles quite a few feathers.
    (9)
    Last edited by KitingGenbu; 07-12-2016 at 05:08 AM.

  3. #753
    Player
    TAS's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    190
    Character
    Darius Cole
    World
    Rafflesia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by KitingGenbu View Post
    Honestly, warlock has more depth than XIV's summoner, but yeah it does play heavily like an affliction warlock. What boggles my mind is the general acceptance that summons should be locked into types and that's ok. Titan = tank for solo | Ifrit = melee | Garuda = Ranged. Where as with XI or even wow, your pets had certain buffs and specialties associated with them beyond the typical pet trinity. For example from XI, carbuncle could heal and provide a buff that enhanced protection buffs. Titan could provide stoneskin. WoW, you had a pet that could do interrupts and dispel buffs/one that could cleanse your wounds etc.
    Will have even less depth once Glamour egis is implemented. Unless they completely overhaul the job, Players would just lock on Garuda's skill set and new egis, should SE add more, wont have much depth outside of it's appearance.
    (2)

  4. #754
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by RiceisNice View Post
    It takes 2 months at the most to fully gear up a single job through lore and proto midan (at the time of 3.2 anyway, now we have upgraded lore), and that's assuming you're going for weapon which is 7 weeks by itself.
    Just to clarify: What I calculated was full tome equip and then upgrading tome equip, because those are the endpoints of progression for a non-raider. I mean, sure, situationally, a mix will be better due to secondary stat weights, but it's IMO faulty to use that as blanket assumption.

    So, 1000 (weapon) + 825x2 (chest and legs) + 495x3 (Feet, Head, gloves) + 375x5 (belt and acessories) = 6010 / 450 = 13,35 weeks. Then another 10 + 1 weeks to upgrade all that, because one upgrade per week.
    That's where the numbers come from. And since the point was to illustrate that SE attempts to shift the endpoint of progression around the time people reach it, I think that statement is still adequate.

    Furthermore, you're taking my latter comment out of context. It was regarding the fact that ones gameplay does not change much when you equip new gear on the same class/job/role/duty, whereas it does drastically when you change your class/job/role/duty together with the gear, making the prior option more stale.
    (3)

  5. #755
    Player
    ZorySantill's Avatar
    Join Date
    Jan 2016
    Posts
    8
    Character
    Zory Santill
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Beetle View Post
    What we want SE/Needs fixing,

    SNIP
    I don't feel like digging through the rest of these 20 pages to see if its said, but a vast majority of these suggestions would break the game and make it incredibly bad. Like, I can't believe people actually think this is a good idea sort of bad.
    (7)

  6. #756
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RobbieH View Post
    snip
    I thought gear was not highly relevant in GW2 unless they updated it after I quit it. Also, isn't GW2 a more PvP focused game than an end game raid one? Was the reason I quit after hitting lv.80.
    (3)
    Last edited by Velhart; 07-12-2016 at 05:39 AM.

  7. #757
    Player Vantol's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Vantol Aviner
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by ZorySantill View Post
    I don't feel like digging through the rest of these 20 pages to see if its said, but a vast majority of these suggestions would break the game and make it incredibly bad. Like, I can't believe people actually think this is a good idea sort of bad.
    What is dead may never die.

    No, really, I fully agree with RobbieH - it's either they implement major changes by 4.0 or FFXIV is done for good.

    P.S. I read every post here. In whole thread there are currently 4 (maybe 5?) people, who disagree and say that game is allright the way it is.
    (5)

  8. #758
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zojha View Post
    Just to clarify: What I calculated was full tome equip and then upgrading tome equip, because those are the endpoints of progression for a non-raider. I mean, sure, situationally, a mix will be better due to secondary stat weights, but it's IMO faulty to use that as blanket assumption.
    Tome upgrades do not come until the catch up patch, though, nor are tomestone equipments exclusive to said catchup patch; you're already collecting them the patch prior. Assuming you don't do savage at all, then the highest you'd get to is the lore i230, although as you've mentioned , there are exceptions that proto midan would be a better alternative such as when it doesn't have SS or accuracy (the former not being needed if you're not doing savage). But just like you said, it's faulty to use a blanket assumption, for both ways, espesically when the consideration is trying to keep all types of players interested. For someone that is interested in min/maxing but doesn't hardcore, the gearing process would still take less than that for that reason, and likewise in the catchup patch in regards to EX weapons and weeping city drops.

    Quote Originally Posted by Zojha View Post
    Furthermore, you're taking my latter comment out of context. It was regarding the fact that ones gameplay does not change much when you equip new gear on the same class/job/role/duty, whereas it does drastically when you change your class/job/role/duty together with the gear, making the prior option more stale.
    I'm not taking it out of context, but I'm saying that it's not applicable to everyone. I can't be bothered to level my other jobs because the process of it is the same as I've been doing since 2.2; dungeon roulettes, FATEs, beast tribe dailies. It's things I've been doing for a long, long time, and the difference in jobs (and it's mileage will vary, MCH and BRD share very similar base gameplay that it's not much of a change up for me, and likwise when looking at a lvl 50 ninja to a 60) doesn't do enough to give me that variety. It's also the reason why I've lost interest in aquapolis after 4 days of it, in the end it's just killing more of the same mobs we'd find in the open world (with the same mechanics and telegraphs no less), rewards be damned.

    You don't want to make huge changes to existing content, but new additions should branch out that add to the game (Diadem in concept for example), rather than additions that are standalone and offer nothing else beyond it's implementation beyond updating rewards (gold saucer, aquapolis, hunts), or even leave it alone to rot (PvP is often guilty of this). Espesically the latter, it feels like wasted developemental time for something that's only going to be a novelty for that patch cycle alone.
    (0)

  9. #759
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by KitingGenbu View Post
    Honestly, warlock has more depth than XIV's summoner, but yeah it does play heavily like an affliction warlock. What boggles my mind is the general acceptance that summons should be locked into types and that's ok. Titan = tank for solo | Ifrit = melee | Garuda = Ranged. Where as with XI or even wow, your pets had certain buffs and specialties associated with them beyond the typical pet trinity. For example from XI, carbuncle could heal and provide a buff that enhanced protection buffs. Titan could provide stoneskin. WoW, you had a pet that could do interrupts and dispel buffs/one that could cleanse your wounds etc.
    Then it's even worse then I thought. If they pull from other MMO's and ultimately put out an inferior product then what the idea was pulled from it doesn't look all that good to begin with.
    (2)

  10. #760
    Player
    ZorySantill's Avatar
    Join Date
    Jan 2016
    Posts
    8
    Character
    Zory Santill
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Vantol View Post
    What is dead may never die.

    No, really, I fully agree with RobbieH - it's either they implement major changes by 4.0 or FFXIV is done for good.

    P.S. I read every post here. In whole thread there are currently 4 (maybe 5?) people, who disagree and say that game is allright the way it is.
    I love these posts... FFXIV is pretty much dead and done for good, that's why its still on the upswing from last reports, and why FanFest tickets sold out in hours. And by the way, more than half those changes would kill the game, or just plain don't make sense. I could break down almost every single one of them if you want, but that seems like a lot of work tbh.
    (6)

Page 76 of 120 FirstFirst ... 26 66 74 75 76 77 78 86 ... LastLast