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  1. #1
    Player
    Velhart's Avatar
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    Mar 2011
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    Ul'Dah
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    Velhart Aurion
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    Hyperion
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    Machinist Lv 80
    Quote Originally Posted by Braden View Post
    This. Well put.

    To Velhart and others who would follow the Devs straight off a cliff if they told you to jump:

    I asked this question many pages back. Who's going to buy this game 1,2, or 5 years from now (including original arr plus all of the expansions), when 99% of battle content and gear is irrelevant? Mmos need subscriptions and new players as well.

    The game needs a shift in a better direction and people use ffxi as a reference because it had great content and gear progression. Now I play this game, there's a lot to like. Better content like ffxi has, would increase longevity and create a better community. The current formula used here reminds me a lot like dcuo a free to play game with a cash shop. The FF franchise doesn't need it, nor do fans want it
    I see you have not paid attention to a single thing I said.

    Counting off FFXI ideas, because you know, I have said over and over again that this game is absolutely perfect and I have no issues at all. <--- Psst, this is sarcasm in case you have a hard time comprehending it.

    Please actually read my posts and use your reading comprehension if you have any to know how I actually stand on the matter.

    Seriously, it is comical how some react at this point, it is pretty much like this:

    What I say: I think there are good ideas that can come from FFXI, but I have barely seen any in here. I have problems with FFXIV but not at it's core and don't believe FFXI's backbone structure would fix it, but make it worse.

    What guys like this person sees: lulz ff11 sux and nuthin gud abut it at all. ff14 is perfect jus git gud lulz

    Quote Originally Posted by LalafellDown View Post
    FF14 was my first MMO somewhere during FF14 I played Guild Wars 2 and DC Universe Online along with other smaller ones. Never played FF11, but compared to GW2 they have fun fates with hundreds of people showing up. Loot drops from GW2 events fills up your inventory quick, recently I got a Ascended weapon (pink rarity) drop from a world boss. There were hundreds of people trying to kill a zombie dragon bigger than T13 Bahamut. The fight wasn't like our Boss fates or S ranks were everyone spams attack. we had objectives to complete. some people had to main the turrets and some attacked the boss and then we had to defend the cannons from giant snake monsters so that the cannons could shoot down the dragon when it took off. it was a blast. Had so much fun.

    FF14 boss fate... all I got was a minon wooo, hooo


    Chest in guild wars 2 are found all over the world and anything you do in that game you get loot/chest. Everyone gets their own random loot no need/greed or passing. loot drops very from gear/skins, crafting material, and receipts. Even legendary weapons from what i heard/seen on youtube can drop from a random add/chest.

    was going to type more but got to go word event about to start in GW2 so... bye
    I actually like that idea where some minimal mechanics on S-rank mobs. The only issue I have is they spawn in random locations and may be hard to set up mechanics unless SE makes set locations for S-ranks in 4.0, or make their pop locations accommodate the mechanics they use. Other issue I have is the amount of lag that happens when an S-Rank pops. How is the lag in GW2 with this content?
    (3)
    Last edited by Velhart; 07-11-2016 at 09:58 PM.

  2. #2
    Player
    Watachy's Avatar
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    Koda Ko
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    Ninja Lv 80
    Quote Originally Posted by Velhart View Post

    I actually like that idea where some minimal mechanics on S-rank mobs. The only issue I have is they spawn in random locations and may be hard to set up mechanics unless SE makes set locations for S-ranks in 4.0, or make their pop locations accommodate the mechanics they use. Other issue I have is the amount of lag that happens when an S-Rank pops. How is the lag in GW2 with this content?
    GW2 made this huge change on their world boss which really great in the actual state of the game.
    The old ones where like our S rank, people were coming, bashed the mob and htey go back to do something else.
    Arenanet proposed a huge change by putting A LOT of mechanics in their World Boss Fights, and hell yeah that was great. I remember when it came up people were wiping on that Boss Fight during Months before getting the strats and down the boss.

    Think we're missing the kind of event on FF XIV, i imagine a huge Beehemoth (like the CT one) spawning in the fields of the dravanian hinterlands and people have to interact with the place to actually kill the boss. Looks great cause actually S Ranks are just minions that people bash easily
    (4)

  3. #3
    Player
    Lambadelta's Avatar
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    Aug 2013
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    Rorotte Rotte
    World
    Moogle
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    White Mage Lv 90
    Quote Originally Posted by Watachy View Post
    Think we're missing the kind of event on FF XIV, i imagine a huge Beehemoth (like the CT one) spawning in the fields of the dravanian hinterlands and people have to interact with the place to actually kill the boss. Looks great cause actually S Ranks are just minions that people bash easily
    That type of content is only fun once or twice, and then becomes horrifically tedious. I personally would like more mid-core, and hard-core content then World Boss Events from GW2.
    (2)

  4. #4
    Player
    Watachy's Avatar
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    Quote Originally Posted by Lambadelta View Post
    That type of content is only fun once or twice, and then becomes horrifically tedious. I personally would like more mid-core, and hard-core content then World Boss Events from GW2.
    Both sounds good for me, i like to raid in Savage but can't really cause im not playing that much. But i like to improve myself with a groupe of friends and to see i we're abble to down some difficult content with practice.
    But the thing that makes me a bit sad is that clearing Savage don't provide any advantages, casuals gonna get the same ILVL a few weeks/months after you by clearing some raids. So pushing yourself isn't satysfing in that way (in my opinion).
    At least you can get your BIS gears but no one really give a ... when you can get full 240 with just raiding once a week.

    Do you have any idea about the content you would like to see ? Didn't went throught the 70 pages of the thread... my bad
    (0)

  5. #5
    Player
    Lambadelta's Avatar
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    Rorotte Rotte
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    Moogle
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    White Mage Lv 90
    Quote Originally Posted by Watachy View Post
    Do you have any idea about the content you would like to see ? Didn't went throught the 70 pages of the thread... my bad
    For the rewards in Savage part I mostly do Savage for the fun, and getting bis. I would like some small extra rewards though like titles (Like Savage Coil), and more vanity item drops like mounts/minions (Not just at the final fight, but a chance at maybe a mini version of each boss to drop from an additional chest).

    I haven't posted ideas in this thread about additional content yet but personally I would like to see

    Savage 4man Dungeons
    Savage 24man

    in terms of brand new content I would think it would be quite hard to impliment any openworld content that would either stay interesting, or meaningful so would like to really just see more Extreme Primals, and a few more choices for gear.

    Such as having Extreme Primals drop non-weapon based gear again like accessories, and maybe even armour pieces to add more than just Savage Raid, or Upgraded Lore when looking at BiS.
    (0)

  6. #6
    Player
    Watachy's Avatar
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    Ninja Lv 80
    Quote Originally Posted by Lambadelta View Post
    For the rewards in Savage part I mostly do Savage for the fun, and getting bis. I would like some small extra rewards though like titles (Like Savage Coil), and more vanity item drops like mounts/minions (Not just at the final fight, but a chance at maybe a mini version of each boss to drop from an additional chest).

    I haven't posted ideas in this thread about additional content yet but personally I would like to see

    Savage 4man Dungeons
    Savage 24man
    That's some pretty interesting ideas.
    I agree that at least titles or pets should be great for people that cleared the savage content, i love the coils savages ones !
    I saw that many people abandonned savages by hurting themselves to A3S or A8S and the only thing they got by clearing the others were just the BIS gears.
    I would like this kind of the changes to happen, looks a bit more worth it for players that invest themselves in savages.

    Quote Originally Posted by Lambadelta View Post
    in terms of brand new content I would think it would be quite hard to impliment any openworld content that would either stay interesting, or meaningful so would like to really just see more Extreme Primals, and a few more choices for gear.

    Such as having Extreme Primals drop non-weapon based gear again like accessories, and maybe even armour pieces to add more than just Savage Raid, or Upgraded Lore when looking at BiS.
    Holy crap i want a Crystal chest from Shiva !
    (0)

  7. #7
    Player
    Velhart's Avatar
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    Ul'Dah
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    Velhart Aurion
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    Hyperion
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    Machinist Lv 80
    Quote Originally Posted by Watachy View Post
    GW2 made this huge change on their world boss which really great in the actual state of the game.
    The old ones where like our S rank, people were coming, bashed the mob and htey go back to do something else.
    Arenanet proposed a huge change by putting A LOT of mechanics in their World Boss Fights, and hell yeah that was great. I remember when it came up people were wiping on that Boss Fight during Months before getting the strats and down the boss.

    Think we're missing the kind of event on FF XIV, i imagine a huge Beehemoth (like the CT one) spawning in the fields of the dravanian hinterlands and people have to interact with the place to actually kill the boss. Looks great cause actually S Ranks are just minions that people bash easily
    I forgot Behemoth and Odin was a thing. Would be cool to see bosses like those two come back, just better executed. However we can't forget why we haven't seen something like that in a while, because of the server structure. People should encourage SE to look into it again with however they are designing and mapping out 4.0. Assuming they can find a way to make it work with hordes of people hitting it. May be impossible to get rid of lag completely, but a way to not stress out servers/PC's.
    (0)