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  1. #11
    Player
    xrid's Avatar
    Join Date
    Feb 2014
    Posts
    17
    Character
    Darius Heartling
    World
    Behemoth
    Main Class
    White Mage Lv 70
    Quote Originally Posted by ViDare View Post
    WHM are far from least effective DPS, if you're talking about trash mobs Aero 3, Stone 3, Assize, and Holy are some of the most OP skills in game and our massive healing skills like Regen and Asylum keep tanks alive while we DPS.
    I agree they're GODLIKE on trash pulls. I wanted to mean they're least effective on long boss fights.


    Quote Originally Posted by ViDare View Post
    On bosses your point is moot because Fluid Aura doesn't push them back so we can still contribute pretty well on DPS while conserving MP. Most fights I don't see myself running low on MP thanks to Shroud and Assize.
    Exactly. It would be a small change and it wouldn't affect boss fights. It would only help DPSing lesser mobs without driving your partners crazy.

    Quote Originally Posted by Canadane View Post
    Just don't use it if it's not called for.
    Wow, that was helpful. Never thought of that!
    (1)

  2. #12
    Player
    xrid's Avatar
    Join Date
    Feb 2014
    Posts
    17
    Character
    Darius Heartling
    World
    Behemoth
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Shurrikhan View Post
    If the game had glyphs, I could see this being a thing, but I'd rather not have to swap out of CS and back just to push something.
    Please give me some examples where you'd need that.


    Here are some scenarios I can think of:

    1. Solo playing against weak mobs: they don't hit you hard, so you wouldn't need the pushback for damage mitigation when DPSing.
    2. Solo playing against stronger mobs: you'd need the pushback for damage mitigation, so you'd switch CS off, pushback and heal while the mob is bound.
    3. Party playing against trash mobs: it would only help DPSing lesser mobs without driving your partners crazy.(copypasta )
    4. Party playing against bosses: no changes.
    (0)

  3. #13
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,929
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by xrid View Post
    Please give me some examples where you'd need that.


    Here are some scenarios I can think of:

    1. Solo playing against weak mobs: they don't hit you hard, so you wouldn't need the pushback for damage mitigation when DPSing.
    2. Solo playing against stronger mobs: you'd need the pushback for damage mitigation, so you'd switch CS off, pushback and heal while the mob is bound.
    3. Party playing against trash mobs: it would only help DPSing lesser mobs without driving your partners crazy.(copypasta )
    4. Party playing against bosses: no changes.
    1. (Unique) Interrupts.
    2. (Unique) Tossing.
    3. #1 or #2 while DPSing.

    (In other words exactly what you'd expect.)

    During solo play the push-back still helps. Hell, it's pretty great for tossing an enemy at the tank while unloading into it in dungeon or raid content as well, which until Savage—where your FA is saved for specific uses if able to push at all, and frequently is used where damage is the first priority, from everyone—is 90% spent dpsing.

    I don't think limiting the pushback to when outside of Cleric Stance would especially worsen the ability; I just don't think it'd especially be a change for the better, and would personally slightly prefer the original form, just as I stated before.
    (2)

  4. #14
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by xrid View Post
    Suggestion: To make Fluid Aura pushback/bind only when Cleric Stance is OFF.

    Reason: USUALLY you'd want the pushback/bind for defensive reasons, like damage mitigation, but I believe most WHMs use or want to use the skill for DPS. Doing so on lesser mobs, like dungeon trash, pushes them back and makes it actually a nuisance, specially when your partners are melee. Making it push back with Cleric Stance off, you'd still have your crowd control when you're healing AND wouldn't disrupt other's DPS when attacking.

    I know there are some situations it would be better the way it is now, like when DPSing and you want to interrupt a mob casting a spell, but overall I think it would be a good change.
    What is it with some people? Do you have too much time on your hands?
    'most WHMs.......' what's this, crystal ball time?

    Just quit the fiddling with a class that's been good and stable for ages.

    Let the devs work on proper things:
    If they're going to look at any classes - then the newer ones, as these are still in their maturing stages.
    Game content - this is far more important than any misplaced fiddling with original classes.
    (3)
    Last edited by Teraluna; 07-08-2016 at 04:37 PM.

  5. #15
    Player
    xrid's Avatar
    Join Date
    Feb 2014
    Posts
    17
    Character
    Darius Heartling
    World
    Behemoth
    Main Class
    White Mage Lv 70
    Oh, I'm sorry, I couldn't find the part on these forum rules where it says suggestions are for new content only.
    (0)

  6. #16
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Lucky for you, most of the 3.0 mobs in dungeons are resistant to pushbacks like Fluid Aura and Blank Shot (from MCH).
    (0)

  7. #17
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by xrid View Post
    Oh, I'm sorry, I couldn't find the part on these forum rules where it says suggestions are for new content only.
    I apologise, I should not have responded in that fashion.

    Let me try to put it a far better way:

    Of course there is nothing wrong with suggesting changes for an original class. Some may view that as a class has been stable for years, then changes may or may not be the priority for the development team. But that's not to say that long term classes should never be reviewed.

    The development team is of course a fixed resource, and as such prioritizes actions. So whilst changes to long term classes may be offered, it may be that new content is seen as a more welcome and popular task for the team to be focused on.
    (0)
    Last edited by Teraluna; 07-10-2016 at 07:45 PM.

  8. #18
    Player
    Shadotterdan's Avatar
    Join Date
    Nov 2014
    Posts
    223
    Character
    Shalala Shala
    World
    Hyperion
    Main Class
    Paladin Lv 90
    I prefer to keep it as is. I like it's use for when the whm pulls hate, it lets you punt it back into the aoe range of the tank and at least in my case I usually pull hate while healing, not while dpsing.
    (1)

  9. #19
    Player
    Kelya's Avatar
    Join Date
    Jun 2014
    Posts
    124
    Character
    Kelya Asura
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    I don't get the point of this thread ? You can already use Fluid Aura without any restrictions on mobs and trashs in dungeons. All you have to do is to select the lowest target and finish him off with Fluid Aura. It cannot annoy any dps as the mob will be dead. You'll always keep Fluid Aura pretty much on CD that way. You couldn't get to use it more by removing the "push back limitation". Am I missing something ?
    (1)
    Last edited by Kelya; 07-11-2016 at 07:56 AM.

  10. #20
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    FA is meant to be used defensively, so there is nothing wrong with it's current knockback effect. You are basically asking for an additional WHM ability. If you want to use FA in groups to push your DPS, you just have to be smart about it.
    (1)

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