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  1. #17
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MagiusNecros View Post
    No you'd have the choice to take what you want to take. Unlike others I see little need to optimize damage in scripted encounters. Only reason my BLM does now is simply there is nothing else to take. You could choose to pump those numbers or bring utility. It gives you options. But if you hate options and would prefer the design philosophy to hold your hand by all means stick with what you have now.
    Honestly, if that utility doesn't end up a potential very near or further increase to raid DPS, it's not really a choice.

    Quote Originally Posted by MagiusNecros View Post
    Why not? Could be a fun experiment. Do you hate fun?
    It just started sounding more irrelevant than fun-seeking when you said you wouldn't be optomizing dps. Note that you didn't just say 'personal' dps or the like. Instead you mentioned scripted encounters, negatively I'd assume... despite that being where you can in turn script out your utility decisions to create the least clash or repetition. Fun-seeking to most MMO players, I honestly think, is optomization. The more innovations the game allows, the more complications that form from intuitive and/or tactically-minded adaptations to those means of adaptations, the more fun. Saying that something will be "fun" regardless its actual usability... tends not to live up to its description. I'd imagine that's why you're being met skeptically.

    Quote Originally Posted by MagiusNecros View Post
    I see. So all people care about is optimal DPS. Makes sense. Ultimately boring. If the skills we have now are mandatory they should simply scrap the CC system and place skills that grant the same effects within the job's own skill kit.

    I mean if we really do have no choice then they can at least be honest about it.
    They've been honest about this part of MMO gaming since you saw your first floating combat text. This is a number game. Not a dance-off—which, upon digitalization, would probably also be a number game. Healing, enfeeblements, TP refreshes, kiting, tanking, CCing, etc., are all effectively raid DPS increases. The fight or relevant portion of it ends more quickly or with fewer resources necessary for later combat spent because of that combination of effects. Does that make them boring?
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    Last edited by Shurrikhan; 07-09-2016 at 01:13 AM.