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  1. #11
    Player
    Zigabar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    704
    Character
    Sanura Tsukishiro
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by MahouShoujo View Post
    Let them complain
    Sounds a little anti-crafter. Think about how to please both sides.

    Quote Originally Posted by Lan_Mantear View Post
    I think we just need a better item search & sales history function. Something the sellers can review to easily determine current demand. The function as it exists now leaves much to be desired.
    Can we not easily review current demand with the history check function we have now? It's 2 short clicks away when your putting an item up. How would you improve it?
    (1)
    A mentor stole my house, slapped me across the face, and raised my ping from 15 to 30. Literally unplayable.

    Quote Originally Posted by AriKitae View Post
    I would advise against the “you pulled it you tank it” shtick. Try diplomacy first. “Please allow me to pull the mobs.” [...] While the deeps is wrong for pulling ahead, you certainly aren’t right by not doing your job.
    #GetSelliBack2016

  2. #12
    Player
    Lan_Mantear's Avatar
    Join Date
    Jun 2015
    Posts
    329
    Character
    Lan Mantear
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Zigabar View Post
    Can we not easily review current demand with the history check function we have now? It's 2 short clicks away when your putting an item up. How would you improve it?
    I would like a query-able interface much like this site: http://www.ffxiah.com/, but supported in game, where I can take the data and perform trend analysis to determine which items I should invest in. Since you have to do a history check on each item, it is very tedious. By the time you catalog everything, your history will already be outdated. As is stands you can only really keep track of a limited amount of items. If we had access to a more robust tool, it would make buying and selling on the MB a different and more interesting beast.
    (0)

  3. #13
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by MahouShoujo View Post
    The important detail is that you deposit the payment when you make the request. If the buyer cancels the request then they get their money back. The details are not that important. For example, there could be a restriction for a minimum listing time. Perhaps there's a penalty for canceling the request early.

    If two crafters make the requested item then one of them will end up listing their item for sale just like they do today. At first this may seem like a problem created by allowing purchase requests, but it is actually not. Before this system is implemented, both of them are just making complete guesses about what to craft and hoping somebody will buy it for the price they set. The only difference is that with a system in place to buy items, they would know what somebody was willing to pay.
    could be as easy as requiring the cash to be on your retainers and having the purchase orders be set up through them. so if someone fills the order the funds are taken directly out of my retainers cash flow...

    it kinda worked like that even in 1.0 you could tell you're retainers you wanted to buy an item and how much you wanted to pay for it and then anyone who had one for sale could either sell it to your retainer for that price or list it themselves for whatever price they wanted.

    there's items i'd like to buy but are either incredibly rare or incredibly overpriced that they never sell to anyone
    (1)

  4. #14
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Lan_Mantear View Post
    I would like a query-able interface much like this site:.
    I'd like something that indicates how long items currently up for sale have been up for. And if the market is empty, how long has it been empty for.
    (0)

  5. #15
    Player
    Zigabar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    704
    Character
    Sanura Tsukishiro
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Lan_Mantear View Post
    I would like a query-able interface much like this site: http://www.ffxiah.com/, but supported in game, where I can take the data and perform trend analysis to determine which items I should invest in. Since you have to do a history check on each item, it is very tedious. By the time you catalog everything, your history will already be outdated. As is stands you can only really keep track of a limited amount of items. If we had access to a more robust tool, it would make buying and selling on the MB a different and more interesting beast.
    Thank you for expanding. We get a lot of "just make it better!" posts with no follow-up on how. I like this idea.
    (0)
    Last edited by Zigabar; 07-08-2016 at 10:45 PM.
    A mentor stole my house, slapped me across the face, and raised my ping from 15 to 30. Literally unplayable.

    Quote Originally Posted by AriKitae View Post
    I would advise against the “you pulled it you tank it” shtick. Try diplomacy first. “Please allow me to pull the mobs.” [...] While the deeps is wrong for pulling ahead, you certainly aren’t right by not doing your job.
    #GetSelliBack2016

  6. #16
    Player
    feint2021's Avatar
    Join Date
    Mar 2011
    Posts
    139
    Character
    Oren Ishii
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    What is your reasoning for thinking the in-game economy needs to be fixed?

    I'm just curious as it's working for me as a seller.
    (0)

  7. #17
    Player
    MahouShoujo's Avatar
    Join Date
    Sep 2015
    Posts
    11
    Character
    Mahou Shoujo
    World
    Leviathan
    Main Class
    Monk Lv 66
    Quote Originally Posted by feint2021 View Post
    What is your reasoning for thinking the in-game economy needs to be fixed?

    I'm just curious as it's working for me as a seller.
    The fact that the price of items is dependent basically only on the immediately available supply of the item. This reduces the efficiency of the market considerably for low supply items. Sellers could be selling more items at more consistent prices instead of undercutting eachother one gil at a time until somebody buys one of the items.

    There are also problems with uncommon monster drops/crafting materials. Monster drops are sort of handed out to all players slowly but surely in dungeons or while questing so the supply exceeds demand. Start leveling a crafter though and you'll run through the currently available supply of materials because people vendor items which have reached their vendor price on the MB.
    (0)

  8. #18
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    I'm curious to see this actually trialed... it is basically a commission system.
    (0)

  9. #19
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    I loved the work order/contract system in EVE it worked similarly where you emptied a price out of pocket for an item, and others could list a price per unit, worked great I would like to see a bulletin board(not necessarilly the market board) have a classified ads sort of function where people can post want ads and price exchanges. or actually sell per unit instead of full stacks or else, as a sort of more expansive and intuitive way to handle the marketboard. I love the OP suggestion

    EDIT: This isnt to suggest anti-crafter or fix anything to me i think would be best to make it a seperate board where crafters can SEE whats in demand and decide if they want to trade their works for what the requestors price is. If anything it adds more transparency to the economy when real badass crafters know whats definately in demand at the moment and can decide to make to instantly sell to, or to leave alone till the contractor adjusts properly.
    (0)
    Last edited by ADVSS; 07-26-2016 at 03:30 PM.

  10. #20
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I like it. I don't think it's anti-crafter at all. In fact, it allows for crafters to see when there is any demand for older rare items. With the current system, there's likely little to no activity on crafted level 50 endgame armor (from various patches) and making some to sell is basically just guessing that someone might want it (based on the history that'll tell you how often it's sold in the past). It doesn't tell you why it sold when it did though. It might even be that those items sold quickly, but the supply has been very low for a long time. This would let you know that X number of people definitely want Y item and have already deposited Z gil to pay for it.

    This could also allow for crafters to request the amount of an ingredient that they actually want, rather than buying 10 to get the 7 that they need, for example. People (crafters or not) are more likely to be engaged in the market if their items are 'already sold' upon listing them. You could still list items like it is now, but high demand items could essentially be sold to another player immediately for whatever the going rate is (assuming the player population adopted the system).
    (1)

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