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  1. #1
    Player
    MahouShoujo's Avatar
    Join Date
    Sep 2015
    Posts
    11
    Character
    Mahou Shoujo
    World
    Leviathan
    Main Class
    Monk Lv 66
    Quote Originally Posted by Nicobo View Post
    ...
    The important detail is that you deposit the payment when you make the request. If the buyer cancels the request then they get their money back. The details are not that important. For example, there could be a restriction for a minimum listing time. Perhaps there's a penalty for canceling the request early.

    If two crafters make the requested item then one of them will end up listing their item for sale just like they do today. At first this may seem like a problem created by allowing purchase requests, but it is actually not. Before this system is implemented, both of them are just making complete guesses about what to craft and hoping somebody will buy it for the price they set. The only difference is that with a system in place to buy items, they would know what somebody was willing to pay.
    (1)

  2. #2
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by MahouShoujo View Post
    The important detail is that you deposit the payment when you make the request. If the buyer cancels the request then they get their money back....
    Then there will be many crafters compliain, after collecting the mats and crafting the requested item, the request was "early pulled" by someone...^^;

    Another situation is, if you request something rare with lower price than what I am listing,
    I can buy all the mat. off and make you even harder to get this item.
    It is not hard to be done in a small server.

    Then when someone set the request price wrongly, like giving all his gils, can he contact support desk and seek for assistance?

    How does it fix the economy and what is the problem needs to be fixed?
    This function only enforce bottom price to item, also allowing rich ppl or RMT purchase all item wihtout camping the MB. The casual players willl never be able to buy a really hot item. Bcoz everyone will counter offer everyone for really hit item.
    (0)
    Last edited by Nicobo; 07-06-2016 at 10:25 AM. Reason: 1000

  3. #3
    Player
    MahouShoujo's Avatar
    Join Date
    Sep 2015
    Posts
    11
    Character
    Mahou Shoujo
    World
    Leviathan
    Main Class
    Monk Lv 66
    Quote Originally Posted by Nicobo View Post
    Then there will be many crafters compliain
    Let them complain

    Quote Originally Posted by Nicobo View Post
    If you request something rare with lower price than what I am listing, I can buy all the mat.
    I don't think this is a relevant issue.

    Quote Originally Posted by Nicobo View Post
    Then when someone set the request price wrongly...can he contact support desk and seek for assistance?
    Nope. Can you do the same for selling items today?

    Quote Originally Posted by Nicobo View Post
    How does it fix the economy and what is the problem needs to be fixed?
    Reread the topic post.

    Quote Originally Posted by Nicobo View Post
    The casual players willl never be able to buy a really hot item. Bcoz everyone will counter offer everyone for really hit item.
    The casual player is free to buy a for sale item for the listed price which may be slightly more than the market price.
    (0)

  4. #4
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by MahouShoujo View Post
    The important detail is that you deposit the payment when you make the request. If the buyer cancels the request then they get their money back. The details are not that important. For example, there could be a restriction for a minimum listing time. Perhaps there's a penalty for canceling the request early.

    If two crafters make the requested item then one of them will end up listing their item for sale just like they do today. At first this may seem like a problem created by allowing purchase requests, but it is actually not. Before this system is implemented, both of them are just making complete guesses about what to craft and hoping somebody will buy it for the price they set. The only difference is that with a system in place to buy items, they would know what somebody was willing to pay.
    could be as easy as requiring the cash to be on your retainers and having the purchase orders be set up through them. so if someone fills the order the funds are taken directly out of my retainers cash flow...

    it kinda worked like that even in 1.0 you could tell you're retainers you wanted to buy an item and how much you wanted to pay for it and then anyone who had one for sale could either sell it to your retainer for that price or list it themselves for whatever price they wanted.

    there's items i'd like to buy but are either incredibly rare or incredibly overpriced that they never sell to anyone
    (1)