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  1. #1
    Player
    xrid's Avatar
    Join Date
    Feb 2014
    Posts
    17
    Character
    Darius Heartling
    World
    Behemoth
    Main Class
    White Mage Lv 70

    WHM's Fluid Aura

    Suggestion: To make Fluid Aura pushback/bind only when Cleric Stance is OFF.

    Reason: USUALLY you'd want the pushback/bind for defensive reasons, like damage mitigation, but I believe most WHMs use or want to use the skill for DPS. Doing so on lesser mobs, like dungeon trash, pushes them back and makes it actually a nuisance, specially when your partners are melee. Making it push back with Cleric Stance off, you'd still have your crowd control when you're healing AND wouldn't disrupt other's DPS when attacking.

    I know there are some situations it would be better the way it is now, like when DPSing and you want to interrupt a mob casting a spell, but overall I think it would be a good change.
    (0)

  2. #2
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    I'd rather not. It's a useful thing while doing solo stuff.
    (5)

  3. #3
    Player
    LadyKairi's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    553
    Character
    Kaja White
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Why not ask people not to use it on certain mob? Just because some people "misuse" it, doesn't mean the skill itself needs to be change. Why not explain to people when to use it and when not to? It's not something resources should be spent on when one can simply educate people. Though, some people do use it differently, and it's personal preference.

    I know I use it on bosses that will not get knocked back for extra damage, while the hassle of chasing it doesn't happen. Sometimes I have an oops and accidentally push a boss back, because I didnt think it would. If it really bothers you, ask the person not to do so in a kind, calm, respectable way. Usually people welcome the positivity and abide by your request with no issue.
    (0)

  4. #4
    Player
    xrid's Avatar
    Join Date
    Feb 2014
    Posts
    17
    Character
    Darius Heartling
    World
    Behemoth
    Main Class
    White Mage Lv 70
    It's not about educating people. My point is not even about people "misuing" it, it's just helping WHM to DPS a little better.

    I main WHM and the pushback refrains me from using the skill more often than not. WHM is the least effective of all the healers when DPSing and, since it looked like SQEX wanted to WHMs DPS a little more in 3.0 (3 out of the 5 new skills do pretty decent damage), I think it would be nice :P
    (0)
    Last edited by xrid; 07-06-2016 at 08:20 PM.

  5. #5
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,348
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by xrid View Post
    I main WHM and the pushback refrains me from using the skill more often than not. WHM is the least effective of all the healers when DPSing and, since it looked like SQEX wanted to WHMs DPS a little more in 3.0 (3 out of the 5 new skills do pretty decent damage), I think it would be nice :P
    i am still pissed we got so many dps skills instead of even more healing skills. WHM does not need a dps increase, after all it is still a healer, not a DD.

    and least effective? WHM has already the highest dps of all healers. the problem of a WHM is his mana, not his potencys, wich you try to increase with Fluid Aura. almost all bosses are not pushable anyway...
    (1)

  6. #6
    Player
    xrid's Avatar
    Join Date
    Feb 2014
    Posts
    17
    Character
    Darius Heartling
    World
    Behemoth
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Tint View Post
    i am still pissed we got so many dps skills instead of even more healing skills. WHM does not need a dps increase, after all it is still a healer, not a DD.
    WHM has the most healing potency of all the healers, so no, we didn't need more healing skills.

    Quote Originally Posted by Tint View Post
    and least effective? WHM has already the highest dps of all healers. the problem of a WHM is his mana, not his potencys, wich you try to increase with Fluid Aura. almost all bosses are not pushable anyway...
    Yes. LEAST EFFECTIVE. Never said potency. Least effective exactly because of MP management in long fights.
    Fluid Aura DPS increase would mostly affect trash pulls because most bosses aren't vulnerable to pushback, therefore it's not even close to anything game breaking. So, why not?
    (2)

  7. #7
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,348
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by xrid View Post
    WHM has the most healing potency of all the healers, so no, we didn't need more healing skills.
    it don't have to be healing skills. what about a cooldown which increases the range of all healing skills? why got sch the aoe dispell and not whm? stuff like that...

    Quote Originally Posted by xrid View Post
    Yes. LEAST EFFECTIVE. Never said potency. Least effective exactly because of MP management in long fights.
    i know you didn't said potency, but your suggestion IS a potency increase. if you want to make whm more effective while dpsing you have to make a suggestion for his mana manegement >.>

    fluid aura btw has it's own uses. interrupt casts and pushing ranged monsters to the tank / into the pack so the tank can build aoe aggro and the DDs also can aoe it down for example. everytime switching out of cleric for the push sounds as annoying as not being able to use it on trashpacks. and in soloplay it is usefull to interrupt enemys aoe so you don't have to move.
    (0)
    Last edited by Tint; 07-07-2016 at 07:09 AM.

  8. #8
    Player
    ViDare's Avatar
    Join Date
    Aug 2014
    Posts
    51
    Character
    Ferric Fireheart
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by xrid View Post
    WHM has the most healing potency of all the healers, so no, we didn't need more healing skills.


    Yes. LEAST EFFECTIVE. Never said potency. Least effective exactly because of MP management in long fights.
    Fluid Aura DPS increase would mostly affect trash pulls because most bosses aren't vulnerable to pushback, therefore it's not even close to anything game breaking. So, why not?
    WHM are far from least effective DPS, if you're talking about trash mobs Aero 3, Stone 3, Assize, and Holy are some of the most OP skills in game and our massive healing skills like Regen and Asylum keep tanks alive while we DPS.

    On bosses your point is moot because Fluid Aura doesn't push them back so we can still contribute pretty well on DPS while conserving MP. Most fights I don't see myself running low on MP thanks to Shroud and Assize.
    (4)

  9. #9
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,543
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Just don't use it if it's not called for.
    (5)

    http://king.canadane.com

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,908
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    If the game had glyphs, I could see this being a thing, but I'd rather not have to swap out of CS and back just to push something.
    (1)

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