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  1. #1
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,348
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by xrid View Post
    I main WHM and the pushback refrains me from using the skill more often than not. WHM is the least effective of all the healers when DPSing and, since it looked like SQEX wanted to WHMs DPS a little more in 3.0 (3 out of the 5 new skills do pretty decent damage), I think it would be nice :P
    i am still pissed we got so many dps skills instead of even more healing skills. WHM does not need a dps increase, after all it is still a healer, not a DD.

    and least effective? WHM has already the highest dps of all healers. the problem of a WHM is his mana, not his potencys, wich you try to increase with Fluid Aura. almost all bosses are not pushable anyway...
    (1)

  2. #2
    Player
    xrid's Avatar
    Join Date
    Feb 2014
    Posts
    17
    Character
    Darius Heartling
    World
    Behemoth
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Tint View Post
    i am still pissed we got so many dps skills instead of even more healing skills. WHM does not need a dps increase, after all it is still a healer, not a DD.
    WHM has the most healing potency of all the healers, so no, we didn't need more healing skills.

    Quote Originally Posted by Tint View Post
    and least effective? WHM has already the highest dps of all healers. the problem of a WHM is his mana, not his potencys, wich you try to increase with Fluid Aura. almost all bosses are not pushable anyway...
    Yes. LEAST EFFECTIVE. Never said potency. Least effective exactly because of MP management in long fights.
    Fluid Aura DPS increase would mostly affect trash pulls because most bosses aren't vulnerable to pushback, therefore it's not even close to anything game breaking. So, why not?
    (2)

  3. #3
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,348
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by xrid View Post
    WHM has the most healing potency of all the healers, so no, we didn't need more healing skills.
    it don't have to be healing skills. what about a cooldown which increases the range of all healing skills? why got sch the aoe dispell and not whm? stuff like that...

    Quote Originally Posted by xrid View Post
    Yes. LEAST EFFECTIVE. Never said potency. Least effective exactly because of MP management in long fights.
    i know you didn't said potency, but your suggestion IS a potency increase. if you want to make whm more effective while dpsing you have to make a suggestion for his mana manegement >.>

    fluid aura btw has it's own uses. interrupt casts and pushing ranged monsters to the tank / into the pack so the tank can build aoe aggro and the DDs also can aoe it down for example. everytime switching out of cleric for the push sounds as annoying as not being able to use it on trashpacks. and in soloplay it is usefull to interrupt enemys aoe so you don't have to move.
    (0)
    Last edited by Tint; 07-07-2016 at 07:09 AM.

  4. #4
    Player
    ViDare's Avatar
    Join Date
    Aug 2014
    Posts
    51
    Character
    Ferric Fireheart
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by xrid View Post
    WHM has the most healing potency of all the healers, so no, we didn't need more healing skills.


    Yes. LEAST EFFECTIVE. Never said potency. Least effective exactly because of MP management in long fights.
    Fluid Aura DPS increase would mostly affect trash pulls because most bosses aren't vulnerable to pushback, therefore it's not even close to anything game breaking. So, why not?
    WHM are far from least effective DPS, if you're talking about trash mobs Aero 3, Stone 3, Assize, and Holy are some of the most OP skills in game and our massive healing skills like Regen and Asylum keep tanks alive while we DPS.

    On bosses your point is moot because Fluid Aura doesn't push them back so we can still contribute pretty well on DPS while conserving MP. Most fights I don't see myself running low on MP thanks to Shroud and Assize.
    (4)