My sub runs out in 2 days and i've cancelled the renewal. GW2 sounds interesting i'll go try that.
My sub runs out in 2 days and i've cancelled the renewal. GW2 sounds interesting i'll go try that.
I already suggested a few times through the forums to stop copying the WoW formula and look at GW2 instead.
Also the "Relics" aka Legendaries in GW2 (also thanks to horizontal progression) are the most powerful weapons in the game, they can take months to get but at least they are relevant and not just a cool glamour.
I don't really like the combat or how they handle the race & classes. I do like that its huge open world game and has interesting features like actually sending out your retainers out in the world and they could get attacked by other players. Capturing horses, hunting whales and birds. Far better housing system then in this game.
Last edited by Beetle; 07-06-2016 at 05:15 AM.
Yeah, I dislike when they lock race/gender to classes, but the combat was ok, something different from the usual "hit 123 while standing still" that a majority of mmos do. Even your mounts can be killed too if you leave it in random spots. Before I figured out you can call your mount to you, I had so many great puns about losing my ass when I forgot where I parked my mount lol
Thing I don't like about the housing, it seems you can buy it with in game money, but need cash shop to furnish it... lol idk, maybe later on its different, but after about 20 something levels (before guest pass expired) it felt that way.
A few things.
1. My word, did someone actually say FFXIV has a more toxic community than FFXI? Since when and how? Was I the only one who remembers the toxic levels of HNMLS's in that game? Am I the only one who remembers not just a few, but everyone breaking the ToS with using bots to claim an HNM? Am I the only one who remembers the level people would go to steal a claimed mob from another (like flailing in Dragon's Aery). Or lets not forget two to three groups clashing with one another to get a spot in a Dynamis zone. Or gil sellers getting bad to the point they are farming in Sky and stealing the mobs from legit players. Ohh yea and some of those "legit players" actually helping the gil sellers get good at content. Third party forums every day with personal drama between LS's. But yes, in FFXIV you have to deal with an asshole in duty roulette sometimes. So toxic the FFXIV community is. The FFXIV community is not perfect by any means, but of all the MMO's I played (including WoW), FFXI had one of the most toxic end game communities ever.
2. Open world dungeons and NM's. First off, we have hunts, this was made directly in response to the people on here constantly griping the world needs open world NM's. Guess what? You got it. Does it work? Kind of. Creating HNM's where only a group of 8 can take on and spawns irregularly. This is going to cause exactly what happened in FFXI. People will resort to tactics that may potentially break ToS and will cause drama among players. The hunts as they are, work kind of. The worst you lose is access to some seals. Not an actual vital weapon or armor. For open world dungeons, you really want this for how big the population is? 1.0 open world dungeons were packed with people and a hard time getting things done, imagine that with the population we have now? SE attempted to remedy this with Diadem, which was a best of both worlds solution on paper. Unfortunately the execution was not solid. Try offering SE feedback on how to make Diadem better. I don't believe you should ever make content where another group not related to you can stop your progress. It should be the game/content that does that, not another group of players. This is what gets people to unsubscribe. I absolutely hated watching spawn windows in FFXI. Sit in Dragon's Aery all day, watching and waiting for 8-12 hours, just to see another group claim it with a bot they have. In the nicest way I can possibly say it, #$%^ that big time.
3. Vertical/Horizontal. First off, I keep hearing the 3-4 month everything is crap argument. You don't get actually higher ilvl gear till every even patch, which is 5-6 months. Odd number patches are indeed horizontal patches rather if you believe that is the case or not. In the even patch, you are given either tomestone gear, raid gear, primal weapon, and sometimes relic. In an odd patch, you are given a better primal weapon, 24-man gear, and alternate means to upgrade gear. So yes this game does have horizontal content. I know its not your get a weapon in 3 months and it last 3 years way you want it, but it is a thing. I rather have the game constantly giving you new goals to take on instead of making one piece of content last for years. People get bored of content in this game quick enough as it is, what will hold their attention with a Sky/Sea area for a few years? Hell, I did that stuff in FFXI's prime and I got sick of it. I still don't know why I endured it. That type of content was for a niche group then, and those ideas are for a niche group now.
4. Good ideas I heard in here. Why yes I do whole heartily agree that primals need to drop accessories again. This was magnificent in 2.0. Rings that could fill the slot that raid accessories cannot. This should be a thing that returns. To the one who said relics need to be interesting again, absolutely yes. It was extremely dumb that the developers believe that relic quests should just be bang your head on your keyboard and win a prize type of set up. It is a given that the relic quests do need to have a grind in it, at the same time, it absolutely needs breathing room in steps. Grinding out, trading in, then grinding again on the next quest is the very definition of tedious. Now doing something like grinding, then fight a primal or fight similar to Chimera/Hydra, do a small series of easy quests, then put in the next grind. Relic should of been midcore content. I don't understand either why someone who is so casual to the point they don't touch any content considered a bit challenging is catered to for the relic quest. It is just typical SE backwards thinking.
5. Overall. Something I see a lot in here, and I can probably point a finger at myself some also is that when people present ideas in here, what I usually see is ideas that are good for them. Unfortunately, the game is not made for you, it is made for everyone. When you give an idea or a suggestion, you really need to ask yourself "Is this in my best interest? Or in the best interest in the entire community?" Will said change or idea appeal to the masses or be better for the casual, midcore, or hardcore parts of the community? If it doesn't, chances are it is not a good or productive idea for the game. Bring in ideas that work in the context of the game's fundamentals and help give suggestions to make the content structure in place better, that is called constructive criticism. When you tell the developers they need to completely take down everything in how they build up this game and keep the flow going, that is called destructive criticism, and when you give destructive criticism, unless you make an extremely strong case and evidence, the developers are not going to listen to it. It gets you no where and hypothetically if they did do it, would cause more problems and controversy than solutions. You have to look at the chain of effects on how content is added or taken away. You have to think how the community as whole will act to it. Not just you and your friends. Always help the developers with feedback and ideas to make the game better, just take what I said above in strong consideration before doing so. Developing and balancing content in a MMO is ridiculously hard to do, because you can't please everyone.
Annnnd scene x_x
Last edited by Velhart; 07-07-2016 at 12:50 AM.
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