had a dps and healer dc at the start of last phase - still won.
had a dps and healer dc at the start of last phase - still won.
SMN is always the easiest job when it comes down to handling mechanics while also sustaining damage. The nature of Aetherflow makes this even more true, since you can use it, but not 'use' it.At first i am not even sure if this is a satire or not -.-
Serious though, your group failed dps check probably was a result of failing mechanics, or using CDs at wrong time. The fight might fucked up a lot of BLM/SMN if they can't time their enochian or trance, so i guess it could only be the same for other job. Also without people failing mechanics too hard, as healers you can add a lot of dps during the dps check phase too (adds and nails i assume).
You can always decide (depending on time left until the boss goes away and AF cooldown) to refresh attunment in the last second, to save up all AF-stacks for up to 45s into AF-Cooldown or just use DWT if you can't do first or second one.
I think no other class can "carry over" more dps from one phase into another, if he wants to... enough dps on adds? I can save my stacks, while AF Comes back from CD and I have 6 stacks now on opener for his man-form. Not enough dps on adds? I use my stacks and carry over only the DWT (with refresh on last second it is just perfect timing). Still not enough dps on adds? I'm gonna use DWT, too.
Three different options (1. least damage adds, highest damage boss, 2. high damage adds, high damage boss, 3. highest damage adds, least damage boss), all with AF kept on cooldown and no loss regarding the ammount of Cooldown-Usage.
What other class can do this?![]()
Last edited by Neophyte; 07-06-2016 at 05:26 PM.
No just no. If anything nidd ex is too easy
Nothing against SMN, what i meant is that for new players there which doesn't have that much experience with the fight, the "random" jumps or phase change can messed up their rotation/aetherflow/trail if they don't pay attentiontotally agree that SMN is awesome though :P
SSS is something that is suspect in my eyes. I know how low the DPS can be and still get a kill. I know what I do with my crappy geared MCH in that fight. Based on this, I know what I could do with my similar crappy geared SMN in this fight, after getting a little bit comfortable. It would be more than enough, not even close to the bare minimum. But I did fail at the dummy with 1% left (one try).
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
In the real fight theres other ppl that might exceed the minimum, + healer and tank dps, which then becomes enoughSSS is something that is suspect in my eyes. I know how low the DPS can be and still get a kill. I know what I do with my crappy geared MCH in that fight. Based on this, I know what I could do with my similar crappy geared SMN in this fight, after getting a little bit comfortable. It would be more than enough, not even close to the bare minimum. But I did fail at the dummy with 1% left (one try).
Nidhogg is easiest HW primal so far. Minimum lvl to enter is enough, i think its something like 225.
The interesting thing is: Only those who beat it saying "its easier than other..."
Reminds me of good old Coil days where server first groups said "mechanics are so boring easy blabla..."
The Problem we have is static programming, just switch some jobs from your savage static and you will struggle A LOT more than usual. there are things like "worst case" and not only smooth runs... we dont need nerfs, we dont need to make it harder, we need something that take credit from individual strengths. Most games doing that with character customization and skill trees - the player who lacks in staying alive can spend points to defence or life points (as example) - Square Enix forces player into a DPS check frame and giving little to no possibilities with gear (even materia is a joke!)
You sure you were in EX? I'm going to call BS on this one. You need a raidwide 7500 to clear the adds in time and there's no way you are doing that with four DPS circling 4k total unless your healers and tank are seriously epicly carrying you.
As an aside, I did a quick search on a handful of the folks who were saying that it's way too easy and as expected, they are all circling the 240 end of the gear spectrum with pentamelds\etc. This is much less forgiving for someone at the intended ilvl, which is also why Thordan and Seph seemed so hard - you didn't have 20+ ilvl + pentamelds on the content when it launched. I think it's harder for those who are just catching up and\or don't have a static raid team. It does feel like it's a harsher check for those right on the 220 mark and as time goes on and those people get more geared, they will clear. Mechanics-wise it's actually more forgiving that fights like Titan, so for those folks who are behind it's just going to be a matter of getting gear.
I did not save this one. But you can go to logs and take a look into kills with more than 11 mins duration. There are some very similar kills.
Its more about having cooldowns ready for adds. The add phases are burst phases. The raidwide overall DPS tells you nothing about meetign a DPS check like this add phase, hands of pain and many other in between checks in this game.
No one will do constant flat damage. The classes and the fights are not designed this way.
Last edited by KarstenS; 07-06-2016 at 10:44 PM.
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