Asking people to do there best is pushing others? If you can't be asked to do certain things in any type of group content you shouldn't be doing it or do it with people who tolerate you such as friends or FC.
"A proposed solution for having players become better players."
heal me at 99% and afk if you like, I actually don't care (in dungeons), but please don't tell me you aren't a bad healer if you do it.
Anyway, with that out the way, my actual feedback on the idea is that I like it, in theory, but I am having trouble thinking about how it would actually be implemented for healer, as the job is very reactionary. A healer could heal more for example, if the tank doesn't use cooldowns, if people get hit by mechanics, and how fast the dps kill the mobs. The only sure thing to say about a good healer is A) nobody dies (well... that might not be the healers fault) and B) they are utilising every GCD to do whatever is deemed most important (whether that be healing or DPS), and those two things are hard to put into a formula like this.
Last edited by Lambdafish; 07-06-2016 at 01:14 AM.
I don't see where she said she heals you at 99% HP and afks.
I do the same thing she does. That's how I like to play my game. Nobody is going to change that and I could give a crap less what random people on the internet call me for playing this game how I want (seriously). I like the OP's idea even though it would probably lower my incentive bonus. To me, a bonus is a bonus. If I get it in this game (before someone makes RL comparisons), cool. If not, I was fine without it.
Don't bother with this person at all, never replies on serious question and just seem to push away the real problems and then make them worse if they even try to ''solve them''.
Its not YOUR game its a game that you play a part in with MANY other people. Get it right.I don't see where she said she heals you at 99% HP and afks.
I do the same thing she does. That's how I like to play my game. Nobody is going to change that and I could give a crap less what random people on the internet call me for playing this game how I want (seriously). I like the OP's idea even though it would probably lower my incentive bonus. To me, a bonus is a bonus. If I get it in this game (before someone makes RL comparisons), cool. If not, I was fine without it.
Translation: This person has a different opinion than mine so they must be a troll!
You really need to take off your tin foil hat. If you want to "solve problems" as you put it, offer suggestions instead of always being so negative towards anyone who doesn't think like you do.
That's basically it. You can get the same amount of exp / tomes you always get by doing nothing but healing. You might even get a bonus doing that if the rest of your group is playing so poorly / taking so much damage that your healing contribution skyrockets. But to consistently get a bonus, you'd want to do what's optimal for the group. If you don't get a bonus or don't care about the bonus, no big deal. The proposal is after all just to motivate as many people as possible without punishing anyone for playstyle.I don't see where she said she heals you at 99% HP and afks.
I do the same thing she does. That's how I like to play my game. Nobody is going to change that and I could give a crap less what random people on the internet call me for playing this game how I want (seriously). I like the OP's idea even though it would probably lower my incentive bonus. To me, a bonus is a bonus. If I get it in this game (before someone makes RL comparisons), cool. If not, I was fine without it.
Apologies if I came across as overly cynical, I'm just tired of people using "I play how I want" as an excuse to shut down ideas like this. She might not play that way, but she supports the idea of playing that way regardless. I also play this way sometimes, because I am a bad healer, sometimes I struggle to think on the fly and end up over healing or over DPSing, and that is where a system like this shines, because it encourages me to focus and improve.
As I said before, I'll direct my "I don't care how you play" to you, just please don't use it to put yourself above the 3-7 other people in your group (as I will explain below).
Let me unravel this little comment right here with some math.
$12.99 * 1 (you) = $12.99
$12.99 * 3 (the rest of your party) = $38.97
$12.99 * 7 (the rest of your party in 8 man) = $90.93
We all pay subs, that doesn't mean that we don't rely on other players learning to play their job right. That doesn't make being hateful right, but that doesn't mean that paying your sub puts you above the rest of your party, as combined they pay far more into their sub than you do.
Last edited by Lambdafish; 07-06-2016 at 01:32 AM.
Well, to be honest, we do have the right to play how we want. She just said she doesn't DPS while healing. I don't either and I've met many others on here who are the same way. It's not a required part of the game, just an optional and smiled upon practice. It's not like a DPS who dances 50% of the time and isn't performing his role. The OP's idea is what I would call "thinking outside the box." It's a very good attitude to have. People here are so judgmental and want to point fingers, punish people and make fun of people over what? How they play a video game... The OP decided on a more positive approach and I commend him for that.Apologies if I came across as overly cynical, I'm just tired of people using "I play how I want" as an excuse to shut down ideas like this. She might not play that way, but she supports the idea of playing that way regardless. I also play this way sometimes, because I am a bad healer, sometimes I struggle to think on the fly and end up over healing or over DPSing, and that is where a system like this shines, because it encourages me to focus and improve.
As I said before, I'll direct my "I don't care how you play" to you, just please don't use it to put yourself above the 3-7 other people in your group.
What do you mean exactly when you say "put myself above" those people? I think I understand but wanted to clarify.
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